Microsoft will soon implement Nvidia GeForce Now alongside Xbox Cloud Gaming for its first-party titles listed on Xbox.com

Official screenshot of the streaming service selection dialogue posted to Xbox's Twitter following the addition of GeForce Now.
Official screenshot of the streaming service selection dialogue posted to Xbox's Twitter following the addition of GeForce Now. (Image credit: Microsoft Xbox on Twitter)

Just yesterday, Microsoft announced through the Twitter Xbox account that GeForce Now was being added to Xbox.com's "Play With Cloud" dialog, providing an option besides Xbox Cloud Gaming for Xbox's first-party published games. Since this has yet to be fully implemented, the full extent of this change can't yet be tested. However, from what we know about both services, Xbox Cloud Gaming (formerly Project xCloud) can't provide image quality or input responsiveness on par with GeForce Now, so this is a better choice for cloud PC gamers who own Xbox games.

Xbox Cloud Gaming is limited to 1080p and 60 FPS for those unfamiliar with either service. It is fine by console standards but still inhibited by cloud streaming. Meanwhile, the premium version of GeForce Now can go as high as 240 Hz, implements Nvidia Reflex, and is powered by an RTX 4080 per user. Nvidia estimates end-to-end latency to be 66% lower than a local Xbox Series X. That number is heavily reliant on your Internet connection. This factor is truthfully never entirely in the player's control.

On the official Xbox support page linked in Xbox's Tweet, it's noted that this Play With Cloud functionality doesn't just extend to first-party Xbox games purchased directly through a Microsoft platform. For example, if you have a Steam account that owns those games, you should still be able to Play With Cloud through Xbox Cloud Gaming, Nvidia GeForce Now, and even the lesser-known Boosteroid as long as your accounts are correctly linked to one another.

It is a nice gesture from Microsoft, though it raises some long-term concerns about Xbox Cloud Gaming. The most-liked reply on the original posting is the immediate assumption that Xbox Cloud Gaming (referred to by its original XCloud codename) won't ever get a bitrate increase. Since GFN is far and away the better solution and Microsoft is now directly pushing it as an alternative to their Cloud Gaming solution, that may not be an incorrect assumption. However, Microsoft still cares about its own Cloud Gaming solution.

After all, just last month, Xbox Cloud Gaming also found its way to some of Amazon's Fire Stick streaming devices, so this move following that news emphasizes how dedicated Microsoft is to expanding the Xbox ecosystem. Once you buy a first-party Xbox game, it likely doesn't matter much to them what cloud you play it from; it's just that you bought (or are renting) the game. Their solution is bundled with Game Pass as the entry-level pick, which may be fine.

Christopher Harper
Contributing Writer

Christopher Harper has been a successful freelance tech writer specializing in PC hardware and gaming since 2015, and ghostwrote for various B2B clients in High School before that. Outside of work, Christopher is best known to friends and rivals as an active competitive player in various eSports (particularly fighting games and arena shooters) and a purveyor of music ranging from Jimi Hendrix to Killer Mike to the Sonic Adventure 2 soundtrack.

  • Pemalite
    What is surprising is that Microsoft hasn't implemented dynamic bitrates for xbox cloud streaming.

    The resolution isn't super important in my eyes, 1080P video is fine, but definitely need higher bitrates to reduce microblocking and black crush which looks like garbage on quality OLED displays.
    Reply