Get the authentic prisoner experience here! :D The game goes too easy on heroes when they are captured. In reality, your captor would strip you of all your belongings and leave you in rags!
Make sure you follow the instructions to install this! Read the mod page!
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
Be fair!
File credits
King Harlaus
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.8.2
Fixed crash introduced in 1.8.1.
Version 1.8.1
You can set in the MCM to surrender with honor which will allow you to keep your gear and items when you surrender.
Version 1.7.5
Economy mode bug fixes. Equipment purchased is now actually set to hero and they also purchase new civilian equipment. this mode still needs a little work but is functional.
Version 1.7.4
Fixed MCM
Version 1.7.3
Added setting to enable gold loss only for NPCs as an alternative to equipment loss.
Version 1.6.3
Figured out it was wanderers crashing the code because they weren't in a clan. I think this is from serve as soldier since that has the AI recruiting wanderers. Now heroes without clans won't cause crashes.
Version 1.6.2
Trying to fix the crash on line 91 if a hero has no clan (clan is null).
Version 1.6.1
Fixed saving prisoner's equipment to restore once they are freed. This will only fix prisoners going forward. Prisoners taken while using the old version will instead have their equipment copied from a similar clan member... >_< It is best to load a save before using this mod :(
Version 1.5.0
Compiled for 1.6.2
Version 1.4.0
Compiled for 1.6.1
Version 1.3.1
NPC prisoners that are released and in rags will now get new equipment at the end of that day or when the game loads.
Version 1.3.0
1.5.9 stable + mcm 4.2.0+
Version 1.2.0
Added dependency on MCM for settings otions.
Added setting to toggle probability for each item to see if it gets lost.
Added setting to have NPCs follow the same rule and alos lose items. Not tested much, hopefully NPCs figure out to buy new gear! If not just disable the 'NPCs Too' setting.
Version 1.1.1
Now it will work for every hero in the player's clan instead of only the player and companions.
Version 1.1.0
Updated changed method name PrisonerTaken to HeroPrisonerTaken.
Supporters on Patreon will be invited to my discord where I can help you with modding or you can have a place to discuss Bannerlord and modding. Additionally, you can click the donate button on my mod pages or profile to show support by donating to my paypal!
This mod essentially gives you a realistic prisoner experience. Your captor will rob you, leave you in tattered rags and treat you like crap! Enjoy! :D This can be enabled for NPCs or just the player clan only.
Upon capture, heroes' equipment loss can be handled a few different ways with this mod. It can apply to the player clan only or all heroes.
Heroes lose all equipment to their captor. The player additionally loses their inventory to their captor. You can enable probability and evaluate each item if you think it is too hardcore. (This does not apply for NPCs if using straight gold payment mode as described in the next section)
The player can set in the MCM if they will lose a random amount of gold on capture up to a max % they set in the MCM.
You can set in the MCM if you want to be able to escape with a tier 1 weapon, assuming you stole it before escape and had all your weapons taken.
For NPCs specifically if you have equipment loss for them enabled:
Straight gold payment to the captor of their equipment value up to a max of 15k. Probably the easiest for the game to handle. When using this mode, NPCs do not lose any equipped items or get placed in rags. Pretty much vanilla behavior except the gold payment to simulate equipment loss to the captor. This can be turned on and off in the MCM. Off by default.
NPC loses actual equipment to their captor and then upon release tries to best equip themselves from their home settlement trader by making actual purchases. This can be toggled on and off if gold payment is disabled. This mode preserves the economy by not spawning any equipment.
If neither straight gold payment or purchasing from a trader is enabled, then they will get their default equipment back upon release and pay for it's value up to a max of 15k. This technically is adding equipment to the economy because it is just spawned into their inventory.