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HeewetSheldon

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HeewetSheldon

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About this mod

Version 2.3: This version is order. Improve the MOD and it would be good for you to download it.
This mod allows you to house NPCs and followers of your choice in homes you own. It can house up to 128 NPCs in 15 different locations. The chosen locations do not matter if they are from the DLC Hearthfires or from a MOD you have downloaded.

Requirements
Permissions and credits
Translations
  • Spanish
Live Here Plus (2.3)
Downloading this version will not alter your saved game or NPCs hosted with previous versions.
(A mod that will change your game and put it in order.)

¿What is the idea of the MOD?
We all have favorite NPCs, followers, especially. But also role-playing NPCs that, due to their appearance or uniqueness, we would like to have around. Live Here Plus will allow you to have all your chosen ones in the same place or in several, depending on how many they are. You will always know where you have housed them, knowing that when you go there, you will find them.
It doesn't matter if the NPCs are vanilla or come from the hundreds of MODs that have created wonderful followers and characters. Everyone will be able to live where you tell them.

What does it do?
It allows you to mark up to 15 locations where you can then host your followers, friends and favorite NPCs of both genders, up to a maximum of 128.

How does it work?
First of all you must have at least one marked location. To mark a location you must go to the place, it must be indoors, and there use the spell: "Live here: Mark Location". You will be asked to give that location a name so you can identify it in the future.
Once you have marked a location, choose an NPC to ask them to live there. It's simple: When you open the dialogue with him, an option will appear that says: "Live Here Options" (Or similar, depending on the translation). Choose that option. A list of additional options will open. Can:

   * Designate a location.
   * Make a duplicate of the NPC and assign the duplicate a location.


The idea of the duplicate is to prevent original NPCs involved in quests, once hosted, from affecting it. If the original NPC dies, it will not affect the duplicate that will continue to live in its assigned location. Keep in mind that the original and duplicate share an IdBase, so if you change the duplicate's outfit, it will also change for the original. Inventory changes of the duplicate or the original do not affect the original or the duplicate, since they are made on the Reference Id. If the duplicate dies, it will not affect the original.
Important: You can only host UNIQUE NPCs. And this is because NPCs that are not unique will alternately vary their roles, gender, and even their physiognomy. Suddenly you would find someone living in your house that you don't know who it is.

How do I get the NPC to its new location?
Needless. You can invite an NPC anywhere on the map, be it an inner or outer cell, the NPC will travel to the location you designated for it on its own. Keep in mind that you will be walking; hey! Walking I said. Therefore, do not expect to travel quickly to the place and find it there. It may take up to a whole day to reach your location. He will travel at night. You may find it during the day standing somewhere along the way waiting for night to come.

What is the limit of NPCs that I can host in the same location?
There isn't. The limit is the cell's capacity to host NPCs. Default, 20. But you can put 60 if you want. Of course, the cell will have rendering difficulties and the frames per second (FPS) will possibly decrease every time you enter it.

Can I delete a location?
Of course! But before using the spell to remove a location, you must evict all the NPCs staying there.

Can I know who my guests are?
Yeah! You have a spell to list your guests. The list will indicate in brackets if it is a duplicate NPC and will also tell you what location it is hosted.

Can I kick out a guest?
Of course! Once an NPC has been housed in one of your houses, opening the "Live Here Options" dialog will show you an option to evict them.
Immediately the NPC will leave. Discouraged, of course.

What will the NPCs do in their new location?
Lots of activities. It all depends on the brands of the cell where they were housed. From working, wandering, eating, drinking, sitting, etc. At night yes or yes they will go to sleep. It is important that there are enough beds on site.

Anything else?
Yeah! If you click on one from the list of hosted NPCs, this NPC will travel like lightning to your side, whether you are inside the darkest cave or in the middle of a wasteland outside the map.
If you click on any location in the list, you will be teleported to it.
If you decide to have an NPC staying in one of your houses follow you, releasing them as a follower will cause the NPC to return on their own to their designated Live Here Plus location. Whether it's a vanilla follower or managed by someone �n MOD. Just let him go. You found him later where you housed him. Remember that you will be walking.
And much more! But you will discover it for yourself.

Enjoy it.

*Important note. The MOD has a significant testing time. No errors have been detected during that testing time.
*The MOD does not affect the mode the IdBase configuration of the NPCs. It does not change its original Location, it works in a different way. If you decide to evict an NPC, you can now find them in their default location.
*The MOD does not interfere with any follower management MOD. Neither with vanilla tracking. The framework is independent from all other MODs.
*This is a closed source MOD. Any modification to the code is your responsibility.
*Although this is a complex MOD, care has been taken to ensure that its complexity does not in any way affect your saved games or interfere with other MODs. It has not been proven that other MODs can interfere with its operation.
*The author is always willing to correct errors or advise on its use. Post a post and it will be answered. Do not report a bug if you are not sure it exists or is the result of a bad configuration of your game.
*Except for suggestions that you can provide us to improve it and that are considered essential, the MOD will not be subject to extensions. We want to prevent players who have downloaded it, and have a significant number of hosted NPCs, from being harmed.



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