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Lessons Learned from
Shawn Patton & Jesse Schell
(@ShawnDesign & @JesseSchell)
New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from
Shawn Patton & Jesse Schell
(@ShawnDesign & @JesseSchell)
New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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PRESENCE

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Presence > Gameplay

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Seven Common
Presence Breakers

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1. Motion Sickness
1. Keep Framerate > 60 fps
2. Avoid Virtual Camera Motion
3. Don’t Accelerate / Decelerate
4. Keep the Horizon Level

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2. Confusion

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3. Shallow Object Interactions

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4. Too Intense

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5. Unrealistic Audio

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6. Proprioceptive Disconnect

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7. Unintuitive Interactions

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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We Need New
Puzzles!

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Window
Washing
Backstage
Big
Yacht
Bathroom
Security
Room
Bank Vault
Hunting
Lodge
ElevatorAir Vent
Hotel
Penthouse
Submersible
Casino
Lighthouse
Hot Air
Balloon
Lifeboat
Commence Brainstorming!

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Affordances Helpful Deaths
Comfortable On Budget
Feel Clever
What made
the Car Puzzle
work?

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0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Voting + Spreadsheet Time!

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0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Sweet, Sweet Data

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0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Sorted!

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0 = Nah
1 = Maybe
2 = Yes
3 = Absolutely
Path Forward

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Hunting Lodge Window Washing
Designer
Engineer
Two
Artists
Designer
Engineer
Two
Artists
Two Pods

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Whitebox

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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At Work!

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At Work!
At Home!

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At Work!
At Home!
At the
Airport!

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The levels were terrible

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mostly terrible

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mostly terrible
1 4
2
5
3

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Solutions:
 Put goal in front (literally)
 Support Goal Types:
• Long Term, Mid Term &
Immediate
 Be careful switching goals
Problem 1:
No clear visual goal
from start.

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Solutions:
 VR is freeing, embrace it!
 Don’t focus player too much
 Balance parallel and serial tasks
 Player should feel in charge
Problem 2:
No (perceived)
freedom.

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Solutions:
 VR is freeing, embrace it!
 Don’t focus player too much
 Balance parallel and serial tasks
 Player should feel in charge
Problem 2:
No (perceived)
freedom.

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Solutions:
 Build goals from affordances
 Lead from one to another
 Goals need to fit together
Problem 3:
No clear bread
crumbing.

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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Solutions:
 Solves should make sense
 Solves make you feel clever
 Solves make you feel cool
Problem 4:
No great puzzle solves.

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Solutions:
 VR is AWESOME! Use it!
 Let player cause moment
 Player is hero in that moment
Problem 5:
No awesome moment.

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Yes.
Could we have done
it faster and cheaper?
Brownboxing
How?

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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#Brownboxing

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Recap

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Affordances Helpful DeathsComfortable On Budget Feel Clever

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Affordances Helpful Deaths
Clear Goal Freedom Path to Clever
Comfortable On Budget
Great SolvesFeel Awesome
Feel Clever

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AffordancesClear Goal Freedom Helpful Deaths
Path to Clever
Comfortable On Budget
Great Solves Feel Awesome!Feel Clever

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Thanks!
Slides: jesseschell.com
Email: shawn@schellgames.com
jesse@schellgames.com
Twitter: @ShawnDesign
@JesseSchell

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Lessons Learned from I Expect You To Die: New Puzzles, New Hands

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