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Saints and Seducers - Voiced Narrative - Traditional Chinese (CHT)
Changelogs
Version 2.0a
Reverted to 1.7 ESP format to support those who use downgrade versions of the game.
Version 2.0
Complete rework of audio voices using ElevenLabs. Ri'saad's lines are also more detailed, borrowed straight from the original content's note.
Minimal version is no longer supported due to AI can now mimic voices perfectly and will soon enslave us all.
Version 1.4
Complete rework of audio files. Voiced lines now sound clearer and cleaner.
Version 1.3
Included Staada dialogue condition fixes from Unofficial Skyrim Creation Club Content Patches.
Added optional minimal version.
Version 1.2
More emotion for Staada's aggressive line.
Minor tweaks for Ri'saad lines.
Version 1.1
Voiced lines should sound slightly more natural now.
XBOX version also available on Bethesda.net!
Saints & Seducers added by Anniversary Edition has a questline explained how the Shivering Isles items come to be in Skyrim. While its narrative fit well enough, the story was completely being told through notes and books in the game without any new dialogue, NPCs or whatsoever. For me, the absence of character interaction is unacceptable when it comes to storytelling in RPG. But thanks to ElevenLabs, this flaw can be somewhat improved by new voiced dialogue that help players feel more connected with the characters involved with the questline, and therefore make the experience of playing (and replaying) the quest more pleasant and immersive.
This mod is less fleshed out than my similar treatment for Fishing due to the questline only has 2 interactions with NPCs, which are Ri'saad and Staada. Feature: - Ri'saad now tells you his problem with the bandits through dialogue instead of a note. The note still exist and is part of the quest but it will tell the locations of the bandits instead of the whole story. - Replaced Staada generic responses with new voiced lines based on TES4: Shivering Isles.
FAQ: Is this ESL-flagged (ESPFE)? Yes. I don't like some of these lines. And what's with this grammar? I'm always open to any feedback on improving dialogueand grammar.But first I would prefer helpful feedback overone-liner criticism.
Is this compatible with Unofficial Skyrim Creation Club Content Patches? Yes, and it will remain so in the future.
Is this compatible with my face overhaul mod that change the same NPCs from this mod? Yes, my mod only change dialogue records, NPCs are left intact.
Will this break my save? This mod mainly edited dialogue records that already existed. It's safe to install mid game; removing it will just revert everything back to vanilla lines
If you like this mod, be sure to check out my Voiced Narrative series