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翻訳の問題を報告
Here are some key points about open-world games ¹:
Non-linear gameplay: Open-world games offer a virtual world where you can approach objectives freely, without the constraints of linear level design.
Freedom to explore: You can roam the world, interact with non-playable characters, and engage in various activities beyond the main storyline.
Autonomy: Open-world games provide the freedom to choose how to approach the game and its challenges, with the ability to explore and experiment at your own pace.
If you're looking for a game with a more open-world experience, you might want to research the game's specific features and reviews to ensure it aligns with your preferences.
i wasnt looking for a explantion of what the two things mean....
FFS if you have no answer to my question then remove your self.
THIS is what i was looking for. Thank you.
So, in other words, unlike AC where you tend to want to collect everything, thus making the open world feel less FUN, this game basically encourages exploration without the tedium. You can play the entire game without exploring if you want, but the exploration is there for you if you want some gameplay variety or are just interested in seeing whatever you can find.
Fully appreciated.
Yay the force tears. Some of them were downright infuriating. Like the zipline one. Also the Spawn of OGGDA or whatever the frog's name is, which feature two of them. I fought them in the first game and don't remember them being so annoying.