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Abandoned Power Armor
Most power armor mods add a way to get a full set of the power armor right from the start of the game. Power Armor to the People makes changes to this so that the sets fit into the progression when starting a new game, with full sets either removed, turned into partial sets, or moved behind locked doors depending on how high level the set is.
Note: This feature does not affect Creation Club power armor, since they come with a quest to retrieve them and cost real money. I personally use Creation Club Delayed to offset this (thanks to jsalex for pointing this out).
Location | Power Armor Set | Condition | Requirements |
---|---|---|---|
Thicket Excavations | Excavator Power Armor | Partial | None |
Quincy Quarries | Excavator Power Armor | Partial | None |
National Guard Training Yard - Armory | T-51C | Partial or Full Set | Master Locksmith, Expert Hacking, or finding terminal |
Bunker West of Glowing Sea Vertibird Wreckage* | Leveled Enclave Set | Full Set | Master Hacking |
Containment Storage Corridor in Sentinel Site* | Leveled Enclave Set | Full Set | Master Locksmith |
Bomb Room in Sentinel Site | Liberty Power Armor | Full Set | Master Hacking, side with Brotherhood of Steel |
Enclave Hideout near Boston Airport* | Leveled Enclave Set | Two partial sets and spare parts | Master Locksmith |
Vault 75 | Vault-Tec Power Armor | Arm Only | None |
Vault 95 | Vault-Tec Power Armor | Leg Only | None |
Below Yangtze | Red Shift Power Armor | Partial, No Frame | None |
Mass Pike Interchange | Gunner Commander Set | Full | None |
Bradburton Overpass | Gunner Commander Set | Full | None |
Basement northwest of Nahant Police Department* | SE-01 | Full | Master Locksmith |
Lexington Maintenance Tunnels* | Leveled Communist Set | Full* | Master Locksmith |
Airport Warehouse at Boston Airport* | Midwest Power Armor Revolution | Full, alternate helm | Master Locksmith |
Abandoned Shack | T-47R Quantum Steel | Helm Only | None |
Church in the Quincy Ruins | T-47R Quantum Steel | Arms Only | None |
Sentinel Site | T-47R Quantum Steel | Torso Only | None |
FEV Lab | T-47R Quantum Steel | Legs Only | None |
- There is a configuration setting to permanently restore the power armor placement from the original mods, in which case the above table does not apply. For power armor sets that were replaced with a unique enemy, this may mean the unique enemy will show up regardless of player level.
- The bunker west of the Glowing Sea Vertibird Wreckage is added by the Hellfire X-03 mod, and is only available if that mod is installed
- The containment storage corridor in Sentinel Site is added by the Enclave X-02 Black Devil mod, and is only available if that mod is installed
- The Enclave hideout near the Boston Airport is added by the Enclave Power Armor mod, and is only available if that mod is installed
- The basement northwest of Nahant Police Department is added by the SE-01 Power Armor mod, and is only available if that mod is installed
- The Lexington Maintenance Tunnels are added by the Soviet Power Armor mod
- The Airport Warehouse is added by the Midwest Power Armor Revolution mod
All of these power armor locations, as well as the optional changes mentioned below, can be viewed on the Power Armor Location Map.
With the optional Abandoned Power Armor Changes patch, the power armor placed in the original game gets changed. Most sets that are out in the open are removed, but those behind locked doors remain and some are changed to Enclave leveled sets. The following is a complete list of all of the abandoned sets that remain:
Location | Power Armor Set | Condition | Requirements | Change |
---|---|---|---|---|
Federal Surveillance Center K-21B | Leveled Set | Partial | None | Unchanged |
National Guard Training Yard - Armory | Leveled Set (T-51C if installed) | Partial or Full Set, no core | Master Locksmith or Expert Hacking | Unchanged unless T-51C is installed |
The Dig (Goodneighbour Quest) | Leveled Set | Partial, no core | Find it during the quest | Unchanged |
Atom Cats Garage | Atom Cats T-60 | No Helmet | Steal it | Unchanged |
Roof of Concord Museum | T-45 | Partial, damaged, no core | None | Unchanged |
Glowing Sea Cave (follow the radio signal) | Raider Random Set | Partial or Full Set | None | Can be any power armor Raiders can wear |
Train car east of Tenpines Bluff | Leveled Set | Partial | Advanced Hacking | Unchanged |
Northwest of Wattz Consumer Electronics | Leveled Set | Partial | Advanced Hacking | Unchanged |
Train car south of Drumlin Diner | Leveled Set | Partial | Advanced Hacking | Unchanged |
Floating platform northeast of Old Church | Leveled Set | Full | Expert Hacking | Increased hacking requirement from Novice |
Floating platform west of Croup Manor | Leveled Set | Full, no core | Expert Locksmith | Increased locksmith requirement from Advanced |
South Boston Military Checkpoint | Leveled Set | Full | Expert Hacking | Unchanged |
Southeast of Rotten Landfill, underwater* | Leveled Enclave Set | Partial, no core | None | Changed from partial leveled set |
Roof of the 35 Court building | Leveled Enclave Set | Full | None | Changed from full leveled set |
Cargo container northwest of National Guard Training Yard | Leveled Set | Full | Expert Locksmith | Unchanged |
Fiddler's Green Estates | Leveled Set | Partial | Master Locksmith or find key | Unchanged |
Prydwen, behind Proctor Teagan | X-01 | Helmet Only | Master Locksmith, steal it | Unchanged |
- The power armor set near the Rotten Landfill is missing if Midwest Power Armor Evolution is installed because that mod deletes it
When using the optional Abandoned Power Armor Changes patch, one power armor set out in the open is removed. The following sets are available:
Location | Power Armor Set | Condition | Requirements | Change |
---|---|---|---|---|
Monitoring station east of the power plant | Leveled Set | Full | Expert Hacking | Increased hacking requirement from Advanced |
Nuka-World Power Plant | Leveled Set | Full | Expert Hacking | Increased hacking requirement from Advanced |
Southwest of Safari Adventure | Leveled Set | Partial | Expert Locksmith | Unchanged |
Galaxy Zone | Quantum X-01 | Full | Complete Quest | Unchanged |
World of Refreshment | Nuka T-51 | Full | None | Unchanged |
No changes are made to abandoned power armor in Automatron. For reference, this is the only power armor set available:
Location | Power Armor Set | Condition | Requirements | Change |
---|---|---|---|---|
Fort Hagen Satellite Array | Leveled Set | Full | Expert Locksmith | Unchanged |
No changes are made to abandoned power armor in Far Harbor. For reference, these are the only power armor sets available:
Location | Power Armor Set | Condition | Requirements | Change |
---|---|---|---|---|
Vim! Pop Factory | Vim! T-51 | Full | None | Unchanged |
North of National Park visitor center | Vim! Refresh T-51 | Full | None | Unchanged |
Leveled sets are the default sets from the base game without mods, but may include some additions from other power armor mods if installed:
Power Armor Set | Level |
---|---|
T-45 | 1 |
T-51 | 14 |
T-60 | 21 |
X-01 | 28 |
T-65 | 35 (partial), 40 (full) |
A leveled Enclave set will include the highest level power armor set that is installed from this list:
Power Armor Set | Level |
---|---|
Enclave X-02 | 21 |
Hellfire X-03, Enclave Power Armor | 28 |
X-02 (Black Devil) | 35 |
Classic Advanced Power Armor | 42 |
- If Enclave X-02 is unavailable, X-01 is used as a fallback
A leveled Communist set will include the highest level power armor set that is installed from this list:
Power Armor Set | Level |
---|---|
Red Shift Power Armor | 1 |
Soviet Power Armor | 28 |
- If Red Shift Power Armor is unavailable, a partial Soviet Power Armor set is used as a fallback
This can be any set of power armor worn by Raiders. See the Raider section of the Power Armored Enemies page for details.
This can be any set of power armor worn by Gunner Commanders. See the Gunner section of the Power Armored Enemies page for details.
Visit Power Armor to the People on NexusMods to see screenshots, download the mod, comment, and more
THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES.
(CC BY-NC-SA 4.0)
- Power Armored Enemies
- Legendary Power Armor
- Vendor Integration
- Unique Power Armor
- Abandoned Power Armor
- Repair Requirements
- Supported Mods
- Map of Power Armor Locations
- Installation
- Configuration
- Compatibility with Other Mods
- Troubleshooting Guide
- Plugins Included with the Mod
- Making Room for Legendary Effects