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Hatmann

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MrHatmann

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About this mod

A weapon pack for PeacefulEnd's lovely Archery mod that adds weapons based on the guns from the Journey of the Prairie King Mini-Game.

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A weapon pack for PeacefulEnd's lovely Archery mod that adds weapons based on the guns from the Journey of the Prairie King Mini-Game.

I will start by saying this mod is in a BETA state currently as I made this in like 5 hours after I saw the Archery mod in trending. I have always wanted to add some types of firearms to the game, especially after the constant mentions of war in the background, but I also didn't want to go straight for making things too heavy for the peaceful Stardew Valley countryside. Thank you once again PeacefulEnd, I referenced your sample packs heavily to make this.

This weapon pack adds:
- 4 pistol variants based on the upgrades from Journey of the Prairie King. (Some are a bit scuffed for now. They all use the Crossbow type)
- 5 ammo types (3 based on ones from the game, 2 custom)

Future Plans:
- Make bullets exclusive to the guns, and make guns unable to use bolts.
- Better art than the current temp.
- More gun types beyond the ones from the minigame or loosely based on them. (Minigun?  Shotgun? Somehow?)
- More interesting bullet types?
- Possibly expanding to an NPC that sells guns and bullets instead of just Marlon.
- I want Kent to give me a firearm. WHAT IS IN HIS SHED!?!?

Check out the source mod: Archery

Weapons
Pistols need to be reloaded like the crossbows and can store more bullets between reloads with each tier.

Peashooter: Pistol based on the starting weapon. (1200g)
5-10 Damage, can only chamber 1 bullet.

Cobra: The next upgrade. (10000g)
10-15 Damage, can chamber 3 bullets.

Six Shot: The big one. (50000g)
20-30 Damage, can chamber 6 bullets.

Kingmaker: The weapon of a winner. (100000g)
45-65 Damage, can chamber 8 bullets.

Ammo
Ammo for the guns. This is currently a bit broken balance-wise, will be fixed after more experimenting.

Plastic Bullet: (50g)
+0 damage.

Lead Bullet: (100g)
+5 damage.

Aluminium Bullet: (250g)
+12 damage.

Steel Bullet: (1500g)
+20 damage.

Frag Bullet: (3000g)
+30 damage, explodes when it hits enemies.

Iridium Bullet: (7500g)
+50 damage.


Known Issues
Seems to be some issues with how Fashion Sense hides textures, not using any hats or accessories can occasionally hide the gun textures.


Special Thanks once again to PeacefulEnd.
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