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Changelogs
Version 1.3.4
Built binary as RelWithDebInfo under CLion because Visual Studio is hot garbage and wouldn't work no matter how I tried
Version 1.3.3
Copied esl file from 1.3.1
Version 1.3.2
Removed ActorTypeCreature tag from plugin
Version 1.3.1
compress active IDs
Version 1.3
Added "Disable for Monsters" to MCM {Plugin will check for creature or dragon keywords when this feature is on}
Version 1.2.3
Replaced the method of checking whether the target is an animal. It was getting the keyword via an enum from commonlibsse, but the keyword was apparently null most~ of the time. Now checks the actor for the "ActorTypeAnimal" keyword instead of trying to get a pointer to the keyword to check against.
Version 1.2.2
Simply re-enabled animal code in QuickLoot EE source
In 1.5.97 some code in baryon's commonLibSSE-NG stopped working correctly which resulted in the aforementioned animals option not working correctly. Luckily there is more than one way to skin a generic animal of unknown type.
If you experience any crashes or bugs, please open an issue or file a report (github/nexus).