Offloading Lossless Scaling Frame-Gen to secondary GPU eliminates overhead
The method works for dual desktop GPUs and strong-enough laptop iGPUs.

Last week, YouTuber Ryan Spencer uncovered an interesting way to enable Lossless Scaling Frame Generation without gaming performance overhead on his laptop and desktop: use a secondary GPU to run Lossless Scaling.
As long as the secondary GPU is powerful enough, with integrated Intel Iris Xe graphics used for laptop testing and a GTX 1050 Ti used for desktop testing, you too should be able to use Lossless Scaling's universal Frame Gen without incurring a performance overhead on your primary GPU. Remember that you need more potent secondary GPUs for Lossless Scaling Frame Generation at 1440p and higher resolutions.
The methodology principle used makes total sense, especially in the context of laptops. Even gaming laptops trend toward using stronger iGPUs, so they become ideal for easily inserted Frame Generation used alongside powerful dedicated GPUs.Now, it's worth clarifying that this method, which relies on a dual GPU setup, has unique upsides and downsides.
The main unique upside is overhead-free frame generation for games rendered on the primary GPU. Still, depending on your GPU and setup, this overhead reduction may not even be needed, or it may be entirely possible. If the game in question natively supports Frame Gen on your primary GPU, enabling it almost always grants a straightforward performance boost with minimal overhead.
Where Lossless Scaling is implemented, it makes most sense where games don't already support Frame Generation for your GPU or your GPU's version of Frame Generation (i.e., AMD FSR 3.1, Nvidia DLSS 3 or earlier) only supports Single-Frame Generation. Enabling Multi-Frame Generation in Lossless Scaling, backed by a separate dedicated GPU, quickly becomes a compelling option for those likely to be priced out of an Nvidia RTX 50 Series upgrade shortly.
While the practicality of this method does become a bit dubious for most games with a native Frame Generation implementation, it does get a lot more interesting when one considers the features consistently available to Lossless Scaling users, even across games. While in-engine on the primary GPU paced with your real frames will likely always be the best way to do Single-Frame Generation, taking the compute-heavy method of inserting Frame Generation (Lossless Scaling) and offloading it to a secondary GPU shows great practice in hardware utilization fundamentals, particularly if you're enticed by DLSS 4's Multi-Frame Generation but stuck on older GPU architecture.
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Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.
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vanadiel007 And back to dual GPU setups we go. I knew they were going to come up with something to drive up sales.Reply -
atomicWAR Any word how much worse the latency is? I know running Lossless scaling already has some pretty hefty latency and I'd imagine moving to another GPU only makes things worse. I'd love to see some testing done on Lossless scaling as a whole by TH.Reply -
heffeque
Some iGPU are getting very powerful (680M and up would be great, Strix Point is even nicer, and Strix Halo... that's a different kind of beast), so I'm certainly not against this line of work.vanadiel007 said:And back to dual GPU setups we go. I knew they were going to come up with something to drive up sales. -
IvanV0435 There is a clearer guide on youtube for those wondering that actually credits the people that figured this out months agoReply -
Ravnger Consider giving credit to the LS Discord server, where this was originally discovered. There's thorough testing and data from ~30 different systems there too.Reply
Starting around 8 months ago, I gave 4060ti + 1660 Super a try and made a guide. Now, I use 4060ti + Arc B570. Latency added from dual GPU LSFG is around half that of DLSS 3 FG with Reflex 1 enabled. Credit to IV0435 for testing multiple configurations and making the original overview on YouTube, CptTombstone for latency testing, NotAce for helping it grow, and many others on the LS Discord for setting it up and testing on their systems. -
DingusDog
TLDR? They used an iGPU and 1050ti as the secondary.vanadiel007 said:And back to dual GPU setups we go. I knew they were going to come up with something to drive up sales. -
heffeque
Completely.DingusDog said:TLDR? They used an iGPU and 1050ti as the secondary.
And they just made owners of HX99G (and similar) very happy, because they had an iGPU that's quite powerful just standing there not doing anything on games (the dGPU was doing everything), and now they can scale + frame gen... for free! Even on games that don't have it natively.
I see this as a HUGE win, and I'm not sure why its barely getting any attention.
(Personally not a fan of frame gen, but I'm quite fond of scaling if it's done right). -
vanadiel007 DingusDog said:TLDR? They used an iGPU and 1050ti as the secondary.
Yes, they did. But it's obvious they really want you to use 2 GPU's, maybe a last gen and current gen.
This way they can sell higher volumes of dedicated GPU's, and the second hand market for GPU's would shoot up due to lower availability since users would keep their "old card" for the secondary purpose. -
IvanV0435
Geez what are you talking about? This post talks about Lossless Scaling and Lossless Scaling was made by a single person who wanted more than just latest gen PC gamers to have access to frame generation, it's not a "ploy to drive up sales"vanadiel007 said:Yes, they did. But it's obvious they really want you to use 2 GPU's, maybe a last gen and current gen.
This way they can sell higher volumes of dedicated GPU's, and the second hand market for GPU's would shoot up due to lower availability since users would keep their "old card" for the secondary purpose. -
heffeque
It's all a conspiracy theory!IvanV0435 said:Geez what are you talking about? This post talks about Lossless Scaling and Lossless Scaling was made by a single person who wanted more than just latest gen PC gamers to have access to frame generation, it's not a "ploy to drive up sales"
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