----- Weather Selection -----Fog and Sleet are only available if 'Change Vanilla Weather?' is 'true'.
Weather: Toggle which weathers to add or not, careful with these. Recommended NOT to toggle off if the weather is currently occurring.
Falling Snow: Attempts to make snow fall like debris. Only available if 'Change Vanilla Weather?' is 'true'.
(implemented in v1.2.5)
Reduce Fog Blur?: Reduces fog blur and thickness. Only available if 'Change Vanilla Weather?' is 'true'.
(implemented in v1.2.5)
----- Stardust Behaviour -----Stardust: Toggle if the special stardust that falls appears as floating stars (windy effect) or they come crashing into the ground (rain effect).
----- Map Edits -----These are not yet compatible with mods that change maps and will (in most cases) be automatically disabled if a map changing mod is present.
Select 'true' in any of these if you want the map changes
For Flooding: Various full map edits to areas in the valley that have been affected by the rains!
(Maps affected - Desert, Bus Stop, Mountain, Forest. Pam schedule is affected and changed to her rainy schedule!)
For Heat Wave: Various full map edits to areas in the valley, island and desert that have been affected by the heat!
(Maps affected - Island North, Desert, Mountain, Forest)
Sprinkler Malfunction: Makes sprinklers malfunction during the heat wave!
(implemented in v1.0.4)
For Tropical Storm: Various full map edits to areas in the island that have been affected by the rains!
(Maps affected - Island North, Island South + Resort, Dig Site Bridge.)
For Volcanic Ash: A full map edit to an area in the island that have been affected by the eruption!
(Map affected - Island North.)
(implemented in v1.2.0)
For Wildfire: A small map edit to the forest - its on fire!
(Map affected - Forest and no access to the Woods)
(implemented in v1.2.0)
Post Weather Maps: Enables lingering map edits from weather events.
(Maps affected - depending on the weather)
(implemented in v1.2.0)
----- Immersion -----More Night Events Added?: Enables night events from weather effects.
(implemented in v1.1.0 - related to mud rain, tropical storm, and hail).
Change Vanilla Weather?: Enables changes to vanilla weather. Chances to have foggy days (when sunny or rainy) and sleet (when snowing).
(Automatically disabled with Weather Wonders - theirs takes priority)
(implemented in v1.1.0 - has a 40% chance of changing the sunny, rainy and snow weather into the other variant)
Weather Consequences: Enables weather consequences.
Certain chances that crops may get killed, but also chances that they might speed-up their growth.
As well as other effects, such as dry soil, among others.
(implemented in v.1.1.0 - for those that would like something more challenging but immersive)
(v1.1.5 does nothing if safe weather is on)
Add Dialogue?: Adds dialogue related to the weather via conversation topics.
(implemented in v1.3.0 - changes slightly between first time weather and repeated)
Weather Protection: Adds
buildings,
objects, and
clothing that can help with the negative consequences with weather in an immersive way (of sorts).
Can only be available if 'Safe Weather' is 'false'. Trash or deconstruct any of these before deselecting any.
Requires
SpaceCore and
ItemExtensions for better effects (for clothes to have a useful effect not just visual - you WILL eat this edible sunscreen).
(implemented in v1.3.0)
Fertilizer Appearance: Changes fertilizer object look. You need the base mod to use other looks!
Options: Vanilla Style, '
Grandpa's Tools' by Gwen, '
Vanilla Tweaks' by Taiyo and Airyn, Invisible (or for Recolouring)
(
No assets from these mods were used, there were just attempts to fit that mod's style so the item does not seem to out of place)
(implemented in v1.3.0)
Fertilizer is Easier: Changes percentage chance of fertilizer production to 100%, just to make it a little easier! It will still require the Radioactive Bar.
(implemented in v1.3.0)
----- Danger Be Gone -----Safe Weather: Disables adverse weather effects, makes them cosmetic only.
(implemented in v1.1.0 - for those that like danger weather without the danger...)
(v1.1.5 improves it to completely disable weather effects and consequences - now fully just cosmetic)
Disable Debuff? : Disables the adverse weather effects, for use with 'Weather Consequences' being true.
(implemented in v1.2.7)
(Safe Weather must be 'false' as that makes every adverse effect and consequences be disabled.)
----- Audio Changes -----Creepy Eclipse Music Half-day: Changes Eclipse music to be creepier on its peak time. Only available if 'Creepy Eclipse Music All-day' is 'false'.
Creepy Eclipse Music All-day: Changes Eclipse music to be creepier the entire day.
(implemented in v1.1.0)
*If you choose 'Creepy Eclipse Music Half-Day' as 'true' the music will only change at peak hour (2pm to 4pm) once you change location :D*
----- Requests -----No Sandstorm in Pelican Town: Removes Sandstorm weather from happening in Pelican Town.
(implemented in v1.3.0)
Drink or Eat?: Changes whether to eat or drink the SPF50, defaults to 'eat'. (Don't ask)
(implemented in v1.3.0)
*Will always be 'false' by default.*