RimWorld

RimWorld

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Vanilla Textures Expanded
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
49.434 MB
7 Mar, 2020 @ 12:55pm
27 Oct, 2024 @ 3:06am
53 Change Notes ( view )

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Vanilla Textures Expanded

In 2 collections by Oskar Potocki
Vanilla Expanded
107 items
Vanilla Expanded - Empire playthrough
148 items
Description
[www.patreon.com]




1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother.
1.5.0 (11/10/2020): Added faction icons in HQ.
1.4.0 (04/09/2020): Added various new textures:
Snowmen, Flatscreen TV, Unfinished apparel, Unfinished Scultpure, Unfinished Armor, Unfinished Weapon, Unfinished instrument, Unfinished Health item, Boomrat, Boomalope, Capybara, Chokevine.
1.3.0 (11/07/2020): Added various new textures:
Fixed NeedleGun texture to appear ingame
Changed Steel to a more vanilla-like steel. Old steel is still in the files and you can manually change it by removing Old- prefix.
Fixed door and autodoor single pixel gap.
Fixed outline on: Pemmican, megascarab, megaspider.
New textures: Ambrosia, Billards table, Chicken, Deer (baby, female and male), Healroot, Hive, Joint, Poker table, Passive cooler, Power armor, Raccoon, Bamboo tree, Birch tree, Cecropia tree, Cocoa tree, Cypress tree, Drago tree, Maple tree, Oak tree, Palm tree, Poplar tree, Teak tree, Solar collector
1.2.0 (08/06/2020): Added several new retextures: AgaveFruit, Alocasia, Alpaca, Bear, Berries, Cow, Bull, Chinchilla, Corn, CornPlant, Haygrass, Hop, IbexRam, IbexDoe, Potatoes, PotatoPlant, PsychoidLeaves, Rat, RawFungus, Rice, SmokeleafLeaves, Thrumbo, TurkeyHen, TurkeyTom, Warg, Iguana.
1.1.0 (08/03/2020): Added an option in Mod Settings to allow you to change the menu buttons into just icons, icons and text, and just text. Fixed the animal variety patch for wolves.
1.0.0 (07/03/2020): Release. Includes 452 retextured objects.



Vanilla Textures Expanded is a full-scale overhaul of vanilla (unmodded) RimWorld textures, with its main aim being not only to fix less aesthetically pleasing textures, but also to bring vanilla aesthetic in-line with that of Vanilla Expanded mod series.

This texture pack includes over 450 textures remade in vector-based software (same method used for Vanilla Expanded mods), exported into 2x the size of vanilla textures. What used to be blurred before, now will be sharp and crisp, even if zoomed in fully using mods by the likes of Camera+.

When redrawing vanilla textures, our main focus was on keeping them consistent with what players are used to - don’t expect any drastic design changes - we have only changed the look of things that were really bad or ambiguous.

We plan to keep adding new textures in the future, so make sure to let us know what particular textures in vanilla game require changes!



Since this mod is a simple texture replacement, it will be compatible with everything. In case you’re running other texture replacement mods, make sure to place them AFTER this one in the mod load order in order to have them prioritised.

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Q: Is this mod CE compatible?
A: Yes, it’s a simple texture pack.

Q: Is there a performance impact?
A: No. The biggest processing power the game utilises is to calculate bills, pawn movement etc. Inserting images into the game doesn't account for any FPS drops.

Q: Is this mod compatible with 1.0 and 1.1?
A: Yes, this mod will work with both game version and expansion if you have it. It will also work without it.

Q: Can I change the menu buttons to what they used to be?
A: Absolutely, the mod options menu allows you to change the look of the menu bar.

Q: I don’t like a particular retexture that you did. How can I turn it off?
A: Because textures are loaded on game restart, we were unable to create a mod options menu button that would work. If you don’t like a particular texture, you have to navigate to your workshop folder where the game downloads all the mods, and then simply locate the texture and <delete> it. This will stop it from overwriting vanilla textures.

Q: Can I request a retexture?
A: Yes, comment down below!

Q: Is this mod save game compatible?
A: Yes, you can add it and remove it whenever you like.

Q: is there a way with the menu bar icons to have them show both the icons and the text?
The system automatically detects how many tabs you have. By default, if you have 14 or less, it will have both icons and text. If it's over 14, there is no space for both icon and the text, hence only icon will show up.



Graphics created by: Oskar Potocki[www.oskarpotocki.myportfolio.com], Helixien, Erin, ISOREX.

Menu bar code created by XeoNovaDan.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]





[discord.gg]





Popular Discussions View All (20)
1
28 Sep, 2024 @ 6:14am
"a simple texture pack" that overrides the menus
slimeform
5
11 Jul, 2021 @ 4:01am
Winter trees in summer, not fixed
Scientiarum
6
1 Apr, 2022 @ 11:38am
Remove certain Textures
SirScyther
1,032 Comments
Oskar Potocki  [author] 14 Mar @ 3:24am 
Go for it.
Jelheb 13 Mar @ 7:47pm 
Hey there Oskar - I'd like to make a patch for Colonial Shuttle's GraphicData to refer to VTE's Imperial Shuttle. However for it to look good with the patterns & skins I'd need to make a mask. Mind if I do?
StockSounds 14 Feb @ 7:09am 
Seems like the Pikeman color overlay for controlled mechs doesn't fit.
Abby 3 Feb @ 12:31pm 
I see that the Graphics Settings mod is recommended for use alongside this one, are the textures here already in DDS format or will I have to convert it using RimPy?
Junn Sorran 1 Feb @ 1:27pm 
@WormGang I just had the same black screen at startup problem and after a few hours of testing I managed to figure out it was because Highqualitytextures1.5 was loaded before this mod in the load order. Someone on the comments said it could be related to Graphics Settings+ too.

Putting Highqualitytextures1.5 at the end of the load order solved it for me at least, Graphics Settings+ was already there.
Oskar Potocki  [author] 28 Jan @ 1:32am 
Yes, but it also means I don't need to check comment section on 100+ mods, I don't need to reply 'please provide logs' about two hundred times a day, and I can automatically sort bug reports by mods. I'm sorry but I'll take my team's comfort over community' wishes here.
flango 27 Jan @ 10:35pm 
having a google form for submitting bugs is bad practice tbh. that means nobody can see if anyone else has the same problem or if there are solutions posted somewhere
Johnny 22 Jan @ 8:27am 
@JJJoeJabba good to use
JJJoeJabba 3 Jan @ 5:17pm 
I see that the graphics settings mod that this is "recommended with" has not been updated in a while. Is that still the ideal one to use (sorry, new to this game and modding it)?
悲嬴欢阙 23 Nov, 2024 @ 4:18pm 
could you please remove the gaps textures belong to the drill? it seems awful to me...