Songs of Syx

Songs of Syx

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Army recruitment and desertion
Hi!

Recently while mustering army i was regularly (every day or a few days) having desertions events due to no clothes supplied. The problem is the proc is too fast and too harsh, you can get your first desertion in a few days, dropping like 10% of your army if you do not also provide enough rations in time. In early game this will lead to army disband because you now cannot march onto the objective anymore if you only have 50-100 people and it chops your only trained division in full.

I think the army should bring minimal supplies for a day or more with them by default (everyone can haul in the army and also has clothes on them, weapons and armor). Maybe they already do that but i kind of not checked and it does not feel like that. The delay to get all the supplies for muster is at most few hours so there's no reason to provide them by supply depot later.
And also have the option to march on without supplies that will be later supplied by supply depot (for rapid deployment, but the things they already wear, weapons and armor should be on them because you obviously won't march your battalion without their equipment in the time period the game supposed to simulate).
The army also should have an ability to forage passively because that's what everyone did until 17-19th centuries. 100 men can definitely forage meat, grain, fruits and vegies from vast territories of provinces without requiring regular rations. Rations are for emergencies.
This could prevent unnecessary desertion events that are mostly out of control and vastly simplify supply for smaller bands.

Overall my experience with army supply system is sort of overhiring the depots before marching orders and praying that critical division do not desert before the fight, or you wait for a year to stock on every supply before marching on. Which is painful.
Sidst redigeret af BeheadThoseWhoInsultKane; 29. jan. kl. 10:32
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I've googled a fast sanity check on myself on foraging and ancient logistics and it mostly checks out my with my expectations. But obviously there are a lot of parameters based on army size, conditioning and composition that should be distilled for simulation.
https://acoup.blog/2022/07/29/collections-logistics-how-did-they-do-it-part-ii-foraging/
Sidst redigeret af BeheadThoseWhoInsultKane; 29. jan. kl. 10:31
Vanir 30. jan. kl. 0:10 
I agree that something has to be done here. Soldiers taking some supplies with them could work but doing it that way will almost certainly cause a lot of bugs.

Perhaps they could just wait until the supplies have been delivered and then leave the city? That would slow down sending the army a bit, but it would prevent desertion.
VanditKing 1. feb. kl. 21:55 
Oprindeligt skrevet af Vanir:
I agree that something has to be done here. Soldiers taking some supplies with them could work but doing it that way will almost certainly cause a lot of bugs.

Perhaps they could just wait until the supplies have been delivered and then leave the city? That would slow down sending the army a bit, but it would prevent desertion.

I agree with this opinion. It also feels a bit awkward that city citizens are instantly placed on the world map, especially since it already takes two days for returning citizens to come back from the world map. Additionally, it makes sense for them to take some resources with them when they leave.

To work around this issue, I usually form a small army (consisting of conscripts) and wait for their supplies to reach 100% before deploying them. (Since it's a small army, they get fully supplied within one season.) After that, I "launch" the city's citizens into that army. This way, I don't have to wait for food, clothing, and alcohol to be supplied slowly—once weapons arrive, they can fight immediately.

Or how about this?
We could introduce a "Supply Unit" for field armies.

A 5-person supply unit could carry supplies for about 100 soldiers.
A 100-person supply unit could provide for a 2,000-soldier army.
This would ensure that supplies are sent from the city before a large army is deployed.
Players could adjust the number of supply units to control how much pre-stocked resources their army has.
If small armies carry a large amount of resources, it would be interesting because if they get caught in battle before they are fully deployed, they could suffer massive losses.
Vanir 3. feb. kl. 3:31 
Interesting, but deploying armies is already pretty complicated for new players. I am not sure adding complexity here is a good idea.
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