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File credits
localcc for the Palworld UE5 SDK
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Support for servers now available - mod can be installed on servers
Clients can request data from servers (if mod is installed on the server) for Bred eggs
Servers with the mod can enforce their configs on clients making requests
New Config: ServerRules - whether configs controlled at server (true) or client (false) level
Moved health IV to be attached to current health text for visual clarity (changes font color)
Version 1.5.0
Simplified logic tremendously
If egg contains an Alpha, the Pal name will be red on the popup
Version 1.4.0
Split into Steam and GamePass versions
Fixed references that got changed in the update
Version 1.3.1
Updated for Palworld v0.3.2 (Steam no longer uses Io Store)
Version 1.3.0
Updated for Palworld v0.3.1 (Now requires Io Store) (Steam and GamePass)
Version 1.2.1
Fixed JSON config file not generating properly when game is set to some languages other than English
Version 1.2.0
Shows limited information about Eggs from the Wild
Version 1.1.2
Fixed not being able to update configs while in a World through Dekita's Mod Config Manager (Shift + F6 for in-game manager)
Added detection for partial corruption of the config file whenever it gets loaded - Regenerates files with default values
Version 1.1.0
Added Configs
Added support for managing Configs through Dekita's Mod Config Menu (UI)
Version 1.0.0
Initial upload
Shows stats of Pals when hovering over an egg in your inventory. Alpha pals have a red name
Multiplayer Compatibility When on a server that DOES NOT have the mod installed, you will see Bred and Wild eggs as if they were an Unknown egg where you can only see the species.
When on a server that HAS the mod installed, if you ALSO have the mod installed on the client, you will request data from the server and it will be shown. If it's a Wild egg, you will still only see the species name. If it's a Bred egg, you will see the data.
Servers can enforce their configs on the client when they make requests. This is done through the config ServerRules, or Enforce Requirements on Server, when it is set to true. If it is set to false, it will instead follow the configs defined on the client. These can not be overridden by the client.
Server Installation Currently, there are a few issues with UE4SS and some considerations when installing on a server. Please follow this guide from Okaetsu for their mod Creative Menu (which is also a great mod, strongly consider installing it!). The steps and requirements for installation are pretty much the same Pal Egg Info.
Possible Configs (stored in PalEggInfo.modconfig.json) Config file generated when first launching the game with the mod installed
Mod Enabled - whether the mod is Enabled (default) or Disabled. Must be Enabled to function
Require Ability Glasses - whether you need to have Ability Glasses (default: false) in your inventory for the mod to function
Ability Glasses Location - where the glasses may be in your inventory. Options are Accessory Slot (default) or Any Slot
Enforce Requirements on Server - whether rules are controlled by the server (if mod is on the server) (default: true)
Config Configuration Supports Dekita's Mod Config Menu. These configs can be edited outside of the game on the title screen, or in game by pressing Shift+F6 and saving your changes.