Don't download my BSA to Russian mod-sites. On websites of other countries - allowed. Users such as: CE0, DWon, Kopasov, Boris Vorontzov(ENBDev) are prohibited from downloading every my files or interacting with them in any way
The author of the original mod indicated on the permissions page that the original files can be freely modified and changed. Because, packaging them in BSA does not violate copyright.
File credits
Kalilies and Stealthic for original mod, and open permissions ElminsterAU and the xEdit team for SSE Edit(Was used for create dummy ESP0 zilav for BSArch(Usep for packing files into BSA) WSkeever, PowerOfThree, JaySepra, Wizkid, jkrojmal, Gamwich, uranreactor, talrazo, parapets, doodlezoid, kryptopyr, janquel, andealphus for saving and support Skyrim modding
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1
V1: Release
Donations
No donations accepted
Description of problem:
KS Hairdos is a great mod that adds a bunch of hairstyles to the world of Skyrim. Unfortunately, all mod files are located in the loose format.
This creates optimization problems. Since this huge amount of textures is ALWAYS processed by the game when starting/transitioning between locations, and increases loading time.
Solution:
I used BSArch to pack textures/meshes into BSA archives
When there are too many loose files, there may be a problem with a black screen when starting the game (the game works, and even responds to the keyboard, but it simply does not display). I encountered this problem, and after that I started working on packaging the files of various mods in BSA
For real result, you should remove meshes/textures from KS Hairdos folder in MO2/Vortex. Otherwise, it will just take 5 Gb of your disk space, and loose files will continue to create unnecessary load on the system.
BSA IS NOT COMPRESSED. compressed BSA will increase the load on your CPU, and may also increase load time (But it will still be less than with loose files).
If the original author want, he can take the BSA from this page and add it to his mod. If this happens, I will delete this page
All files not modified/deleted, just packed in BSA. All files are original and are located in a separate folder. In this reason, there will be no conflicts
Due to the nature of permissions, I will not do BSA for ks hairdos HDT-SMP. I have no information about whether the files from the original hairdos were changed in any way. Because, I highly recommend not using my bsa for this. It's better to download BSArch and package the meshes and textures for yourself.
How it's works?
When meshes/textures are in BSA format, the game only accesses them when they are needed. This frees up computer resources and reduces load time.
Each BSA file has a 2GB limit. Therefore, here 3 BSA's
Unfortunately, it is not possible to create two archives attached to one ESP if they both contain meshes/textures. One BSA - one folder with textures/meshes/scripts.
In this reason, i create a separate dummy ESP (ESL Flagged) for additional meshes. It is absolutely empty, and is just a placeholder, it will not create any incompatibilities, and don;t take place in your load order.
All mods that change the textures/meshes of the original mod are compatible. Since all loose files overwrite BSA (If a mod that replaces textures from KS Hairdos has a BSA, make sure its ESP is loaded AFTER the original)
Load order: Use loot, or place dummy ESP after original ESP of KS Hairdos