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Created by

Kalilies and Stealthic - Eyzek Skyerov

Uploaded by

EyzekSkyerov

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About this mod

5 GB of meshes/textures packed in 3 BSA archives

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 Description of problem:
  • KS Hairdos is a great mod that adds a bunch of hairstyles to the world of Skyrim. Unfortunately, all mod files are located in the loose format.
  • This creates optimization problems. Since this huge amount of textures is ALWAYS processed by the game when starting/transitioning between locations, and increases loading time. 

   Solution:
  • I used BSArch to pack textures/meshes into BSA archives
  • When there are too many loose files, there may be a problem with a black screen when starting the game (the game works, and even responds to the keyboard, but it simply does not display). I encountered this problem, and after that I started working on packaging the files of various mods in BSA
  • PSA: Using Interesting NPCs? Just build that BSA already! : skyrimmods - Reddit post about this

  Important information:
  • For real result, you should remove meshes/textures from KS Hairdos folder in MO2/Vortex. Otherwise, it will just take 5 Gb of your disk space, and loose files will continue to create unnecessary load on the system.
  • BSA IS NOT COMPRESSED. compressed BSA will increase the load on your CPU, and may also increase load time (But it will still be less than with loose files).
  • If the original author want, he can take the BSA from this page and add it to his mod. If this happens, I will delete this page
  • All files not modified/deleted, just packed in BSA. All files are original and are located in a separate folder. In this reason, there will be no conflicts

  ABOUT KS HAIRDOS - HDT SMP

  • Due to the nature of permissions, I will not do BSA for ks hairdos HDT-SMP.  I have no information about whether the files from the original hairdos were changed in any way.  Because, I highly recommend not using my bsa for this.  It's better to download BSArch and package the meshes and textures for yourself.  

  How it's works?
  • When meshes/textures are in BSA format, the game only accesses them when they are needed. This frees up computer resources and reduces load time.
  • Each BSA file has a 2GB limit. Therefore, here 3 BSA's
  • Unfortunately, it is not possible to create two archives attached to one ESP if they both contain meshes/textures. One BSA - one folder with textures/meshes/scripts. 
  • In this reason, i create a separate dummy ESP (ESL Flagged) for additional meshes. It is absolutely empty, and is just a placeholder, it will not create any incompatibilities, and don;t take place in your load order. 


   Compatibility
  • Quality Over Quantity - KS Hairdo's Reduced Plus HG - Fully compatible
  • All mods that change the textures/meshes of the original mod are compatible. Since all loose files overwrite BSA (If a mod that replaces textures from KS Hairdos has a BSA, make sure its ESP is loaded AFTER the original)
  
  Load order:
   Use loot, or place dummy ESP after original ESP of KS Hairdos

 KNOWN PROBLEMS:
  None for now

  My other mods:
  Simple Golden Dishes
  Dwarven Bow of Fate - Blur Removal

  My patches/fixes:
  KS Hairdos SSE - BSAed
  Marked Treasure SSE - Patch Collection
  翻译: