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Cale

Uploaded by

sleeperCale

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About this mod

An overhaul to the carriage drivers of Skyrim that makes them come to life. The continuation to my ferrymen mod.

Requirements
Permissions and credits
Translations
  • German
  • French
Changelogs

The Coachmen
A Carriage Driver AI Overhaul

Features

Using SPID v6.4.0+, we can distribute packages to these poor carriage drivers who sit on their carts all day. Now they will go to an inn after work.

  • Package distribution using SPID v6.4.0+

  • Versions for Vanilla, CFTO, and More Carriages users

  • Easy FOMOD installation

  • Carriage drivers that set up next to settlements travel to the inns at night

  • Hearthfire carriage drivers will lounge in your house at night

  • The carriage drivers are no longer available around the clock

  • Carriage guards to protect the carriages, with schedules

  • Multiple patches and add-ons for consistency and customization

Thanks to Capt. Panda and Bards College Graduate for their showcases. Their descriptions of my mod are much easier to understand and they also show lots of other cool stuff. 

Showcase @ 3:18

Showcase @ 5:41

Requirements
Spell Perk Item Distributor (SPID) v6.4.0+ is needed to overwrite NPC template flags when distributing their packages
Carriage and Ferry Travel Overhaul for the CFTO version
More Carriages - Fast Travel Improvement for the More Carriages version

Compatibility

Aligns the new carriage driver and guard with this mod's scope.

Aligns the new Helgen carriage driver with this mod's scope.

For the non-CFTO version only, but it can still be used with CFTO. You just won't have the fancy fade-to-black effect or extra locations.

  • Patches for several other mods that are listed in the FOMOD
If there's missing compatibility for a mod you like, let me know, and I'll try to get to it.

Complimentary mods

Additional Information
I could make their schedules more complex, such as leaving for lunch and such, but I figured it would be a bit annoying if you were to go to the carriage during the day and they weren't there. Let me know what you think.
I've only really added a few idle markers around the carriage for them to use; otherwise, if I add anything else, it could lead to conflicts.
Check out my other mod, The Ferrymen, which has a lot more content than the carriage mod, surprisingly.
I also recently released Luaffyn Plays at the Cornerclub.

Credits
Kinaga for CFTO
oyvveg for Carriage Guards. Their mod sparked the idea to create more of them and make them all unique.
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