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Reworked the sandbox system in favor of being more compatible; ex. All of More Carriages' alternate position's should work without patches.
Removed any leaning idle markers. When using location overhaul mods, it's just easier on the compatibility.
Carriage Guards doesn't require SPID; Coachmen still does.
Inconsequential NPCs' carriage guards shouldn't show up dead on the ground anymore.
There is still the possibility of a location overhaul needing patches because they didn't account for these NPCs having AI. Let me know if you come across them having weird pathing.
Version 1.1
Updated Helgen Reborn patch for CFTO
Updated CFTO Fixes patch
Added support for More Carriages - Fast Travel Improvement
Added a patch for Capitals and Towns of Skyrim
Restructured the fomod
Version 1.0.1
Fixed vanilla Carriage Guard plugin having CFTO as a master
Version 1.0
Initial Release
The Coachmen A Carriage Driver AI Overhaul
Features Using SPID v6.4.0+, we can distribute packages to these poor carriage drivers who sit on their carts all day. Now they will go to an inn after work.
Package distribution using SPID v6.4.0+
Versions for Vanilla, CFTO, and More Carriages users
Easy FOMOD installation
Carriage drivers that set up next to settlements travel to the inns at night
Hearthfire carriage drivers will lounge in your house at night
The carriage drivers are no longer available around the clock
Carriage guards to protect the carriages, with schedules
Multiple patches and add-ons for consistency and customization
Thanks to Capt. Panda and Bards College Graduate for their showcases. Their descriptions of my mod are much easier to understand and they also show lots of other cool stuff.
Additional Information I could make their schedules more complex, such as leaving for lunch and such, but I figured it would be a bit annoying if you were to go to the carriage during the day and they weren't there. Let me know what you think. I've only really added a few idle markers around the carriage for them to use; otherwise, if I add anything else, it could lead to conflicts. Check out my other mod, The Ferrymen, which has a lot more content than the carriage mod, surprisingly. I also recently released Luaffyn Plays at the Cornerclub.
Credits Kinaga for CFTO oyvveg for Carriage Guards. Their mod sparked the idea to create more of them and make them all unique.