About this mod
Harming clan's members' family have consequences. But they will warn you first.
They will also ask you to revenge their family.
- Requirements
- Permissions and credits
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Translations
- Turkish
- Spanish
- Russian
- Mandarin
Moreover, every time you raise or lose relations with someone, there is also a corresponding (albeit minor) impact on their family.
New feature:
In the latest version, a compelling new feature has been introduced—Revenge. If a family member of any of your clan members is executed, the affected clan member will request you to deliver the killer as a prisoner. Engage in a conversation with the clan member once you have the prisoner, and they will carry out the execution, rewarding you in return.
This addition brings a dynamic element to the game, where one clan member may seek revenge while another pleads for the prisoner's life. The outcomes are unpredictable, and the decisions rest entirely in your hands.
I dont know if in vanilla game NPCs execute each other.
So if you want to experience the new feature , install also a mod like Perfect Executioner
As this is my first mod, there might be bugs or scenarios I haven't identified. If you prefer not to take any risks with your save file, you can download the 'safe' version, which excludes the feature of lords leaving the clan. If you come across any bugs, have suggestions, or new ideas for me to incorporate, please share them in the comments.
Special thanks to :
Lesser Scholar for his informative YouTube videos.
VVL99 for helping me with localization.
Important Note:
I've included a version called 'safe' that omits the 'leave clan' function, ensuring your companions won't leave the clan. This decision stems from the lack of thorough testing (or feedback) on the feature, and uncertainty about the potential outcomes in a full play-through. The safe version only results in relation loss when executing a family member.
The mod says it requires harmony, but it doesnt actually use it