Custom Skill Framework conversion of the popular Sets of Skills mod. It includes four skill trees, a slight rebalancing of Sets of Skills, a new Tier 2 Priest class, and custom AI-generated skill menu icons.
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Author notes
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File credits
Robin959, for the original Sets of Skills mod. Mihail, for the Scamp model included in Sets of Skills. meh321, for creating Custom Skills Framework. Styyx, for helping me debug initial problems. Darenii, for the Subclasses of Skyrim mod which I used for hints regarding scripting and perk positioning. Dreamlike.art, for the AI art generator that I used for the custom 2D assets I created for the mod and this page.
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Changelogs
Version 1.3
Fixed major issue with the Master main perk.
Version 1.2
Fix for Mystic Bulwark perk requirement.
Version 1.1
Changed technique to disable MCM menu (won't work on existing games). Improved wording for Warrior classes. Muted the dang Scamp. Added two missing descriptions.
You start with one perk point, and every fifth level you gain an additional perk point for a maximum of 21 perks. Perks points can be distributed across all four skills. The requirements for former Combi and Prestige classes are no longer necessary, and classes no longer contribute to basic skills.
Tier 0 classes - Skills are solidified into 1 perk. Tier 1 classes - Skills are spread across 3 custom-named perks. Tier 2 classes - Skills are spread across 4 custom-named perks. Prestige classes - Skills are solidified into 1 perk, you can only choose one if there are two.
What Sets of Skills are available? (See the Sets of Skills page for more information)
Path of the Warrior Tier 0:
Warrior
Tier 1:
Barbarian
Duellist
Fighter
Knight
Rogue *
Tier 2:
Axeman - Requires Barbarian, Duellist, Fighter, or Knight
Berserker - Requires Barbarian
Blademaster - Requires Barbarian, Duellist, Fighter, or Knight
T1-2a: Duellist - While your left hand is empty, you move 20% faster. T1-2b: Duellist (Precise Swordplay) - One-Handed Attacks have a 33% higher chance of dealing a critical hit. T1-2c: Duellist (Empty-Handed) - While your left hand is empty, One-Handed Weapons deal 70% more damage.
T1-4a: Knight - Your armor gives you 20% more protection. T1-4b: Knight (Vitality's Edge) - While your health is above 80%, you deal 20% more damage. T1-4c: Knight (Brave Heart) - You gain 100 Health and 10% increased resistance to Fire, Frost, Shock, and Poison.
T1-5a: Rogue - You attack 20% faster. T1-5b: Rogue (Last Stand) - While your health is below 30%, you have a 20% higher chance to critically attack. T1-5c: Rogue (Stamina Surge) - For every kill, restore 15 stamina.
T2-1a: Axeman - Axes and Waraxes deal 30% more damage, but other weapon types deal 15% less. T2-1b: Axeman (Fierce Cleave) - Axes and Waraxes deal 25% more critical damage and you have a 10% chance to stagger your target. T2-1c: Axeman (Shatter Shield) - Axes and Waraxes have a 20% chance to destroy your target's shield. T2-1d: Axeman (Ruthless Disarm) - Axes and Waraxes have a 5% chance to disarm the target.
T2-2a: Berserker - Two-Handed Weapons deal 15% more damage, or 30% more damage if you are below half health. T2-2b: Berserker (Anti-Magic) - Rage also grants 50% magic resistance. T2-2c: Berserker (Way of the Bear) - Dropping below 20% health automatically grants you Rage. T2-2d: Berserker (Primal Wrath) - For every 20% health you lose, you deal 10% more damage.
T2-3a: Blademaster - Daggers, Swords, and Greatswords deal 30% more damage, but other weapon types deal 15% less. T2-3b: Blademaster (Lethality) - Daggers, Swords, and Greatswords deal 50% more critical damage. T2-3c: Blademaster (Combat Flow) - After Blocking an enemy's attack with a Blade, you deal 33% more damage to that enemy for 3 seconds. T2-3d: Blademaster (Grace in Battle) - You attack 20% faster while wielding at least one Dagger, Sword, or Greatsword.
T2-4a: Blood Knight - Your armor gives you 15% more protection and your attacks deal 15% more damage. T2-4b: Blood Knight (Bloodlust) - If you are a Vampire: Your Power Attacks absorb 10 points of health and stamina from living targets. T2-4c: Blood Knight (Tainted Guardian) - If you are a Vampire: Every kill restores 50 points of health. T2-4d: Blood Knight (Feral Assault) - Grants the "Feral Assault" Ability. (You attack 50% faster, but you take 20% more damage for 30 seconds.)
T2-5a: Mauler - Maces and Warhammers deal 30% more damage, but other weapon types deal 15% less. T2-5b: Mauler (Bludgeon) - Maces and Warhammers have a 20% chance to stagger your target. T2-5c: Mauler (Break Armor) - Maces and Warhammers ignore 50% of your target's armor. T2-5d: Mauler (Blunt Force Trauma) - Maces and Warhammers deal double damage to staggered targets.
T2-6a: Slayer - After killing an Enemy: Deal 30% more damage for 3 seconds. T2-6b: Slayer (Sense Enemy) - After killing an Enemy: Gain 10% movement speed for 12 seconds. T2-6c: Slayer (Butchery) - After killing an Enemy: Power attacks consume 30% less stamina for 6 seconds. T2-6d: Slayer (Growing Power) - Power attacks deal 10% more damage for each enemy killed this combat.
T2-7a: Swashbuckler - One-Handed Weapons deal 15% more damage, or 30% more if you haven't been hit in the last 5 seconds. T2-7b: Swashbuckler (Danger Sense) - While wielding at least one One-Handed Weapon, you move 20% faster and attack 10% faster. T2-7c: Swashbuckler (Quick Reflexes) - Stamina recovers 50% faster while in combat. T2-7d: Swashbuckler (Stroke of Luck) - After not being hit for 5 seconds, your critical chance and critical damage are doubled.
T3: Harbinger - You deal 40% more damage against creature enemies. Gain the Ability to, once per day, become invulnerable for 3 seconds.
Path of the Mage Tier 0:
Mage
Tier 1:
Spellblade *
Battlemage
Mystic
Occultist
Tier 2:
Elementalist - Requires Spellblade or Battlemage
Healer - Requires Battlemage
Illusionist - Requires Mystic
Mystic Bulwark - Requires Mystic
Daedra Caller - Requires Occultist
Necromancer - Requires Occultist
Prestige:
Archmage - Requires Elementalist, Healer, Illusionist, or Mystic Bulwark