Project Zomboid

Project Zomboid

1,555 ratings
Rebalanced Prop Moving
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Mods: Balance
File Size
Posted
Updated
266.706 KB
29 Dec, 2021 @ 12:41pm
27 Mar, 2023 @ 5:34pm
14 Change Notes ( view )

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Rebalanced Prop Moving

Description
Do I really need a hammer to move a couch?
I wish I could move this desk, but I haven't taken any carpentry classes!

This mod removes the nails holding your furniture and appliances to the floor!

Details:
- Furniture and appliances require no skill/tool to move.
- Fixtures like cabinets and shelves still require skills/tools.
- Break chance for props requiring skills/tools has been reduced to 30% at skill level 0, 20% at 1, 10% at 2, and 0% for >=3.
- Break chance for props not requiring skills/tools is now 0%.
- Sinks in vanilla have no associated skill and receive a 25% break chance default. Changed to 0% since apparently no skill is required!
- All the above only applies to "pickup" and "place" actions. Disassembly should not be affected by this mod.

The mod works by "whitelisting" props if their name matches certain patterns. This implies that the patterns may catch too much or too little, so feel free to provide feedback if you think some props should or should not require a skill/tool.

Note:
- Not compatible with Safer Prop Moving
- Not compatible with Disassemble Container With Items

Disclaimer: There could be big bugs in this mod! The vanilla lua code has numerous edge cases, please comment if you discover issues.

Workshop ID: 2699828474
Mod ID: RebalancedPropMoving
210 Comments
Jarrod 4 Sep @ 10:43pm 
I love the concept of this mod but it's missing stuff like Dressers, Drawers, or Washer/Dryers. Anything that isn't physically nailed down should be able to just be lifted up, Dryers are literally just plugged in, I guess washers need plumbing technically? Either way, there is a few stuff ya missed.

Also, you say "not compatible" with Disassemble Container With Items, but I haven't seen any issues yet.
Mlemlom 🍈 26 Aug @ 3:18pm 
Great mod
Fopsky; Resident Nerd 23 Aug @ 1:42am 
absolutely godsent
Vito Torpedo 10 Aug @ 4:53pm 
doesn't work on existing saves (from my experience)
coolninjas2000 1 Jul @ 10:37am 
does this mod work on existing saves
Viper 15 Jun @ 1:12am 
This mod still works great, it is smart design with the whitelisting of text strings, so it stays compatible with new stuff and new mods. I haven't ever discovered something that didn't make sense ingame. This is what good modding looks like.
Ichinin 15 May @ 3:42am 
This mod is quite useful. Works fine in Build 41.78 + Multiplayer.
RobRendell 14 May @ 11:20pm 
Ok, I figured out what my problem was - it's a mod conflict between this mod and "Disassemble Container With Items". That mod doesn't override the ISMoveableSpriteProps.lua file wholesale, but it does patch a number of functions from the ISMoveableSpriteProps global object. Interesting that changing the load order didn't affect things...
RobRendell 14 May @ 7:55pm 
It's not working for me too. Very strange. If I run the game in debug mode, hit F11 and load ISMoveableSpriteProps.lua, it shows this mod's version (not the vanilla file or one from another mod), but it's still somehow using the vanilla file. If I do a force-reload on the lua file, it then works until I quit. I've tried moving the mod to the top and bottom of my mod load order and get the same strange behaviour either way.
Pasca 2 May @ 6:32am 
for me it is not working,i am at the rosewood diner and canțt move the white tables that i can and chairs,and i dont undresatand how,i can move any other table that is niot white