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To Do List
Silvris edited this page Mar 19, 2021
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This is a list of topics and articles that need to be covered or updated on the wiki. If you would like to contribute articles, please contact me (NSACloud2#5771) or Ezekial(Ezekial #9225). Please provide text files or images in a zip file.
This is not a full conclusive list. If you feel a topic should be here and isn't, contact me and I will add it to the list.
- Update extracting game files page
- Create new audio editing walkthrough using new workflow - Silvris (after nbnk editor is made)
- Loop editing, in-depth - Silvris (after nbnk editor is made)
- Update NPC IDs - Asterisk
- Update Endemic Critters IDs - Asterisk
- Update Decoration IDs - Asterisk (I'm not updating the drop tables, they shouldn't even be there anyway)
- Update Medal IDs - Asterisk
- Full armor import guide
- Full guide to CTC and CCL
- Unique CTC presets (Single axis CTC rotation, butterfly pendant, etc.)
- VM models - Silvris
- Full guide to materials (File formats, how they work, etc.) -NSA Cloud
- Unique materials (Waterfall, Burn, Landscape, DistDisp)
- Material presets (collection of pre configured mrl3s for specific effects)
- Update paint.net guide - NSA Cloud
- Basic EFX Guide (Structure, EPV, editing) - NSA Cloud
- Advanced EFX Guide (Animated textures, VMs, 2D EFX, advanced attributes) - NSA Cloud
- Creating custom global epvs - Silvris
- Update Weapon EFX list
- Update Misc EFX IDs page
- File formats and editing
- SOBJ editing
- Lighting
- IPR
- SDL
- Editing of NPC filetypes
- Adding monsters to another map
- Importing LMTs into Blender
- FSM Structure
- FSM IDs
- LMT Structure
- LMT Editing
- GUI Structure - NSA Cloud
- GUI Editing - NSA Cloud
- Font IDs - NSA Cloud
- UI Reference Sheet - NSA Cloud
- GUI related file formats - NSA Cloud
General Tutorials
Animation Tutorials
Audio Tutorials
File & In Game IDs
- Accessory and Specialized Tool IDs (Asset)
- Armor IDs (Asset)
- Decorations IDs
- EFX IDs
- Endemic Critter IDs (Asset)
- Face IDs (Asset)
- Furniture IDs (Asset)
- Gimmick IDs (Asset)
- Hairstyle IDs (Asset)
- Item IDs
- LMT IDs
- Material IDs
- Medal IDs
- Model Bone Function IDs
- Monster IDs
- Monster Shell IDs (A-P)
- Monster Shell IDs (Q-Z)
- NPC IDs (Asset)
- NPC Base Model (Asset)
- Palico Equipment IDs (Asset)
- Pendant IDs (Asset)
- Poogie Clothes IDs
- Quest IDs
- Skill IDs
- Stage IDs (Asset)
- Player Weapon Action IDs
- Weapon IDs (Asset)
- Weapon ID Dump (GS,SnS,DB)
- Weapon ID Dump (LS,Ham,HH)
- Weapon ID Dump (Lan,GL)
- Weapon ID Dump (SA,CB)
- Weapon ID Dump (Bow,HBG,LBG)
Model Tutorials
- Quick Guide to Importing Models (Blender 2.79)
- Walkthrough of a Weapon Import
- Basics of Exporting Into the .mod3 Format
- How To Fix UVs Sharing a Seam
- How To Separate Mesh Parts in Blender
- Rotating, Moving and Resizing in Blender
- How to Split a Single Mesh Outfit into Player Equippable Parts
- Jigglebone Chains (.ctc) and Colliders (.ccl)
- Axial CTC Rotations
- Editing Hair Models and Materials
- Useful Blender Scripts
- [external page] How to Make All Polygons Into Triangles (Required for MHW models)
- [external page] How to Convert Triangles Back Into Quads
- [external page] How to Change The View-port clipping Parameters For Large Models
- [external page] How to Set Origin to Vertex in Edit Mode
- [external page] Shortcut to repeat the last operation in Blender
- [external page] Transferring Rig Weights From One Mesh To Another
- [external page] How to Copy Paint Weights From One Object to Another
- [external page] How to Remove All Zero-Weight Vertex Groups
- [external page] How to Weight Paint Against Current Pose
- [external page] Making a Hair Rig
- [external page] Physics Transfer
EFX Tutorials
FSM Editing
MRL3 Tutorials
NPC Editing
Plugins and Memory Editing
Monster AI Editing
General Texture Tutorials
- Obtaining, Converting and Replacing Textures
- Textures with Paint NET
- How To Open DDS Files
- Editing Textures
- Understanding Alpha Channels
- Exporting Textures with Transparency
- How To Achieve Glass Texture
- How to create Crystal materials with Alpha Textures
- Working Around the Mip Map Loading Bug
- [external page] Extracting a UV Layout
Specific Texture Tutorials
Asterisk's Plugin Notes
Miscellaneous Tutorials
Outdated Tutorials
- How to Make an NPC Skin Material Support Skin Color Customization
- Plugin Comparison
- A Theoretical Proposal on Skeleton Extension
- Monster Hunter World Save Editor Tutorial
- Making Copies of a Save Slot
- Making a Green Screen
- Notes on CTC Physics Jiggle Files
- Opening MRL3 file with a template
- Transferring MRL3 Files Between Models
- Expanding mrl3 Reference List
- How to Edit Eye Color in mrl3 Files