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Eloquence

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cppcooper

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About this mod

QuickLoot EE with the "disable for animals" option added back in, and fixed. Now we can all use hunterborn without the temptation.

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In 1.5.97 some code in baryon's commonLibSSE-NG stopped working correctly which resulted in the aforementioned animals option not working correctly.  Luckily there is more than one way to skin a generic animal of unknown type.

If you experience any crashes or bugs, please open an issue or file a report (github/nexus).

Crash Logger is recommended, and necessary for stacktraces.
Source

The fix is just about using the following method call.
actor->HasKeywordString("ActorTypeAnimal")

Instead of trying to obtain a keyword object.
auto animal_keyword = dobj->GetObject<RE::BGSKeyword>(RE::DEFAULT_OBJECT::kKeywordAnimal);

Future
I'd like to find time to integrate an ini configuration of exactly which keywords to ignore. Potentially MCM configurable.


If you liked the mod, consider supporting development or leaving an endorse. If you've got a moment you could check out some of my other mods:



     

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