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32nd SIGGRAPH 2005: Los Angeles, California, USA - Courses
- John Fujii:
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2005, Los Angeles, California, USA, July 31 - August 4, 2005, Courses. ACM 2005
Anyone can make quality animated films! (the eight basic steps to success)
- Eric van Hamersveld, Bob Hanon, Debra Miller:
Anyone can make quality animated films!: the 8 basic steps to success. 1
Introduction to articulated rigid body dynamics
- Sunil Hadap, Vangelis Kokkevis:
Introduction to articulated rigid body dynamics. 1
Computational photography
- Ramesh Raskar, Jack Tumblin:
Computational photography. 1 - Ramesh Raskar, Kar-Han Tan, Rogério Schmidt Feris, Jingyi Yu, Matthew A. Turk:
Non-photorealistic camera: depth edge detection and stylized rendering using multi-flash imaging. 2 - Shree K. Nayar, Srinivasa G. Narasimhan:
Assorted pixels: multi-sampled imaging with structural models. 3 - Ramesh Raskar, Adrian Ilie, Jingyi Yu:
Image fusion for context enhancement and video surrealism. 4 - Prasun Choudhury, Jack Tumblin:
The trilateral filter for high contrast images and meshes. 5
An interactive introduction to OpenGL programming
- Dave Shreiner, Ed Angel, Vicki Shreiner:
An interactive introduction to OpenGL programming. 1
"Madagascar: " bringing a new visual style to the screen
- Philippe Gluckman, Denise Minter, Kendal Chronkhite, Cassidy J. Curtis, Milana Huang, Rob Vogt, Scott Singer:
Madagascar: bringing a new visual style to the screen. 1
Advanced topics on clothing simulation and animation
- Kwang-Jin Choi, Hyeong-Seok Ko:
Stable but responsive cloth. 1 - Robert Bridson, Ronald Fedkiw, John Anderson:
Robust treatment of collisions, contact and friction for cloth animation. 2 - Robert Bridson, Sebastian Marino, Ron Fedkiw:
Simulation of clothing with folds and wrinkles. 3 - Neil Molino, Zhaosheng Bao, Ron Fedkiw:
A virtual node algorithm for changing mesh topology during simulation. 4 - Dongliang Zhang:
Cloth design and application. 5
Line drawings from 3D models
- Szymon Rusinkiewicz, Doug DeCarlo, Adam Finkelstein:
Line drawings from 3D models. 1
The web as a procedural sketchbook
- Ken Perlin:
The web as a procedural sketchbook. 1
Digital face cloning
- Frédéric H. Pighin, John P. Lewis:
Introduction. 1 - Paul E. Debevec:
Modeling and digitizing human facial reflectance. 2 - John P. Lewis, Frédéric H. Pighin:
Cross-mapping. 3 - Christophe Hery:
Implementing a skin BSSRDF: (or several...). 4 - Walter Hyneman, Hiroki Itokazu, Lance Williams, Xinmin Zhao:
Human face project. 5 - David Bennett:
The faces of "The Polar Express". 6 - John P. Lewis:
Audience perception of clone realism. 7 - Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frédéric H. Pighin:
Learning controls for blend shape based realistic facial animation. 8 - Frédéric H. Pighin, Jamie Hecker, Dani Lischinski, Richard Szeliski, David Salesin:
Synthesizing realistic facial expressions from photographs. 9 - Brian K. Guenter, Cindy M. Grimm, Daniel Wood, Henrique S. Malvar, Frédéric H. Pighin:
Making faces. 10 - Henrik Wann Jensen:
Digital face cloning. 11 - Henrik Wann Jensen, Juan Buhler:
A rapid hierarchical rendering technique for translucent materials. 12 - George Borshukov, John P. Lewis:
Realistic human face rendering for "The Matrix Reloaded". 13 - Mark Sagar:
Reflectance field rendering of human faces for "Spider-Man 2". 14 - Byoungwon Choe, Hyeong-Seok Ko:
Analysis and synthesis of facial expressions with hand-generated muscle actuation basis. 15 - George Borshukov, Dan Piponi, Oystein Larsen, John P. Lewis, Christina Tempelaar-Lietz:
Universal capture - image-based facial animation for "The Matrix Reloaded". 16 - Tadao Mihashi, Christina Tempelaar-Lietz, George Borshukov:
Generating realistic human hair for "The Matrix Reloaded". 17 - Haarm-Pieter Duiker:
Lighting reconstruction for "The Matrix Reloaded": (sketches_0314). 18 - George Borshukov:
Making of The Superpunch. 19
Realistic materials in computer graphics
- Hendrik P. A. Lensch, Michael Goesele, Yung-Yu Chuang, Tim Hawkins, Steve Marschner, Wojciech Matusik, Gero Müller:
Realistic materials in computer graphics. 1
Recent advances in haptic rendering & applications
- Miguel A. Otaduy, Ming C. Lin:
Introduction to haptic rendering. 3 - Ming C. Lin, Miguel A. Otaduy:
Introduction and overview. 3 - Roberta L. Klatzky:
Haptic perception and implications for design. 5 - Ming C. Lin:
Introduction to 3-DoF haptic rendering. 12 - William A. McNeely:
Introduction to 6-DoF haptic display. 18 - William A. McNeely:
Voxel sampling for Six-DoF haptic rendering. 19 - Miguel A. Otaduy:
Sensation preserving simplification for 6-DoF haptic display. 24 - Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk, Russell M. Taylor II:
A framework for fast and accurate collision detection for haptic interaction. 34 - David E. Johnson, Elaine Cohen, Peter Willemsen:
Haptic rendering of polygonal models using local minimum distances. 37 - William A. McNeely, Kevin D. Puterbaugh, James J. Troy:
Six degree-of-freedom haptic rendering using voxel sampling. 42 - Elaine Cohen, Thomas V. Thompson II, Donald D. Nelson, David E. Johnson:
Haptic rendering of sculptured models. 45 - Hong Z. Tan:
Wearable vibrotactile displays. 49 - William A. McNeely, Kevin D. Puterbaugh, James J. Troy:
Advances in voxel-based 6-DOF haptic rendering. 50 - Seungmoon Choi, Hong Z. Tan:
Towards realistic haptic rendering of surface texture. 52 - Miguel A. Otaduy:
Haptic rendering of textured surfaces. 56 - Dinesh K. Pai, Doug L. James:
Modeling deformable objects for haptics. 68 - Miguel A. Otaduy, Ming C. Lin:
Sensation preserving simplification for haptic rendering. 72 - Dinesh K. Pai:
Reality-based modeling for haptics and multimodal displays. 73 - Russell M. Taylor II:
Applications in scientific visualization. 80 - David E. Johnson, Peter Willemsen, Elaine Cohen:
A haptic system for virtual prototyping of polygonal models. 84 - Bill Baxter, Ming C. Lin:
Haptic interaction with fluid media. 87 - Thomas V. Thompson II, Elaine Cohen:
Direct haptic rendering of complex trimmed NURBS models. 89 - Donald D. Nelson, David E. Johnson, Elaine Cohen:
Haptic rendering of surface-to-surface sculpted model interaction. 97 - Hong Z. Tan, Alex Pentland:
Tactual displays for sensory substitution and wearable computers. 105 - Seungmoon Choi, Hong Z. Tan:
Toward realistic haptic rendering of surface textures. 125 - Miguel A. Otaduy, Nitin Jain, Avneesh Sud, Ming C. Lin:
Haptic display of interaction between textured models. 133 - Doug L. James, Dinesh K. Pai:
A unified treatment of elastostatic contact simulation for real time haptics. 141 - Dinesh K. Pai, Kees van den Doel, Doug L. James, Jochen Lang, John E. Lloyd, Joshua L. Richmond, Som H. Yau:
Scanning physical interaction behavior of 3D objects. 154 - Derek DiFilippo, Dinesh K. Pai:
The AHI: an audio and haptic interface for contact interactions. 164 - Russell M. Taylor II:
Haptics for scientific visualization. 174 - Bill Baxter, Vincent Scheib, Ming C. Lin, Dinesh Manocha:
DAB: interactive haptic painting with 3D virtual brushes. 180 - Mark Foskey, Miguel A. Otaduy, Ming C. Lin:
ArtNova: touch-enabled 3D model design. 188
Introduction to SIGGRAPH and computer graphics
- Mike Bailey:
Introduction to SIGGRAPH and computer graphics. 1
Modern techniques for implicit modeling
- James F. O'Brien, Terry S. Yoo:
Modern techniques for implicit modeling. 1 - Greg Turk, James F. O'Brien:
Shape transformation using variational implicit functions. 13 - Greg Turk, James F. O'Brien:
Modelling with implicit surfaces that interpolate. 21 - John C. Hart:
Some notes on radial basis functions and thin plate splines. 40 - Barton T. Stander, John C. Hart:
Guaranteeing the topology of an implicit surface polygonization for interactive modeling. 44 - John C. Hart:
Using the CW-complex to represent the topological structure of implicit surfaces and solids. 52 - Terry S. Yoo:
Compactly supported RBFs in the management of implicit surfaces. 58 - Bryan S. Morse, Terry S. Yoo, Penny Rheingans, David T. Chen, Kalpathi R. Subramanian:
Interpolating implicit surfaces from scattered surface data using compactly supported radial basis functions. 78 - Haixia Du:
Implicit modeling with PDE-based techniques. 88 - Haixia Du, Hong Qin:
A shape design system using volumetric implicit PDEs. 116 - Marc Alexa:
Multi-level partitions of unity. 132 - Yutaka Ohtake, Alexander G. Belyaev, Marc Alexa, Greg Turk, Hans-Peter Seidel:
Multi-level partition of unity implicits. 173 - Chen Shen, James F. O'Brien, Jonathan Richard Shewchuk:
Interpolating and approximating implicit surfaces from polygon soup. 181 - Chen Shen, James F. O'Brien, Jonathan Richard Shewchuk:
Interpolating and approximating implicit surfaces from polygon soup. 204 - Ravi Krishna Kolluri:
Provably good moving least squares. 213 - Terry S. Yoo:
Medical applications of implicit surfaces. 223 - Terry S. Yoo, Bryan S. Morse, Kalpathi R. Subramanian, Penny Rheingans, Michael J. Ackerman:
Anatomic modeling from unstructured samples using variational implicit surfaces. 245 - Bryan S. Morse, Weiming Liu, Terry S. Yoo, Kalpathi R. Subramanian:
Active contours using a constraint-based implicit representation. 252 - Andrew P. Witkin, Paul S. Heckbert:
Using particles to sample and control implicit surfaces. 260 - John C. Hart, Ed Bachta, Wojciech Jarosz, Terry Fleury:
Using particles to sample and control more complex implicit surfaces. 269 - Wen Y. Su, John C. Hart:
A programmable particle system framework for shape modeling. 277
Discrete differential geometry: an applied introduction
- Eitan Grinspun, Adrian Secord:
Introduction to discrete differential geometry: the geometry of plane curves. 1 - Peter Schröder:
What can we measure? 2 - John M. Sullivan:
Curvature measures for discrete surfaces. 3 - Eitan Grinspun:
A discrete model of thin shells. 4 - Alexander I. Bobenko, Peter Schröder:
Discrete Willmore flow. 5 - Liliya Kharevych, Boris Springborn, Peter Schröder:
Discrete conformal mappings via circle patterns. 6 - Mathieu Desbrun, Eva Kanso, Yiying Tong:
Discrete differential forms for computational modeling. 7 - Sharif Elcott, Peter Schröder:
Building your own DEC at home. 8 - Sharif Elcott, Yiying Tong, Eva Kanso, Peter Schröder, Mathieu Desbrun:
Discrete, vorticity-preserving, and stable simplicial fluids. 9 - Pierre Alliez, David Cohen-Steiner, Mariette Yvinec, Mathieu Desbrun:
Variational tetrahedral meshing. 10
Crowd and group animation
- Daniel Thalmann, Laurent Kermel, William F. Opdyke, Stephen Regelous:
Crowd and group animation. 1 - Soraia Raupp Musse, Branislav Ulicny, Amaury Aubel, Daniel Thalmann:
Groups and crowd simulation. 2 - Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann:
Crowdbrush: interactive authoring of real-time crowd scenes. 3 - Kevin Cain, Yiorgos Chrysanthou, F. Silberman:
A case study of a virtual audience in a reconstruction of an ancient Roman Odeon in Aphrodisias. 4 - Daniel Thalmann:
Autonomy. 5 - Laurent Kermel:
Crowds in Madagascar. 6
Video-based rendering
- Marcus A. Magnor, Marc Pollefeys, German Cheung, Wojciech Matusik, Christian Theobalt:
Video-based rendering. 1
Acting and movement for animators: students, teachers, and professionals
- John W. Finnegan, Ed Hooks:
Acting for animators: students, teachers and professionals. 1
Pre-computed radiance transfer: theory and practice
- Jan Kautz, Peter-Pike Sloan, Jaakko Lehtinen:
Precomputed radiance transfer: theory and practice. 1
Performance OpenGL: platform independent techniques
- Bob Kuehne, Tom True, Alan Y. Commike, Dave Shreiner:
Performance OpenGL: platform independent techniques. 1
An open-source CVE for programming education: a case study
- Andrew M. Phelps, Christopher A. Egert, Kevin J. Bierre, David M. Parks:
An open-source CVE for programming education: a case study. 1
Manifolds and modeling
- Cindy Grimm, Denis Zorin:
Surface modeling and parameterization with manifolds. 1
Résumés and demo reels: if yours aren't working, neither are you!
- Pamela Kleibrink Thompson:
Resumes and demo reels: if yours aren't working, neither are you! 1
Taxonomy of digital creatures: interpreting character designs as computer graphics techniques
- Tim McLaughlin:
Taxonomy of digital creatures: interpreting character designs as computer graphics techniques. 1
Digital modeling of the appearance of materials
- Julie Dorsey, Holly E. Rushmeier:
Digital modeling of the appearance of materials. 1 - Julie Dorsey, Pat Hanrahan:
Modeling and rendering of metallic patinas. 2 - Julie Dorsey, Hans Køhling Pedersen, Pat Hanrahan:
Flow and changes in appearance. 3 - Julie Dorsey, Alan Edelman, Henrik Wann Jensen, Justin Legakis, Hans Køhling Pedersen:
Modeling and rendering of weathered stone. 4
Open source 2005 and beyond: thriving despite the DMCA and patent threats to Linux
- Robert P. Cogan:
Open source 2005 and beyond: thriving despite the DMCA and patent threats to Linux. 1
Visualizing quaternions
- Andrew J. Hanson:
Visualizing quaternions. 1
Layered manufacturing as a graphics display device
- Sara McMains, Mike Bailey, Richard Crawford:
Layered manufacturing as a graphics display device. 1
From mocap to movie: the making of "The Polar Express"
- Rob Bredow, David Schaub, Robert Engle, Daniel Kramer, Albert Hastings:
From mocap to movie: the making of "The Polar Express". 1
High-dynamic-range imaging and image-based lighting
- Erik Reinhard, Paul E. Debevec, Greg Ward, Sumanta N. Pattanaik:
High dynamic range imaging and image-based lighting. 1 - Greg Ward, Maryann Simmons:
JPEG-HDR: a backwards-compatible, high dynamic range extension to JPEG. 2 - Paul E. Debevec:
Image-based lighting. 3
Spatial augmented reality: a modern approach to augmented reality
- Oliver Bimber, Ramesh Raskar:
Modern approaches to augmented reality. 1 - Ramesh Raskar, Remo Ziegler, Thomas Willwacher:
Cartoon dioramas in motion. 2 - Oliver Bimber, Bernd Fröhlich, Dieter Schmalstieg, L. Miguel Encarnação:
The virtual showcase. 3 - Oliver Bimber:
Combining optical holograms with interactive computer graphics. 4 - Ramesh Raskar, Jeroen van Baar, Paul A. Beardsley, Thomas Willwacher, Srinivas Rao, Clifton Forlines:
iLamps: geometrically aware and self-configuring projectors. 5 - Oliver Bimber, Franz Coriand, Alexander Kleppe, Erich Bruns, Stefanie Zollmann, Tobias Langlotz:
Superimposing pictorial artwork with projected imagery. 6 - Ramesh Raskar, Paul A. Beardsley, Jeroen van Baar, Yao Wang, Paul H. Dietz, Johnny C. Lee, Darren Leigh, Thomas Willwacher:
RFIG lamps: interacting with a self-describing world via photosensing wireless tags and projectors. 7 - Oliver Bimber, Andreas Emmerling, Thomas Klemmer:
Embedded entertainment with smart projectors. 8
Computer-generated medical, technical, and scientific illustration
- David S. Ebert, Mario Costa Sousa, Amy Gooch, Don Stredney:
Computer-generated medical, technical, and scientific illustration. 1
Quantum rendering: an introduction to quantum computing and quantum algorithms, and their applications to computer graphics
- Marco Lanzagorta, Jeffrey K. Uhlmann:
Quantum rendering: an introduction to quantum computing, quantum algorithms and their applications to computer graphics. 1 - Marco Lanzagorta, Jeffrey K. Uhlmann:
Hybrid quantum-classical computing with applications to computer graphics. 2 - Andrew S. Glassner:
Quantum computing. 3
Hot topics in 3D medical visualization
- Luis Ibáñez, Gordon L. Kindlmann, Stephen R. Aylward:
Hot topics in 3D medical image visualization. 1
The invisible actor
- Ewan Johnson, Denise Minter:
The invisible actor. 1
Developing mobile 3D applications with OpenGL ES and M3G
- Kari Pulli, Jani Vaarala, Ville Miettinen, Tomi Aarnio, Mark Callow:
Developing mobile 3D applications with OpenGL ES and M3G. 1
Spatial displays and computer graphics
- Michael Halle, Joshua Napoli, Wendy Plesniak:
Three-dimensional displays and computer graphics. 2 - Michael Halle:
Holography and holographic stereograms plus computation and bandlimiting for discrete parallax displays. 29 - Joshua Napoli:
Volumetric displays & implementation experience. 50 - Wendy Plesniak, Michael Halle:
Computed holograms and holographic video display of 3D data. 69 - Michael Halle:
Autostereoscopic displays and computer graphics. 104
GPU shading and rendering
- Marc Olano, Avi Bleiweiss, Larry Gritz, John C. Hart, Mark J. Kilgard, Michael McCool, Pedro V. Sander:
GPU shading and rendering. 1
Introduction to real-time ray tracing
- Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Introduction to real-time ray tracing. 1 - Peter Shirley:
Ray tracing. 2 - Peter Shirley:
Data structures for graphics. 3 - Turner Whitted:
An improved illumination model for shaded display. 4 - Ingo Wald:
The RTRT core. 5 - Brian E. Smits:
Efficiency issues for ray tracing. 6 - Tomas Möller, Ben Trumbore:
Fast, minimum storage ray/triangle intersection. 7 - Tomas Akenine-Möller:
Fast 3D triangle-box overlap testing. 8 - Amy Williams, Steve Barrus, R. Keith Morley, Peter Shirley:
An efficient and robust ray-box intersection algorithm. 9 - Solomon Boulos:
Notes on efficient ray tracing. 10 - Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Parallel & distributed processing. 11 - Steven G. Parker, William Martin, Peter-Pike J. Sloan, Peter Shirley, Brian E. Smits, Charles D. Hansen:
Interactive ray tracing. 12 - Ingo Wald:
Supporting animation and interaction. 13 - Ingo Wald:
Handling dynamic scenes. 14 - Steven G. Parker, Michael A. Parker, Yarden Livnat, Peter-Pike Sloan, Charles D. Hansen, Peter Shirley:
Interactive ray tracing for volume visualization. 15 - Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Rendering massive models. 16 - Ingo Wald, Andreas Dietrich, Philipp Slusallek:
An interactive out-of-core rendering framework for visualizing massively complex models. 17 - Philipp Slusallek, Peter Shirley, William R. Mark, Gordon Stoll, Ingo Wald:
Custom hardware support for realtime ray tracing. 18 - William R. Mark, Donald S. Fussell:
Real-time rendering systems in 2010. 19 - Igno Wald:
Programming with OpenRT. 20 - Ingo Wald:
The OpenRT-API. 21 - Ingo Wald:
Writing OpenRT shaders. 22 - Jörg Schmittler, Daniel Pohl, Tim Dahmen, Christian Vogelgsang, Philipp Slusallek:
Realtime ray tracing for current and future games. 23 - Abhinav Dayal, Cliff Woolley, Benjamin Watson, David Luebke:
Adaptive frameless rendering. 24
GPGPU: general-purpose computation on graphics hardware
- David Luebke:
Introduction. 4 - John D. Owens:
Streaming architectures and technology trends. 9 - Emmett Kilgariff, Randima Fernando:
The GeForce 6 series GPU architecture. 29 - Mark J. Harris:
Mapping computational concepts to GPUs. 50 - Jens Krüger:
Linear algebra on GPUs. 73 - Timothy J. Purcell:
Sorting and searching. 79 - Naga K. Govindaraju:
Interactive geometric computations using graphics processors. 88 - Ian Buck:
High level languages for GPUs. 109 - Timothy J. Purcell:
Debugging tools. 114 - Cliff Woolley:
Efficient data parallel computing on GPUs. 119 - Aaron E. Lefohn:
GPU memory model overview. 127 - Ian Buck:
GPU computation strategies & tricks. 134 - Aaron E. Lefohn:
Glift: an abstraction for generic, efficient GPU data structures. 140 - Naga K. Govindaraju:
Database and stream mining using GPUs. 152 - Jens Krüger:
Geometry processing on GPUs. 162 - Aaron E. Lefohn:
A dynamic adaptive multi-resolution GPU data structure: adaptive shadow maps, octree 3D paint, adaptive PDE solver. 165 - Jeffrey Bolz, Ian Farmer, Eitan Grinspun, Peter Schröder:
Sparse matrix solvers on the GPU: conjugate gradients and multigrid. 171 - Greg Coombe, Mark J. Harris, Anselmo Lastra:
Radiosity on graphics hardware. 179 - Nolan Goodnight, Rui Wang, Cliff Woolley, Greg Humphreys:
Interactive time-dependent tone mapping using programmable graphics hardware. 180 - Nolan Goodnight, Cliff Woolley, Gregory Lewin, David Luebke, Greg Humphreys:
A multigrid solver for boundary value problems using programmable graphics hardware. 193 - Naga K. Govindaraju, Stephane Redon, Ming C. Lin, Dinesh Manocha:
CULLIDE: interactive collision detection between complex models in large environments using graphics hardware. 204 - Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:
Fast and reliable collision culling using graphics hardware. 205 - Naga K. Govindaraju, Brandon Lloyd, Wei Wang, Ming C. Lin, Dinesh Manocha:
Fast computation of database operations using graphics processors. 206 - Naga K. Govindaraju, Ming C. Lin, Dinesh Manocha:
Quick-CULLIDE: fast inter- and intra-object collision culling using graphics hardware. 218 - Naga K. Govindaraju, Michael Henson, Ming C. Lin, Dinesh Manocha:
Interactive visibility ordering and transparency computations among geometric primitives in complex environments. 219 - Mark J. Harris:
Fast fluid dynamics simulation on the GPU. 220 - Mark J. Harris, Greg Coombe, Thorsten Scheuermann, Anselmo Lastra:
Physically-based visual simulation on graphics hardware. 221 - Mark J. Harris:
Real-time cloud simulation and rendering. 222 - Mark J. Harris, Bill Baxter, Thorsten Scheuermann, Anselmo Lastra:
Simulation of cloud dynamics on graphics hardware. 223 - Karl E. Hillesland, Sergey Molinov, Radek Grzeszczuk:
Nonlinear optimization framework for image-based modeling on programmable graphics hardware. 224 - Jens H. Krüger, Rüdiger Westermann:
Linear algebra operators for GPU implementation of numerical algorithms. 234 - Aaron E. Lefohn, Joe Michael Kniss, Charles D. Hansen, Ross T. Whitaker:
A streaming narrow-band algorithm: interactive computation and visualization of level sets. 243 - Timothy J. Purcell, Craig Donner, Mike Cammarano, Henrik Wann Jensen, Pat Hanrahan:
Photon mapping on programmable graphics hardware. 258 - Timothy J. Purcell, Ian Buck, William R. Mark, Pat Hanrahan:
Ray tracing on programmable graphics hardware. 268
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