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Power Armored Enemies
Each faction has different power armor sets that they can wear, distinguished from one another with paint jobs, themes, or unique sets. Not every enemy will wear power armor. Each type of enemy that Power Armor to the People supports has an independent spawn rate, which can be configured in MCM. By default, these spawn rates scale with level so that higher leveled areas / enemies are more likely to have power armor. This is a linear scale that usually starts at half the configured spawn rate in MCM. This scaling can be disabled in MCM.
The features outlined on this page will only apply to enemies that Power Armor to the People knows about, which does not include every enemy in the base game or in other mods. Additionally, lower level enemies cannot spawn with power armor at all. As such, setting a spawn rate to 100% does not mean every enemy will have power armor.
Most of the power armor sets can be toggled in MCM if you want to remove a power armor set from a particular faction.
Raiders use scavenged sets of mismatched power armor that they have modified for intimidation or as a crude attempt at increased protection.
Level | Power Armor Set |
---|---|
11 | Raider Power Armor, Excavator Power Armor, T-45, Tribal Power Armor, Cagebreaker Power Armor |
18 | T-51*, T-47R (rare) |
25 | T-60*, Horse Power Armor (very rare) |
32 | X-01 (rare), X-02 CC* (rare), X-03 (rare), Overboss Power Armor* |
39 | T-65 (rare) |
- Raiders always have a raider-style torso (Raider Power Armor, Overboss Power Armor, Excavator Power Armor with the raider enhancement, etc)
- T-51 is not included by default, but is configurable - it is recommended if you are using Consistent Power Armor Overhaul, which adds a rusty version
- T-60 can be turned off in the configuration, since Some Assembly Required makes T-60 exclusive to the Brotherhood of Steel
- X-02 Creation Club must be turned on in the configuration, as this is only applicable if you are using the X02 Raider Power Armor mod that replaces the normal X-02 set with a raider version
- If using either the Raider Overhaul or Raider Chop-Shop patch, these raiders will use the new paint jobs and upgrades as well
- Excavator power armor adds several sets with a raider attachment and mixed pieces of compatible power armor
- Overboss Power Armor from Nuka-World is not included by default, keeping it as a unique set, but this can be configured using MCM
Enemy | Spawn Rate | Level Scaling Range |
---|---|---|
Raiders | 5%-10% | 11-39 |
Raider Bosses | 15%-30% | 11-39 |
Legendary Raiders | 25%-50% | 21-39 |
Gunners have access to an array of military power armor sets (including some from Enclave defectors). They maintain and can partially upgrade their power armor for increased defense, and legendary Gunners and Gunner bosses will often have exclusive power armor sets or paint jobs.
Level | Power Armor Set | Enemy Type |
---|---|---|
18 | T-45, T-51, T-51c, Hellcat, T-47R | All Gunners |
25 | T-60, Enclave X-02, SE-01, Nighthawk/Combat Power Armor | All Gunners |
29 | Vault-Tec Power Armor | Gunners in/around Vaults 75 and 95 |
32 | X-01, X-02 (CC)*, Hellfire (CC), Hellfire X-03, Enclave Power Armor | Legendary Gunners and Gunner Commanders |
39 | T-65, Tesla T-60* | Legendary Gunners and Gunner Commanders |
46 | Classic Advanced Power Armor, X-02 (Black Devil) | Legendary Gunners and Gunner Commanders |
50 | X-01 Tesla, Enclave X-02 Tesla, X-02 Tesla (Black Devil) | Legendary Gunners and Gunner Commanders |
- If the setting to give X-02 Creation Club to raiders is used, it will not be available to Gunners - the X02 Raider Power Armor mod replaces the standard set with a Raider version
- Tesla T-60 requires the Automatron DLC, and is disabled by default
Enemy | Spawn Rate | Level Scaling Range |
---|---|---|
Gunners | 7.5%-15% | 18-39 |
Gunner Commanders | 25%-50% | 18-39 |
Legendary Gunners | 30%-60% | 18-39 |
The Brotherhood of Steel have made it their mission to reclaim and repair pre-war technology. They have also reclaimed technology created by the Enclave from the Capitol Wasteland. All power armor sets reclaimed by the Brotherhood of Steel are painted to allow for immediate recognition.
Level | Power Armor Set | Rank |
---|---|---|
-- | T-45 | Knight* |
-- | T-51 | Knight Captain* |
-- | T-60 | Paladin and higher* |
-- | Tesla T-60* | Paladin and higher* |
-- | Classic Advanced Power Armor | Elder |
-- | Enclave X-02* | Knight and higher* |
18* | T-47R | Knight and higher* |
25* | SE-01 | Knight and higher* |
29* | Midwest Power Armor Evolution | Knight and higher* |
32* | Midwest Power Armor Revolution | Knight and higher* |
32* | X-01*, Hellfire (CC), Hellfire X-03*, Enclave Power Armor | Paladin and higher* |
39* | T-65 | Paladin and higher* |
46* | Ultracite Power Armor, X-02 (Black Devil) | Paladin and higher* |
- By default, the Brotherhood of Steel can use all power armor sets regardless of level - this can be configured in MCM
- With the exception of the Elder, sets are only constrained to specific ranks if you use Brotherhood Power Armor Overhaul and the BPAO patch for Power Armored Enemies
- Elder Maxson will only use one of these power armor sets if a new game is started due to how his power armor works
- By default, T-60 (or the ranked equivalent from Brotherhood Power Armor Overhaul) is much more likely than any of the newly added sets, but this can be adjusted if you are using Mod Configuration Menu
- Tesla T-60 requires the Automatron DLC, and is disabled by default
- T-45, T-51, and X-01 are only available if using Consistent Power Armor Overhaul (recommended) or AWKCR
- Enclave X-02 is only available if using the X-02 All Factions Paintjob patch
- Hellfire X-03 is only available if using the X-03 All Factions Paintjob patch
With power armor in the hands of the raider factions on the surface, the Institute has developed their own power armor to ensure they can continue to accomplish their goals. Legendary synths and synth leaders who don this armor also carry synth relay grenades to overwhelm their enemies.
Level | Power Armor Set | Enemy Type |
---|---|---|
13 | Institute Power Armor | Synths |
25 | Synth Power Armor (Diver) | Synths |
32 | Synth Power Armor | Synths |
39 | Synth Power Armor (Ancile, Vigar, Svallin) | Synths |
46 | Synth Power Armor (Evalach) | Synths |
A few synth guards within The Institute also wear power armor.
Enemy | Spawn Rate | Level Scaling Range |
---|---|---|
Synths | 5%-10% | 13-39 |
Synth Leaders | 25%-50% | 13-39 |
Legendary Synths | 25%-50% | 18-40 |
As the Minutemen grow in size and power, they are able to reclaim a few power armor sets. They always paint them with their own colours, and many Minutemen who wear power armor won't wear a helmet to be less intimidating when interacting with their fellow countrymen.
Level | Power Armor Set |
---|---|
11 | T-45 |
18 | T-51*, T-47R (Rare) |
25 | T-60* |
32 | X-01* (Rare) |
39 | T-65 (Rare) |
- T-51, T-60, X-01 are only available if Gunners vs Minutemen or Minutemen Paint Job is in use, since they otherwise do not have a Minutemen paint job
- T-60 can be turned off in the configuration, since Some Assembly Required makes T-60 exclusive to the Brotherhood of Steel
Enemy | Spawn Rate | Level Scaling Range |
---|---|---|
Minutemen | 5%-10% | 11-39 |
Some scavengers have rusty power armor sets that typically have mismatched or missing pieces.
Level | Power Armor Set |
---|---|
11 | Excavator Power Armor, T-45 |
18 | T-51* |
25 | T-60* |
32 | X-01 (rare, individual pieces only), X-03 (rare, individual pieces only) |
39 | T-65 (rare, individual pieces only - only arms and legs) |
- T-51 is not included by default, but is configurable - it is recommended if you are using Consistent Power Armor Overhaul, which adds a rusty version
- T-60 can be turned off in the configuration, since Some Assembly Required makes T-60 exclusive to the Brotherhood of Steel
Scavengers have a 5% chance of spawning with power armor starting at level 11, which does not scale based on level.
Far Harbor doesn't have a supply of power armor available for the locals to commandeer, but there were diving suits in use in the area. Trappers near the coastal parts of Far Harbor can wear them.
Level | Power Armor Set |
---|---|
25 | Submersible Power Armor Redux |
Enemy | Spawn Rate | Level Scaling Range |
---|---|---|
Trappers | 0% | 25-39 |
Trapper Bosses | 10%-15% | 25-39 |
Legendary Trappers | 20%-30% | 25-39 |
The Rust Devils have improvised power armor that they have fashioned out of robot parts.
Level | Power Armor Set |
---|---|
15 | T-45 Tesla* |
22 | T-51 Tesla* |
29 | T-60 Tesla* |
32 | Spartan Battle Suit |
36 | X-01 Tesla* |
- Tesla T-60 from Automatron is not included by default, keeping it as a unique set, but this can be configured using MCM
- Tesla T-45, T-51, and X-01 are only available if a patch that adds tesla coils for them is used
- If a patch adds an alternative style of tesla coils for the Tesla T-60, it will be included by default
Enemy | Spawn Rate | Level Scaling Range |
---|---|---|
Rust Devils | 5-10% | 11-39 |
Legendary Rust Devils | 15%-30% | 11-39 |
A small number of Vault-Tec Power Armor suits were available within the Vault 81 armory and are worn by Vault 81 guards.
A small number of settlers have decided to take it upon themselves to help protect the settlements of the Commonwealth. They require some inspiration, but will begin to show up after the player has successfully defended enough settlements. The chance that they show up to help defend a settlement during an attack is configurable in MCM.
Level | Power Armor Set |
---|---|
1 | Settler Vigilante Power Armor |
- If Settler Vigilante Power Armor is not installed, the vigilantes will wear the same power armor sets as scavengers
In addition to the standard enemies who can wear power armor, there are some unique enemies wearing special sets. These enemies can only be encountered once, and they usually only show up once the player has reached a certain level.
Name | Power Armor Set | Location | Level They First Appear |
---|---|---|---|
Scavenger | CC-00 (Creation Club) | Hubris TV Studios | 1 |
Feral Specialist | Red Shift | Yangtze | 1 |
The Winter Soldier | Enclave X-02 with Cryo Coils | Vault 111 | 32* |
Feral Knight | Commonwealth Knight (Midwest) | Glowing Sea Near Red Rocket Cave | 33 |
Sojourner | Chosen One Classic APA | Libertalia | 50 |
- The Winter Soldier requires a quest to be triggered to appear - look for a note on the bodies of Gunner Shock Troopers
All of these unique enemy locations, as well as the unique power armored enemies added by Automatron and Creation Club content, can be viewed on the Power Armor Location Map.
Visit Power Armor to the People on NexusMods to see screenshots, download the mod, comment, and more
THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY ZENIMAX OR ITS AFFILIATES.
(CC BY-NC-SA 4.0)
- Power Armored Enemies
- Legendary Power Armor
- Vendor Integration
- Unique Power Armor
- Abandoned Power Armor
- Repair Requirements
- Supported Mods
- Map of Power Armor Locations
- Installation
- Configuration
- Compatibility with Other Mods
- Troubleshooting Guide
- Plugins Included with the Mod
- Making Room for Legendary Effects