Skyrim Special Edition
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Wing

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arwing0890

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About this mod

A simple mod make NPC into "Exhaustion" state and can't blocking when run out of stamina.
Can use as a framework for other interaction, also work well with Valhalla Combat Exhaustion.

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Changelogs
What is this?
This is a "Experimental" mod I make when I trying to fix a combat issue when developing PROJECT SKYRIM.
Which is : NPC keeping Blocking when player keep attacking until NPC dead.

1.This mod make NPC into "Exhaustion" state when run out of stamina (stamina hit 0).
2.NPC can't start blocking during "Exhaustion" state.
3.NPC recover (hit 100% stamina) to out of Exhaustion.

This can effect NPC and the gameplay logic depends on what mods interaction you have. like stamina management mod, SCAR for NPC combo.
Even on it's own, it still make a huge difference.
It create a window for player to attack, make NPC vulnerable after they attacked you with all their strength(run out of stamina).

Other uses
This "Exhaustion" state can also used by other mod as a condition, or add a magic effect on it.
Like work as a "framework" to work with other mods such as EVG Conditional Idles / EVG Conditionals extended
You can use the spell "IsExhaustionSpell(0x803)"  for other interaction like OAR mod like use as a condition or to make a damage debuff etc.
eg. HasSpell("NPC No Block Exhaustion.esp"|0x803)

Configuration MCM
NPC No Block Exhaustion - MCM make by Patchu1i
Thanks to Patchu1i, you can now customize the exhaustion and recovery thresholds in game using MCM!!


Requirement
Spell Perk Item Distributor (SPID)

With Valhalla Combat Exhaustion
If you using Valhalla Combat with it's Exhaustion feature, NPC can't attack once they run out of stamina until fully recover.
However, they can still block, and blocking cost stamina, which make them can't fully recover.
If player keep attacking them, it stop them form recover to get out of Exhaustion, and they have to block because they can't attack, and will lost stamina by it.
So they end up will block forever until they killed by player.

With this mod, they can no longer block when exhausting.
GamePlay side It go both ways:
For Player, it is your time to strike, try to kill them before they catch up their breathe, also rewards you for surviving their deadly combos.
For NPC, they will no longer try to block which slow down their recover(which will cause their doom), instead, they will refreshes themselves as fast as they can and back to the fight fairly.


NPC keep blocking and can never recover.



With Mod, NPC can't block and focus on recover.



Thank You ARJARIM for introducing this mod.




What is different between this mod and IxionXVII's Enemies Can't Block While Exhausted?
Enemies Can't Block While Exhausted simply stop NPC blocking when they have <=5 stamina. Which is not good enough for me, NPC keep blocking after they have more than 5 stamina.
While this mod dynamically give NPC a "Exhaustion" spell when they hit <=0 stamina and remove it when >=100% stamina.
This mod also stop NPC from Blocking when they have "Exhaustion" spell.
Still, thanks IxionXVII for inspiration and the mod.


Recommend
Valhalla Combat for sure
Pair this mod with Fix NPC Permablock ( Fix NPC PermaBlock - Final Polishes) or NPC Infinite Block Fix - SkyPatched for a smooth and deadly combat.
Also my favorite mod list PROJECT SKYRIM


How it work?
I can't find Exhaustion keyword/perk/spell for NPC in Valhalla Combat so I "simulated" one myself.
This mod is implemented by SPID.
It use the condition of spell(get actorvalue). Script only activate when NPC hit 0<= stamina and >=100% stamina using OnEffectStart() which only run when needed so it should be very light and no performance hit.

However this is a "Experimental" mod as I am a beginner, took me long enough to accomplish this, I am looking for a teacher please let me know if you willing to help me improve the mod.

ESP-FE? 
Yes, Sure.

Credit
powerofthree for Spell Perk Item Distributor (SPID)
IxionXVII for Enemies Can't Block While Exhausted 
dTry for Valhalla Combat
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