Adapts Sons of Skyrim to use SPID. Optionally built to be used alongside RMB SPIDified - Guard Armor Replacer, this patch can also be used independently. Shipped in an FOMOD format, with lots of options - including SkyPatcher patches.
Optional for SOS V2.0: My fixes fully compatible with this amazing mod.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- NordwarUA for Sons of Skyrim, and all of their other content for that matter! - powerofthree, sasnikol and any other contributors to Spell Perk Item Distributor for an great tool that has changed so much and the outstanding support that goes with it
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Added missing crafting module. ESL flagged ESP under extra options. Gives you the ability to craft the armours if you're a thane of the respective hold, or a stormcloak for the stormcloak gear.
Version 5.1.1
Reverted unintentional bundling of modified guard configs - the new configs used EDID refs instead of formID refs for user readability, but this is a 7.0.0+ feature only and broke compatibility with 6.8.2. As such this change has been reverted.
Version 5.1.0
SkyPatcher - added config for compatibility with RMB SPCH Cloaks of Skyrim and RMB SPCH Winter is Coming, for ultimate cloak compatibility!
SkyPatcher - added a number of new config options. Vanilla gear, Sons of Skyrim weapons, forcing helmets to always be equipped and more. Configs can also be tweaked easily.
Version 5.0.4
Combined Armors Patch - Added missing "Use All" flag to RMB_SetStormcloakOfficerB [LVLI:FE005800]
Removed helmet from "No Helmet" variant of the Stormcloak Officer Outfit
Version 5.0.3
New FOMOD option: Xtudo's Fixes 2.0, Combined Armours. Adds the missing 1.5 sets and distributes them with SPID. All four optionals are required.
Fixed distribution of Light vs Heavy armours for all holdings. The order of entires in the configs had to be flipped. Oops!
Added missing Whiterun Medium Helmet (Heavy) to the Heavy Helmet pool
Added Stormcloak Fur Mantle to the Whiterun cloak pool.
Version 5.0.2
Always wear helmets ESP fix
Version 5.0.1
LLI Additions ESP Hotfix
Version 5.0.0
Updated to Sons of Skyrim 2.0
Added Windhelm Light and Windhelm Heavy outfits
Added Riften Light outfits
Added Solitude Light Outfits
Removed Stormcloak Bear and Stormcloak Guard, as they no longer exist
Some other minor bugs/tweaks/fixes
Version 4.5.1
Tweaks/changes to recipe module.
Version 4.5.0
Distribution reworked to utilize outfit keywords, for improved cross-mod support. Tested with a variety of town, city and settlement mods with better results.
Introduced Shield, No-Shield, No Helmet and No Helmet + No Shield Outfit variations for all Guard Armours, and distributed them accordingly
Improved overall format of configs files for better readability!
New FOMOD option: Anywhere, or just in citites (overwitten by my Misc Patches if you use Sons of Skyrim with GAR)
New FOMOD option: Choose to distribute to Stormcloaks (or not), in case you're looking just for replacing Guards
New FOMOD option: Recipes. Introduces crafting recipes for all Sons of Skyrim Armours and weapons. Misc patch hub has a C.O.C.K.S patch now too.
Other minor changes I've likely forgotten...
Version 4.4.0
New FOMOD option that includes an ESL flagged ESP, which forwards LLI additions (weapons, specifically) from the original Sons of Skyrim. These changes have been removed from the original mod.
Version 4.3.2
isExcludedGAR added for keywords outfitImperialLight, outfitImperialStudded and outfitImperialLightMixed
As a result, edge cases (such as Imperial Soldiers stationed in Solitude) should no longer be forced to wear Solitude guard armour
Version 4.3.1
Adjusted EDID names for all armour pieces.
Winterhold Cuirass: Updated "OBND - Object Bounds" values to reflect the latest version of Sons of Skyrim
Whiterun Cuirass: Updated "OBND - Object Bounds" values to reflect the latest version of Sons of Skyrim
Version 4.3.0
Whiterun Siege >> Whiterun guards/defenders will now use the Whiterun outfit
Thanks to TheSchroedingercat for reporting: Fixed Base Object Swapper config entries - were missing ~Skyrim.esm ref
Recipes for Sons of Skyrim weapons added, so they can now be crafted
Added new optional ESL flagged ESP, that can be used to always force the use of helmets for guards. See FOMOD installer for option.
Removed "No Weapons" installer option, as the items were previously obtainable via console anyway
Version 4.2.0
Keyword Addition: isOutfitSoS
Keyword Addition: isExcludeSoS
Tweak: isOutfitVanilla will be assigned to Guards so long as they do not have isExcludeSoS
Tweak: isOutfitSoS will be assigned to Guards so long as they do not have isExcludeSoS OR isOutfitVanilla
QOL: rmb_a_guards_shared_DISTR.ini - collapsed entries for better readability
Addition: Solitude guard shields added to their outfits
Fixes: Resolved some typos present in SoS
Special thanks to: titanbass1 for some of the detailed reports on issues affecting the previous release
Version 4.1.1
BoS config update, fixes for Whiterun and Windhelm.
Version 4.1.0
Added missing installer option for Base Object Swapper config
Added KID distribution, which distributes Survival Keywords & WACCF Keywords
Version 4.0.1
Hotfix for Whiterun holding guards (Rorikstead, Riverwood) where outfits were being assigned to the old keywords (which would have failed)
Version 4.0.0
Core version update. Please update RMB Core. Resolves Morthal distribution issues
Stormcloak distribution fixes, distribution should be more consistent - especially for Windhelm guards
Keyword changes/tweaks. Patches between GAR and SoS being split off to a patch hub for easier maintenance
Version 3.4.4
Added missing LLI for the Solitude Guard Helmets to the Solitude Guard Outfit
Version 3.4.3
SharedConfig files included in the FOMOD had their changes reset, and therefore were missing the new Solitude keywords
Version 3.4.2
Added Solitude Guard Armors from Sons of Skyrim 1.5.0
Fixed missing Morthal Guard keyword distribution target
Other minor tweaks and changes
Version 3.3.0
Fix for FOMOD flags, regarding use of Guard Armor Replacer. If you'd selected yes, it would have installed configs for "no", resulting in Sons of Skyrim outfits only.
Version 3.0.0
Introduced shared keywords file "rmb_a_guards_shared_DISTR.ini" used by RMB SPID Patches Sons of Skrim & Guard Armor Replacer
rmb_a_guards_shared_DISTR.ini: Contains "isOutfit0Vanilla", which if assigned prevents assigning of SoS or GAR outfits
rmb_a_guards_shared_DISTR.ini: Contains "isOutfit1SoS", which if assigned results in Sons of Skyrim Guard Armors being distributed
rmb_a_guards_shared_DISTR.ini: Contains "isOutfit2GAR", which is assigned at a rate of 100% if Guards do not have isOutfit0Vanilla or isOutfit1SoS
If you intend to use only Sons of Skyrim, remove line 29 in rmb_a_guards_shared_DISTR.ini OR increase chances for "isOutfit1SoS" keywords to 100%
If you don't want vanilla outfits ever, change isOutfit0Vanilla chance to 0, or remove the line entirely
Version 2.1.2
Morthal & Winterhold Guard distribution fixes
Mage's Guild Guards no longer recieve Winterhold Guard Armor
Version 2.1.0
Updated references to use Core 3.3.0
Simplified some entries, added chances to those that did not (no gameplay effect, but easier to understand for users)
Using new keywords from Core 3.3.0 to hopefully improve mod support for mods such as Immersive Patrols II
Distributed Officer Armour to a number of named Stormcloak NPCs
Version 2.0.0
Minor settlement support; uses new keywords introduced with latest core release
Added support for two Whiterun Battle Brothers, assigning (uniquely) armours to them. The other two are covered by Guards Armor Replacer
Added survival keywords, and removed some redundant/incorrect material keywords for better Requiem support
Version 1.0.0
Initial release
RMB SPIDified Sons of Skyrim takes advantage of the keywords introduced in my resource, RMB SPIDified Core. It introduces the various armors in the form of outfits to Guard NPCs, distributing based on a number of factors such as hold, crime faction and more. It achieves all of this with no edits to vanilla Levelled Lists & references, for maximum compatibility and (importantly) customization for end users.
The installation package is bundled with a few installation options, to tailor to your wants and needs.
Why should you use this?
SPID can be mod agnostic. It avoids a need for specific patches - SPID is a fantastic resource that can be used to apply keywords and outfits after mods have done all of their magic, meaning SPID mods should consistently have the desired effect regardless of what other content you use!
However please mind that SPID can't distribute & force NPCs to equip weapons without the use of scripts, so using a Bashed Patch or similar is recommended if you choose the "Weapons" option in the installer. Alternatively you can use the "No Weapons" option if you would prefer.
My RMB SPIDified - Guard Armor Replacer patch compliments this one, introducing further armour variety for guards, with weighting towards cheaper or more basic armours for patrols and villages.
As always, if you have any suggestions or run into any issues, please let me know.
• Scriptless implementation • ESL Light Plugin (doesn't use a slot), to define the outfits • Includes a modified .esp from the original mod, with reduced vanilla edits for compatibility • Standalone versions of the various guard armors, rather than the original replacers (for maximum compatibility) • Optional with crafting recipes for all items • Introduces (60) new outfits, used to maximize variety in outfit distribution • Compatible with Bodslides (such as 3BA & HIMBO) if you only uses meshes from the patches • Lots of options in the installer to maximise customization • Want guards to use vanilla helmets, but SoS armour? Want a mix of SoS and vanilla armors? Check out the options! • Base Object Swapper support, replacing physical vanilla guard armour items around the world with SoS versions •Misc Patch Hub patches for C.O.C.K.S and Sons of Skyrim • Guard Distribution is handled within rmb_a_sons_of_skyrim_guards_DISTR.ini • Named Distribution is handled within rmb_a_sons_of_skyrim_named_DISTR.ini • Stormcloak Distribution is handled within rmb_a_sons_of_skyrim_stormcloaks_DISTR.ini • Tweaks/fixes (such as keywords, armour classifications, and more) for names & small balance improvements
• Sons of Skyrim armours have a higher chance of being assigned, especially in Main Cities - such as Whiterun • Sons of Skyrim armours have a comparatively lower chance of being assigned in minor settlements, such as Rorikstead - whilst Guard Armour Replacer armours have a higher chance • This results in cities having better, fancier armour whilst settlements have cheaper, more simple equipment
•How can I keep distribution to named NPCs only? -- You can delete all entries inside rmb_a_sons_of_skyrim_DISTR.ini to restrict distribution to named/unique NPCs only
•How can I keep distribution to generic NPCs only? -- You can delete all entries inside rmb_a_sons_of_skyrim_named_DISTR.ini, which will remove distributions to named NPCs
•I like that character x/y/z has this or that outfit, but I don't want other characters to get the outfits. How do I change this? -- You can find the relevant entries inside rmb_a_sons_of_skyrim_named_DISTR.ini. Each entry can be tweaked or removed as desired!
•How can I restrict these outfits to specific genders? -- rmb_a_sons_of_skyrim_DISTR.ini has the relevant entries. You'll see each outfit, and will want to change one of the values. See below: -- Outfit = OUTFITID|isFactionBandit+ActorWeaponTypeOneHanded|NONE|NONE|NONE|1|2 -- The highlighted NONE above can be changed to M or F to restrict to Male or Female respectively.
Check out some of my other NordwarUA patches below: