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Created by

Juhaaaa

Uploaded by

juhaaaa

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About this mod

Custom movement enabled animation for applying poisons with correct meshes to display the applied poison.

Requirements
Permissions and credits
Translations
  • French
Changelogs

Big thank you to everyone supporting my work by downloading my mods and endorsing❤️
My other work:

Animated Ingredients | Animated Potions |  Animated Poisons 
Animated Interactions And Idles | Vitrium | Sky Idles | Sky Sprint | Drifter outfit 

Overview

Animated Poisons adds a custom movement enabled animation for applying poisons. Animations are 3rd person and player only.
Correct meshes are displayed for each poisons model. All vanilla poisons are included (Creation Club poisons soon to come in an update). 
Effect delivery has not been changed, so they are given instantly as in vanilla.
Mod also comes with an MCM for easy customizability.  Mod added poisons can be added via patches.

Note: 
After poisoning weapon player will redraw weapon, this is due to limitation of the engine where without redrawing weapon player will not be able to swing the weapon (stuck in other animation state). I haven't found a better way to prevent this, so keep this in mind.
Also, the animation is not perfect as it needs to suit multiple situations and player models.



Requirements / Installation / Updating

Requirements


Recommendations 
(Match main plugin version)

Installation
  • Install with preferred mod manager
  • Sort load order if needed
  • Run Nemesis or FNIS (There is no box to tick in Nemesis, just run the Nemesis and you will see the mod installed)
Spoiler:  
Show



Uninstalling
  • Open MCM and untick player animations and leave the MCM.
  • Then save & quit, uninstall the mod and run FNIS/Nemesis.
  • Use FallrimTools to clean leftovers off the mod after you have save & quit again without the mod installed.

Updating
  • Check changelog/posts

Compatibility / Versioning

Compatibility
✅esl-flagged.
✅AE and SE.
✅Animated Poisons has fallback system for not yet patched poison mods to play animation with generic potion model.
✅Poison bottle texture replacers will work out of the box. Mesh changing will need a separate patch to display intended mesh.
⛔Immersive Interactions - Poisoning animation is incompatible, disable it in Immersive interaction MCM. Otherwise compatible.
Soulsy HUD - Animation doesn't trigger when using poisons from the quickbar from this mod. Otherwise compatible.

Versioning
Major.Minor.Patch
  • Major = major changes to scripting, animations or overall mod.
  • Minor = compatibility updates, mesh changes or texture change etc.
  • Patch= small errors, hot fixes etc.

Q&A

Q: Will you make 1st person animation?
A: Unfortunately no, too many obstacles to support 1st person.

Q: Animation won't play?
A: Try on a new save, make sure you have all requirements and correct versions of them and read mod page for compatibility. Also match any mesh patch versions and settings loader version.

Q: I have a lot of custom poisons and mod added poisons, will they work?
A: Animated Poisons has a fallback system for not yet patched poison adding/changing mods to play animation with generic poison model.


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