RimWorld

RimWorld

2,430 ratings
Biome Transitions
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Mod, 1.3, 1.4, 1.5
File Size
Posted
Updated
821.711 KB
29 May, 2022 @ 10:23am
17 Mar, 2024 @ 11:35am
6 Change Notes ( view )

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Biome Transitions

In 2 collections by m00nl1ght
m00nl1ght's Mods
4 items
m00nl1ght's Essentials: Medieval World [1.5]
36 items
Description
This is an add-on for Geological Landforms that generates maps with multiple biomes.

Plants will grow based on the biome at their position on the map, and animals will be able to wander in from the adjacent biomes.

For example, if you settle on a Temperate Forest world tile that has some Desert adjacent to it, then one side of your map will have some Desert terrain, plants and animals.

Or, if you find a lonely Rainforest tile surrounded by Arid Shrubland, then you will get a nice little rainforest area in the middle of your map.

Direct downloads for non-Steam users are available here: GitHub Releases[github.com]


FAQ

> Can I get more than two biomes on the same map?
Yes, if you settle on a world tile with multiple different biomes adjacent to it. Theoretically you can get up to 7 biomes on one map, but that will be extremely rare to find.

> How do temperature and weather work on maps with multiple biomes?
Temperature and weather are determined by the properties of the world tile (the values in the "Terrain" tab of the planet map). At the border of two biomes, that will usually be around the average temperature you would expect for a transition zone between those biomes.

> Can I safely add or remove this mod from existing saves?
It can safely be added at any time, existing colony maps will not be affected, only newly generated ones. Removing is also fine, but any active maps with multiple biomes will revert to only having their main biome for plant and animal spawning.


Compatibility

  • Compatible with biomes added by other mods.

  • Yayo's Nature: Can be used together, however when that mod changes the biome after some time, that new biome will apply to the entire map, overriding the transitions created by this mod.


Links

[discord.gg]
[github.com]

Popular Discussions View All (2)
13
26 May, 2023 @ 6:51am
PINNED: Bug Reports
m00nl1ght
7
30 Apr, 2023 @ 4:03am
Suggestions to avoid redundant transitions
Temenat
361 Comments
Expensive-Paper-77 21 Jan @ 11:00am 
Ooh, if you do end up making it, that would be so cooool!

Thank you anyway, it's one of the best mods I've had xoxoxo
m00nl1ght  [author] 21 Jan @ 10:17am 
@nobodyherself

Hi, thanks for the suggestion, unfortunately it's difficult, but I'll try to implement it in a future update, when I have some time for it.
Expensive-Paper-77 21 Jan @ 8:06am 
Hello! First, it's an amazing mod, I love it soooo much!

Second, about my wishful thinking part. Is it possible to make this compatible with Biomes! Caverns? Meaning, have those also have transitions? I see that they are pre-configured and show up as landforms, so maybe not. Asked that on their page, and they said they don't know.

Anyway, thanks <3 <3 <3
Uncle Bill 9 Jan @ 12:32pm 
I wasn't even gonna look at this mod because I have tons of modded biomes so I figured it wouldn't work, but decided to read the mod page just in case and holy moly. Good job.
Uncle Bill 9 Jan @ 12:30pm 
That it's compatible with any modded biome is, alone, worthy of a download. Holy shit.
m00nl1ght  [author] 10 Dec, 2024 @ 2:59pm 
@VitaKaninen

This is not currently possible, local biomes are only based on the world map tiles. However at some point I want to create a separate new mod that is essentially a map editor with Paint-like tools (brushes, bucket fill, etc.) that can be used to paint biomes (or their individual components, like terrain) onto the map, in whatever shape is desired.
VitaKaninen 9 Dec, 2024 @ 11:17pm 
I would love to have a way to just specify what biome types show up on my map instead of having to place specific biome tiles around my home tile in order to get the map I want.

It seems such a waste to have so many tree and plant types in the game and never get to see any of them, and I just want more flora variety so that my maps are prettier.
Beschi 13 Oct, 2024 @ 10:27am 
Hello, I had the same issue and only figured it out by trying the preview on other tiles around until I realized the transition must be the problem. Thanks for looking into that! (I use map reroll and map preview)
m00nl1ght  [author] 1 Oct, 2024 @ 8:36am 
@dma

Thanks for reporting, that is indeed a new conflict with Configurable Maps. I will look into adding a compatibility patch for the next update. For now, disabling either Configurable Maps or Biome Transitions should prevent the issue.
dma 30 Sep, 2024 @ 8:22pm 
Seems like there's a potential conflict with the [KV] Configurable Maps (Continued) mod, removing it even during an existing save seems to resolve the issue.