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File credits
GreenComfyTea - creator of the mod and it's main contributor, Russian translation. cursecat - creator of REFramework, REFramework Direct2D plugin and Monster Has HP Bar mod, which provided an example on how to retrieve monster HP data. praydog2 - creator of REFramework. Contributed huge improvements to the performance of the mod. coavins - creator of coavins damage meter mod. lingsamuel - creator of Data Reporter and Buff Notification mod.
neatnet - Korean translation. s9000008, mcc1 - Traditional Chinese translation. etnAtker, sukiqwq - Simplified Chinese translation. AKILAND0214 - Japanese translation.
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[Small Monsters] Fixed an issue when run away monsters UI was not disappearing.
Version 2.7.1
[Buff UI] Fixed an issue when buffs were not working when Sorting by Timer/Duration was being used.
Version 2.7
[Large Monsters] [Small Monsters] [Endemic Life] Dynamic Positioning: Added Head Tracking. Now health bars will be drawn above the head.
Adjusted default World Offset respectively. This change won't appear for people who already have a config generated (in other words, if you are updating the mod);
Hid some constantly updating debug messages.
Version 2.6.6
[Buff UI] Hunting Horn: Fixed Bead of Resonance skill not working on online quests when not host.
Version 2.6.5
Fixed Invoke Exception in keyboard.update() on startup.
Version 2.6.4
[Buff UI] Clear Buff data when an error occur;
[Buff UI] Rampage Skills: Fixed Filters not working;
[Buff UI] Long Sword: Fixed Harvest Moon data not getting cleared when the buff is over or when switching skills.
Version 2.6.3
[Buff UI] Great Sword: Fixed Power Sheathe Skill;
[Buff UI] Hunting Horn: Fixed Bead of Resonance and Sonic Boom Skills.
Version 2.6.2
Fixed a bug when the mod were creating a `/reframework/data/DEFAULT` file instead of `/reframework/data/MHR Overlay/configs/default.json` if no configs existed (so on the first launch).
Version 2.6.1
[Customization Menu] Added Missing Hotkeys for Buff UI and Stats UI;
[Customization Menu] Fixed a Bug When Removed Hotkey Was Not Saved to Config;
[Customization Menu] Allowed to Change Selected Hotkey When Any Other Hotkey Is Already Waiting for Any Keypresses.
Version 2.6
Added Buff UI;
Added Stats UI;
[Large Monster UI] Fixed attempts to access Encrypted Monster Health values outside Hooks;
[Large Monster UI] Fixed Monster Health Scaling not being immediately reflected for Host when someone joins;
[Large Monster UI] Stopped displaying Monster Size if its value is invalid (applies to Training Dummy, mostly);
[Damage Meter UI] Fixed a bug when Total Cart Count was showing a value lower than real one by 1. This was cause by latency between host and players;
[Damage Meter UI] Fixed Follower Buddy Percentage Damage being incorrectly formatted;
[Damage Meter UI] Fixed a bug when Total Damage was showing more twice higher value;
[Damage Meter UI] Fixed a bug when Hide Total Damage was hiding whole module instead;
[Damage Meter UI] Cart Court now reflects actual in-game value. Previously, the mod was counting carts manually;
[Damage Meter UI] Fixed Highlighted Cart Count Label not working;
[Damage Meter UI] Added Missing Highlighted Cart Count Label Customization;
[Damage Meter UI] Fixed 2nd buddy appearing on online quests sometimes;
[Endemic Life UI] Added Creature ID as Include option;
[Localizations] Updated Simplified Chinese Localization to v2.5;
[Localizations] Updated Korean Localization to v2.5;
[Localizations] Updated Russian Localization to v2.6;
Version 2.5
[Large Monster UI] Mapped Primordial Malzeno part names;
[Large Monster UI] Fixed Chaotic Gore Magala part names: Wingclaws renamed to Right Wingclaw, missing Left Wingclaw added;
[Large Monster UI] Added Anomaly Core Health Bars to Parts;
[Damage Meter UI] Added Anomaly Core Break Damage (it is accounted into Total Damage and only Total Damage (!) because I haven't found a way to determine who dealt how much to what part (yet?);
[Damage Meter UI] Added Anomaly Cores Filter to Tracked Damage Types;
[UI] Added Fill Direction to all bars (Left to Right, Right to Left, Top to Bottom, Bottom to Top);
[UI] Added Right Alignment Shift to all labels;
[Localization] Each Localization File now contains specific Unique Glyph Ranges that the mod gonna load.
Version 2.4.2
[Large Monster UI] Mapped Amatsu and Risen Shagaru Magala part names;
[Large Monster UI] Added Include option for Value/Max Labels;
[Large Monster UI] Added an option to Filter Parts Based on Current State;
[Damage Meter UI] Fixed Poison Damage not being accounted due to buildup_share being deepcopied;
[Damage Meter UI] Fixed Poison and Stun Ailment Buildup UIs not working;
[Damage Meter UI] Added Wall Hit damage (only host/local, excludes environmental traps);
[Localization] Updated Korean Localization to v2.4.1 (credits to neatnet);
[Localization] Updated Simplified Chinese Localization to v2.4.1 (credits to etnAtker and sukiqwq).
Version 2.4.1
Mapped Velkhana and Risen Crimson Glow Valstrax part names; Bugfixes.
Fixed the issue with the overlay not displaying anything when use_d2d_if_available option is enabled but d2d is not installed.
Version 2.3
Mapped Chaotic Gore Magala, Risen Kushala Daora and Risen Teostra parts, fixed capture line, disabled dynamic ui for stealth monsters, added followers to damager meter, improved game status tracking. Bugfixes.
Version 2.2.2
Mapped Flaming Espinas, Violet Mizutsune and Risen Chameleos parts.
Version 2.2.1
Bugfixes. Mapped Thunder Serpent Narwa, Narwa the Allmother, Seething Bazelgeuse, Silver Rathalos, Gold Rathian and Lucent Nargacuga part names.
Version 2.2
Added Bar Outline, Auto-highlight. Part Filter, Ailment Filter, Fixed Player Name Size Limit for Unicode, Added Japanese, Updated Korean, merged Experimental, Added option to freeze DPS on Quest Clear; + Other Bugfixes.
Version 2.1.2
Bugfixes.
Version 2.1.1
Performance hotfix.
Version 2.1
Subreak monster part names are mapped, Tired Timer is added; Fixed incorrect damage type tracking; Added Cart Count.
Version 2.0
Initial Sunbreak Release.
Version 1.11
Part Break and Sever added. Added checks for submodule (health, stamina, etc) visibility. If not visible, do not pull data. Malzeno and Astalos parts mapped. Unknown monsters parts missing fixed. Ailment Sorting fixed. Fallback to default renderer added. Chinese Simplified added.
Version 1.10
Endemic Life UI and Monster ailments added.
Version 1.9.1
Bugfixes. Hotkey modifiers support added.
Version 1.9
Bugfixes. Separated player initialization from drawing. Added global modifiers. Added hotkeys.
Version 1.8
Added DPS, highlighted (targeted) UI for large monster, russian localization.
Version 1.7.1
Bugfixes, added sorting by distance, localization system improvements, korean language included.
Version 1.7
Performance improvements. Monster body parts added. Localization support added. Color pickers added. Anchor options added. Static and dynamic UI for large monster are separated.
Version 1.6.1
Addressing the issue with Damage Meter UI not counting damage when tracked monsters parameters are changed.
Version 1.6
Dynamic positioning: opacity falloff, max distance. Large Monster UI: rage and stamina. Bugfixes.
Version 1.5.1
Swapped Mini and Silver Crowns.
Version 1.5
Lots of bugfixes.
Version 1.4
Support for unicode languages (Japanese, Chinese, Russian etc.), changable font size, customization UI inside REFramework, config auto-save/load, small monster UI.
Version 1.3
Kunai, bombs, LBG wyvernblasts, 2nd otomo, monster damages are now counted.
Version 1.2
Improvements to Damage Meter UI and Monster UI: added sorting support.
Version 1.1
Damage Meter is now fully featured, capable of showing all players in multiplayer. Credits to coavins.
Version 1.0
Initial Release: Monster Health, Quest Time, Damage Meter
Overlay mod for Monster Hunter Rise that exposes in-game data about monsters, creatures, players and damage.
This mod is solely intended to empower players with means of self-improvement. Please don't use the information provided by this tool to make hurtful comments and actions toward other players.
If you like my mods, please consider making a small donation! That would be very helpful for me to maintain existing mods and create new ones in the future!
Install REFramework Direct2D; Windows: Works normally. Linux: Latest Experimental Proton seems to have it working normally as well (cursey/reframework-d2d#5). Steam Deck: I've seen people getting it working but I don't have the exact instructions. You will have to figure it out yourself and/or search the nexus pages for information (REFramework, REFramework Direct2D).
Download the mod;
Extract the mod from the archive and place it in MonsterHunterRise folder. Refer to FAQ to verify how the file hierarchy should look like if everything is done correctly.
Customization: Mod features a convenient Customization Menu inside REFramework. Open REFramework (Insert key by default) -> Script Generated UI -> MHR Overlay. Your settings will be automatically saved and loaded.
neatnet - Korean translation. s9000008, mcc1 - Traditional Chinese translation. etnAtker, sukiqwq - Simplified Chinese translation. AKILAND0214 - Japanese translation. Krude - German translation.