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MaxArchitectusCarnis

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MaxArchitectusCarnis

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About this mod

This mod adds invisible body parts for every soldier customization slot.

There's other mods that add invisible parts, but i figured it would make sense to have everything in one mod, instead of downloading separate invisible part mods that add their own things.

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Mirrors
Changelogs
This mod adds invisible body parts for every soldier customization slot.

There's other mods that add invisible parts, but i figured it would make sense to have everything in one mod, instead of downloading separate invisible part mods that add their own things.

The invisible heads in this pack require the Community Highlander to function without crashing, as they come totally invisible and the game doesn't like that for whatever reason.

(...but really, if you're modding XCOM, why wouldn't you have that installed already?)


FEATURES:
  • Invisible body parts for every slot, for both sexes, and for faction heroes. The invisible heads can be found under Race 0/Caucasian.

CROSS MOD SUPPORT:

REQUIREMENTS / SUGGESTIONS:

KNOWN ISSUES:
  • N/A.

CHANGELOG:
VERSION 1.3 (4/5/2024)
  • v1.2's updated config files now come shipped with the mod.
  • The custom No Invisible Heads On Randoms config now comes separately.
  • The invisible heads can no longer be generated on non-soldier characters.
  • The invisible heads can be now be used with any race.
  • Made the Armory UI icon more distinct.
  • Removed the script file which displayed the armory UI icon. The UI icon is now inserted via the localization file.
  • Cooked the mod, not that it really matters that much. Drops the new size from 1.36 MB to under 600 KB.

This update may break some of your soldier customization if you never updated your configs to their 1.2 versions.

The 1.2 configs were originally an optional install as to not break the customized soldiers of some 100k people. If i were to have shipped them with the mod, all of those soldiers using the invisible parts from the pre-1.2 config would need to be fixed, but i figured it was a band-aid that was gonna have to come off at some point if i ever wanted to update the mod again, as users would have to keep re-applying the 1.2 config files every update and that's obviously not an ideal situation.

The heads being usable on any race may not seem like much at first, but this means if you have a soldier using an invis. head but has skin exposed else where, you can set them to be whatever race you want instead of being limited to caucasian, which was the only race the heads were usable with.
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