A dark, yet vibrant ENB preset for Azurite Weathers II. Consistency and beauty all packed with an ESP addon that includes Azurite Mists, light rain variants and new sunsets and sunrises.
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
All principals count the same as any cathedral philosophy respectfully.
With one exception!! Please contact DrJacopo for the use of Azurite Mist assets etc. As these perms are different.
If you want to use these assets and my ENB shaders, please open your permissions as well respectfully.
Thank you
File credits
DrJacopo Kulharin CarbonDice Adysss Rudy
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Changelogs
Version 1.5
Improved the distant fog settings, more visible on cloudy weathers. This in favor having no Azurite Mists or Mists of Tamriel Mists.
Improved particle settings for all times of day. This to make smoke and waterfalls less bright
Improved the eye settings, this should work universaly on most eye mods out there. BnP-eyes is an exception and probably needs a different [eye] setting setup.
Improved the fog day time weathers
Improved highlight settings to improve further on fire looking less green
Improved the VDR contrast settings and adjusted ambient and direct light in weathers completely
Reworked most of the weathers
Switched back to the Ebony lut instead of the Dawnfire lut. This improves a lot in terms of balanced colors, brightness levels and visibility
Set the color temperature to a slightly more warm tone. Reducing some green/blue tints
Completely removed azurite mists, because it is giving problems with this ENB. Can't get it right and it breaks the sky. Mists of Tamriel patch still available and seems to be less breaking. Needs further testing
Reworked all DLC weathers and unique weathers
Reworked the Skyrim is Luminous addon
Improvexd the water settings, made it more murkier so reflections don't stick out like an eye-sore
Dawnfire ENB Addon: adjusted some sky color and fog colors on certain clear and cloudy weathers to make it have less of a green tint
Dawnfire ENB Addon: Removed the light rain variant. Too much work to keep up in a sepperate weather edit and not worth the hassle. Rain look awesome as is
Dawnfire ENB Addon: Removed the snow particles from cloudy markarth and clear markarth weathers. Copied over those records into cloudy snow and clear snow instead and kept the snow particles there. Also to remove green tint
Dawnfire ENB Addon: Copied over the Volcanic Tundra Overcast rain records to Reach Overcast rain weather, but kept the reach it's fog vallues frmo Azurite. This all for consistency
Dawnfire ENB Addon: Soulcairn nou primarily has rain, to make it feel more dreary
Dawnfire ENB Addon: ESL'd the plugin as it no longer contains unique weather edits
Version 1.4.1
Readjusted the skies to be a bit more blue and less brightnes
Required files has the camera attach effect removed on certain weathers. Added related meshes are also removed
Added a new patch to fully integrate Mists of Tamriel as an optional
Version 1.4
Reverted the cubemap settings to default for better armor shine
Enabled cubemaps and complex material by default
Propperly applied sunchanges to all weathers
Further finetuned the supreme weather changes that are incorperated within the ENB settings
Correctly adjusted sun brightness on a couple of weathers to compensate for procedural sun being disabled
Subtled down the rainwetsurface effect on skin
Lowered the ambientlight of the SIL version in civil interiors
Lowered ambient light of the LUX version in civil interiors
Lowered saturation in interiors on lux version, less red
Improved cloud and sky settings to compliment cloud scattering
Improved the fire settings
Improved the fire settings
Improved subsurfacescattering
Improved complex material settings
Improved the particle settings
Improved pointlight at night on certain weathers
Improved direct lighting and ambient lighting on many weathers
Version 1.3
Weather 15e was apparently overhauled by Azurite into a snowy weather. Added an otherwise unused weatherID in the ENB weatherlist for light snow
Made certain cloud layers are visible on default 81a
Improved SSAO, more visible and more intense. Especially on interiors
Added new ENB sky/cloud scattering
Added a couple of light rain variants
Added full support for a Skyrim is Luminous version
Added several audio patches
Integrated supreme weathers for Azurite 2 completely. All credits to ToosTruus an JkeRL
Disabled procedural sun as it does not work well with these ENB shaders
Version 1.2
Improved the particle settings at night for all clear and cloudy weathers
Improved the sunsets and sunrises on snow weathers
Improved the sunsets and sunrises on clear aurora weathers
Improved the exterior rainwet and normal wetsurface effect even further
Improved the light rain weathers in the ESP, lowering windspeeds and disabeling thunder
Improved the overcast rain weathers in the ESP, lowering windspeeds only
Improved direct light on all clear weathers
Improved imagebasedlighting on all clear and cloudy weathers
Improved directlight at night on clear aurora weathers
Improved subsurface scattering even more, skin is more saturated and detailed
Sepperated some light rain and overcast rain weathers into a unique INI to improve and blend the mountain fogs a lot better
Changed the color texture for azurite mists to a blue tone instead of white
Added an option in the FoMod(s) to have a non-azurite mists version
Version 1.1
Improved the rainwet and wetsurfaces on exteriors and interiors
Improved SubSurfaceScattering by lowering it's brightnes
Imrpoved the sky gradient of cloudy weathers
Reworked Sovngarde weathers
Version 1.0
initial release
Dawnfire ENB for Azurite II is completely finetuned for optimal consistency. Beautifully vibrant and dark color palate all made with ENB shaders provided byAdy.
Azurite Mists is NOT required and should NOT be installed This is because it does not work with this ENB. I provided a Mists of Tamriel Patch instead if you want distant mists
Installation:
ENB - You only need the d3d11.dll and the d3d_compiler.dll from the wrapper folder and put it into \steamapps\common\skyrim special edition main directory
ENB helper - You need SKSE installed and then you can install ENB helper.
Pick your version for either LUX or Skyrim is Luminous
Then pick the main version OR the performance version and drop it into the same folder. \steamapps\common\skyrim special edition
Then download my required files and place them AFTER Azurite Weathers
Make sure that bSAOenable=0 for the main version in Skyrimprefs. For the performance version set it to =1
Make sure bIBLFenable=0 in Skyrimprefs. Always. For Mo2 users check your skyrimprefs in your Mo2 ini folder. NOT your stock game folder.
Recommended to NOT useENB helper plus, this ENB is not designed for it. It is unconfirmed if it causes bugs if an ENB is not designed for it. But a rule of thumb; as long as an ENB is not designed with ENB Helper Plus, it does nothing and therefor unnecessary and best to avoid it with an ENB setup not requiring it.
Otherwise you'll get spikey landscapes if not using complex terrain parallax. Recommended
No Magic Absorb Blur - HIGHLY recommended to disable screen effects when using absorb spells and enchantments. This is to ensure night-eye does not get disabled when using these kinds of spells and/or enchantments.
Storm Lightning for SSE - Works absolutely wonderful with this ENB, great for more thunder during storms!
Splashes of Storms andSplashes of Skyrim - These two work hand in hand together. Not only will you get splash effects from spells in the water, but also you get splash effects from raindrops on the ground. Use this withRudy's Fix for Splashes of Storms and pick the intensity option.
Obsidian Mountain Fogs - This preset is pretty much build with it. Highly recommended and very complimentary for these visuals
Rainbows Remade andShooting stars - Great aditions to get rainbows after .. well ... rain and get random shooting stars during the nights. Wonderful addon really
Luts
To switch the LUTS you need to open the ENB with Shift+Enter. In the postpass section, the middle window, you can open it up and then switch LUTs with "select lut". Simply a numeral value you can change to switch luts. 0 to 6 at the moment. 0 being Dawnfire lut
Spoiler:
Show
Ebony/Dawnfire ENB shaders freely available!
Yes you hear that right! Ady and me have decided to open up the Ebony ENB shaders. This preset and Ebony ENB both use the same shaders which are both configured completely differently from each other. This means you have some flexibility at hand and can now freely use these shaders. Please credit Ady when uploading a preset with these shaders and feel free to DM me for more information on how to correctly use this ENB as the information is a lot to write down on one page.
The shaders can be found on this GitHub page: Ebony-ENB-Shaders Credits:
Adys for the provided shaders
Kulharin for implimenting and creating Alluring Sunsets & Sunrises
DrJacopo for creating Azurite Weathers II
Rudy for the upscaled cloud textures
CarbonDice for the moon textures
ToosTruus and JkeRL for Supreme storms for Azurite 2
All the lovely people in the skyrim discord servers who appreciate my work
Boris Vorintzov for keeping up ENB for such a long time