스타워즈 제다이: 서바이버™

스타워즈 제다이: 서바이버™

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Epathian 2024년 7월 3일 오후 4시 28분
Open World?
Is this a linear style game or a more open end like assassins creed, where you can roam the world?
첫 게시자: Jakob Fel:
Not AC style by any stretch of the imagination but definitely far more open than the first game. The first game was basically a marriage of Uncharted, Metroidvania game design and light Soulslike combat. This game still has those elements but throws in much larger maps, side stories, stores and the like. It does have collectibles like Ubisoft's open world games but it's not like their games in the sense that the collectibles are basically either character customization options (outfits, hair/beard styles, lightsaber or blaster parts) or currency that you can use to buy other customization options.

So, in other words, unlike AC where you tend to want to collect everything, thus making the open world feel less FUN, this game basically encourages exploration without the tedium. You can play the entire game without exploring if you want, but the exploration is there for you if you want some gameplay variety or are just interested in seeing whatever you can find.
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HelloHalo 2024년 7월 3일 오후 6시 50분 
You're wondering if the game offers a more linear, structured experience or an open-world adventure with freedom to roam.
Here are some key points about open-world games ¹:
Non-linear gameplay: Open-world games offer a virtual world where you can approach objectives freely, without the constraints of linear level design.
Freedom to explore: You can roam the world, interact with non-playable characters, and engage in various activities beyond the main storyline.
Autonomy: Open-world games provide the freedom to choose how to approach the game and its challenges, with the ability to explore and experiment at your own pace.
If you're looking for a game with a more open-world experience, you might want to research the game's specific features and reviews to ensure it aligns with your preferences.
ant_sh 2024년 7월 3일 오후 7시 49분 
Epathian님이 먼저 게시:
Is this a linear style game or a more open end like assassins creed, where you can roam the world?
Story is linear but you may freely travel and explore planets so you may advance the story enough to get necessary upgrades like dash and perch-hopping and then just do side quests or free roam
Epathian 2024년 7월 3일 오후 9시 07분 
HelloHalo님이 먼저 게시:
You're wondering if the game offers a more linear, structured experience or an open-world adventure with freedom to roam.
Here are some key points about open-world games ¹:
Non-linear gameplay: Open-world games offer a virtual world where you can approach objectives freely, without the constraints of linear level design.
Freedom to explore: You can roam the world, interact with non-playable characters, and engage in various activities beyond the main storyline.
Autonomy: Open-world games provide the freedom to choose how to approach the game and its challenges, with the ability to explore and experiment at your own pace.
If you're looking for a game with a more open-world experience, you might want to research the game's specific features and reviews to ensure it aligns with your preferences.

i wasnt looking for a explantion of what the two things mean....

FFS if you have no answer to my question then remove your self.
Epathian 2024년 7월 3일 오후 9시 08분 
ant_sh님이 먼저 게시:
Epathian님이 먼저 게시:
Is this a linear style game or a more open end like assassins creed, where you can roam the world?
Story is linear but you may freely travel and explore planets so you may advance the story enough to get necessary upgrades like dash and perch-hopping and then just do side quests or free roam

THIS is what i was looking for. Thank you.
opengame 2024년 7월 3일 오후 9시 53분 
Basically it's semi open-world
글타래 작성자가 이 게시물을 해당 주제의 답변으로 채택하였습니다.
Jakob Fel 2024년 7월 4일 오후 10시 17분 
Not AC style by any stretch of the imagination but definitely far more open than the first game. The first game was basically a marriage of Uncharted, Metroidvania game design and light Soulslike combat. This game still has those elements but throws in much larger maps, side stories, stores and the like. It does have collectibles like Ubisoft's open world games but it's not like their games in the sense that the collectibles are basically either character customization options (outfits, hair/beard styles, lightsaber or blaster parts) or currency that you can use to buy other customization options.

So, in other words, unlike AC where you tend to want to collect everything, thus making the open world feel less FUN, this game basically encourages exploration without the tedium. You can play the entire game without exploring if you want, but the exploration is there for you if you want some gameplay variety or are just interested in seeing whatever you can find.
Epathian 2024년 7월 5일 오전 7시 38분 
Thank you very much for the answers.

Fully appreciated.
Jakob Fel 2024년 7월 7일 오후 7시 17분 
Any time! Thanks for the award as well, it's appreciated! :VBCOOL:
opengame 2024년 7월 12일 오후 12시 35분 
Also adding to Jakob's comment, if you want your character to evolve you literally need to explore as well, as you can unlock new skills or perks or skill points by finding secret essences, and there are also force tears that give a you challenge and if you're able to complete it you get a skill point. it feels like no challenge in this game is without a reward whether in the short-run or long-run
opengame 님이 마지막으로 수정; 2024년 7월 12일 오후 12시 37분
FreshRevenge 2024년 7월 12일 오후 12시 45분 
opengame님이 먼저 게시:
Also adding to Jakob's comment, if you want your character to evolve you literally need to explore as well, as you can unlock new skills or perks or skill points by finding secret essences, and there are also force tears that give a you challenge and if you're able to complete it you get a skill point. it feels like no challenge in this game is without a reward whether in the short-run or long-run

Yay the force tears. Some of them were downright infuriating. Like the zipline one. Also the Spawn of OGGDA or whatever the frog's name is, which feature two of them. I fought them in the first game and don't remember them being so annoying.
subjenna 2024년 7월 13일 오후 3시 00분 
It's still very much a metroidvania, just a little bit more spacious
Orkhepaj 2024년 7월 13일 오후 3시 12분 
very linear
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