This article contains info about common issues that users encounter with this mod: what can cause them, how to troubleshoot and fix them.
General
- Don't use outdated translations, only use translations for version that you have installed.
The mod doesn't work at all, i still get the vanilla cart intro
1. You have a conflicting mod that overwrites Skyrim Unbound plugin/scripts, namely qf_mq101_0003372b.pex script or/and MQ101 "Unbound" [QUST:0003372B] record.
2. You have not enabled the mod in your mod-manager. For example, in Mod Organizer you need to enable the mod on the left panel and also activate the .esp plugin on the right panel.
3. You did something else wrong when installing the mod or managing it in your mod-manager.
The game doesn't start / crashes when i click "New Game" from the main menu
- Infinite loading can also be caused by Skyrim Unbound.esp being disabled while the other files of the mod are still enabled in your mod-manager.
- Infinite loading on Skyrim v1.6.1130+ can be caused by Engine Fixes. Some of its settings enabled by default are incompatible with these versions of Skyrim, in particular EnableAchievementsWIthMods prevents all your .esp-s from being loaded into the game, which causes the issue mentioned above. All the info about this can be found in posts on the Engine Fixes page, or you can use a pre-configured .toml file.
- Also make sure that the .esp-s of all Skyrim Unbound patches and addons are placed lower than the main Skyrim Unbound.esp
If nothing of this is the case, most likely your issue is not related to Skyrim Unbound. Some possible cases:
1. CTD, freeze or infitnite loading on game start caused by some other mod. In this case the issue will remain even if you disable or uninstall Skyrim Unbound (not only the .esp but all files) and use any other alternate start mod or vanilla start.
2. CTD, freeze or infinite loading in the Helgen area caused by some other mod that changes, adds or affects something in this area. In this case the game will run successfully if you set quick start to 1 in SkyrimUnbound.json (works only if you have PapyrusUtil installed and working), which makes it spawn you in the Skyrim Unbound starting room instead of Helgen, and you will likely have the same issue with vanilla start or if you just visit this area after the start.
3. If you use Skyrim from GOG or Epic Games with Mod Organizer 2, make sure that you use the latest version of Mod Organizer 2. Versions before 2.5.0 didn't work with GOG and Epic Games, preventing the game from starting.
I don't see mod messages at the left top screen corner at the game start
The "Mod Configuration" option in the System menu is missing
The Skyrim Unbound MCM is missing
If you have a lot of mods with MCMs, it may need some time to appear. Some mods can slow down the loading of MCMs even more, for example iNeed is known to to that.
My character dies immediately after starting a new game
I see the default nord with bare ass with Helgen on background when i start a new game from the main menu
I see messages about the first main quest chapters getting completed at the game start
After entering my character name the game stucks, pressing R opens the name dialog again
The game crashes when teleporting to a starting location
I'm getting an error message "Skyrim Unbound Reborn failed to find a reference to teleport you to"
Otherwise most likely you have an unmatching skyrimunboundquestscript.pex/psc and SkyrimUnbound quest record. If you have Skyrim Unbound - Fixes or the Experience patch from its page, delete them because they're incompatible and not needed with Skyrim Unbound Reborn (except for UHDAP voices, you can get only them from its optional files if you prefer them over the default LE-quality voices). If you don't have it, you may have remains of an older version of Skyrim Unbound Reborn or the original Skyrim Unbound overwriting the latest version of Skyim Unbound Reborn.
I'm getting the vanilla starting spells even though i haven't selected them / I'm getting a set of iron armor and other stuff i haven't selected
Dragons don't appear even though the time/level set has already passed
Notice that (except when you set Dragons to Enabled or Disabled in the MCM) the dragons don't get enabled immediately after you change dragon settings or when the time passed/the level is passed, you need to change location to make SUR update dragons (for example travel to any city).
Check if SUR has already enabled dragons:
prid 5eacd
getdisabled
If it displays 0 - it already enabled word wall dragons.
If it displays 1 - it haven't enabled them yet (if the required time/level has already passed you need to change location to make SUR update dragons).
GetGlobalValue DragonsReturned
If it displays 1 - it already enabled random dragons (if there are still no dragons, the time just hasn't come yet or something prevents them from spawning).
If it displays 0 - it haven't enabled them yet (if the required time/level has already passed you need to change location to make SUR update dragons).
(It's however technically possible for other mods to disable both types of dragons in the same way as Skyrim Unbound, for example during some quest, since these are vanilla values used to control dragon spawns)
Things that can prevent random dragons from spawning in the base game if they're already enabled:
1. "A Blade in the Dark" chapter of the main quest active;
2. The vanilla cooldown between dragon spawns: between random dragon spawns, and it seems that encountering a word wall dragon activates the same cooldown too, preventing random dragons from spawning for some time. Enter in console "GetGlobalValue WINextDragon" and then "GetGlobalValue GameDaysPassed": if GameDaysPassed is less than WINextDragon then the cooldown is not expired yet and you need to wait the remaining time (the difference between the two values, which will be in game days).
If dragons are not enabled when they should, you can change the Dragons MCM option to a different value and back, or just set it to Enabled.
Dragons are already spawning even though the time/level set has not passed yet
prid 5eacd
getdisabled
If it displays 0 - it already enabled word wall dragons. If it displays 1 - it haven't enabled them yet.
GetGlobalValue DragonsReturned
If it displays 1 - it already enabled random dragons. If it displays 0 - it haven't enabled them yet.
(It's however technically possible for other mods to enable both types of dragons in the same way as Skyrim Unbound, for example after some quest during which it disables them, since these are vanilla values used to control dragon spawns)
If it hasn't enabled any dragons yet, but you still encountered some dragons, these dragons are not vanilla dragons but dragons spawned by some mod you have that implements its own custom dragon spawn system that doesn't check vanilla variables that control dragon spawns and are used by Skyrim Unbound to delay dragons.
I can't absorb dragon souls and learn words from word walls
After you enabled it, you can't absorb souls of already killed dragons, you'll have to find a new one.
Also, it was reported that soul absorbing doesn't work on dragons spawned via console.
I have set "Dragonborn" to "No" but i still can absorb dragon souls / learn words from word walls
The Greybeards don't call me
If this time already has passed but nothing happens, you most likely have a conflicting mod that overwrites Skyrim Unbound plugin/scripts.
The Gildergreen doesn't bloom
Other mods think that i'm a thane of Whiterun even though i'm not
You can use my Find Dialogue Info xEdit script to find a particular dialogue record by a fragment of its text in xEdit. For info about patching such conditions see Patching conditions for Skyrim Unbound.
Addons don't work
2. Addons are only loaded when you start a new game from the main menu. So, if you installed an addon and can't find it on your old save, start a completely new game.
Features that require PapyrusUtil (presets, global settings, SkyrimUnboundBalance.json) don't work even though i have it installed
Also make sure that the installed version of PapyrusUtil matches your game version.