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Raportează o problemă de traducere
https://acoup.blog/2022/07/29/collections-logistics-how-did-they-do-it-part-ii-foraging/
Perhaps they could just wait until the supplies have been delivered and then leave the city? That would slow down sending the army a bit, but it would prevent desertion.
I agree with this opinion. It also feels a bit awkward that city citizens are instantly placed on the world map, especially since it already takes two days for returning citizens to come back from the world map. Additionally, it makes sense for them to take some resources with them when they leave.
To work around this issue, I usually form a small army (consisting of conscripts) and wait for their supplies to reach 100% before deploying them. (Since it's a small army, they get fully supplied within one season.) After that, I "launch" the city's citizens into that army. This way, I don't have to wait for food, clothing, and alcohol to be supplied slowly—once weapons arrive, they can fight immediately.
Or how about this?
We could introduce a "Supply Unit" for field armies.
A 5-person supply unit could carry supplies for about 100 soldiers.
A 100-person supply unit could provide for a 2,000-soldier army.
This would ensure that supplies are sent from the city before a large army is deployed.
Players could adjust the number of supply units to control how much pre-stocked resources their army has.
If small armies carry a large amount of resources, it would be interesting because if they get caught in battle before they are fully deployed, they could suffer massive losses.