About this mod
Overpower magic is a simple solution moding enchants to somewhat fix the magic balance in the simplest way I can think of.
- Permissions and credits
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Translations
- Spanish
What it is about:
- 'Fortify Magic' enchantments are replaced (technically overwritten) with 'Overpower Magic' enchantments. They are a bit more than 10% stronger than the original fortify enchantments, and instead make the magic school more powerful, at the cost of 10% magic cost increase for that school.
- Fortify Magic & Magicka Restoration' enchantments now have the same available item slots for enchanting than 'Fortify Magic' enchants. These are usually collar, ring, body piece and helmet/circle. Also are 10% stronger and magicka regeneration goes up to a fixed 25% instead of 10%.
And... that sums it! There are a lot of benefits of this simple mod:
- Flexibility: You choose to invest in magic cost reduction or magic power, or mix both, depending on magic type, game style.
- Fully compatible with ongoing games: Don't want to restart a game to get the benefit of this mod? Check. What about starting a new game with the overpower spells? Also check.
- Total integration with other mods or vanilla magic: As the changes are so minimal, this mod is compatible with all the bunch of magic rebalance mods out there. Want to push the vanilla magic experience a bit further without many changes? check.
- Total integration with item drops and any mod that alter item drops: Leveled items and power values, and magic items drops remain the same, but with the new enchantment replacements for Forify magic instead. Body clothes keep untouched, and you can still extract the enchantments for the same kind of items.
- No clothing paradigma changes: as body clothing remains the same, you can still go heavy armor and magic if you choose to do so. If something changes, now magic body clothes are a bit more valuable because they aren't totally outclassed by the original 'Fortify Magic' enchants.
- Magic pool investment/ Magicka potions and Magic school reduction cost perks have much more value: Even at endgame with all max enchanting buffs (unless power mods/cheat/exploits), you have to choose between 0 cost spells or overpowered reduced cost spells, you can choose to not invest in mana/perks and occupy with magic enchants 8 of your 12 enchantments for one magic school, or to liberate enchantment slots using perks and/or mana investment. You will have to take decissions in your character progression and outfit.
These are my mod contributions (guess my native language ^^) - always seeking for balance:
- Wow-like Food Overhaul - (Spanish version) - I found a fitting place for the useless food!! Check it how it works here.
- Elemental Enchants Fix - (Spanish version) - Fixes elemental damage specially on chaos weapons.
- Overpower Magic - (Spanish version) - Transform "Fortify Magic" spells into "Overpower Magic" to give spell
power instead of reduced costs for a better magic experience. - Smithing perks coverage - Smith perk boosts to every item from vanilla skyrim avoiding bugs and tedious setups.
- Triple wallets - (Spanish Version) - All merchants with at least triple gold with related perk modifications, aiming for balance.