Old World

Old World

62 ratings
Dynamic Units
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2.483 MB
7 Sep, 2022 @ 10:39am
21 Mar @ 5:20pm
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Dynamic Units

In 1 collection by Harry
Dynamic World Mod Collection
10 items
Description
Military-centric mod that creates unit specialization, diversification, and add dozens of new units and effects for a better, richer military experience.
Companion Mod: Dynamic World, Dynamic Battlefield, Middle Kingdom Map, Morale mod and Battlegear. Tested with Base game and with any combionation of DLCs. Now in English and German, (Thanks Groo) with unique art for all new units (Thanks And)!

Key features:

Specialized Troops: 13 new units, 21 new promotions, and significant specialization rebalance for elite troops, e.g. Warrior Monks
Tech Diffusion: Technology is expensive for the first nation to research it, but its cost will graduately decrease as more nations learn its secrets
Tribal Alliance Enhancement: Tribes will continue to raid your enemy after joining an alliance, and will continue to remain at peace with rougue factions (e.g. Raiders and barbarians)
AI enhancements: AI will play differently each game, with a greater focus on diversified elite units

Additional features:
New events, new technologies, new laws.
Customized formations and visuals
Dynamic XP--XP gained in battle varies depends on outcome
Battlefield Promotion: A unit performing well in battle may earn a bonus promotion based on the fight it was just in
New unit mechanic - stationary towers (30HP, 5-7 str, cannot move, ranged harassment archers great at picking off weaklings and Zealots).
New unit mechanic - Mountaineers can enter Mountain tiles, and allow other units to cross mountains.
max level 9. Elite units are much more powerful than new recruits
New unit-generating improvements
War tax and military specializations counteract peace-only strategies
Architypes and families provide different wartime benefits
Promotions, generals and leaders have strong impact on units, making top tier elites fearsome and valuable
Defense, terrain, ranged support each play a critical role in a rich combat experience
Greatly expanded the use of splashing and other AoE, and other special effects of appropriate military classes
Tribal units are now fierce and able to hold their own against assaults from Nations

A word on design philosophy due to popular demand:
Quality over quantity: Mod does not try to add loads of content similar to one another, but to differentiate units from one another. No one-unit-to-rule-them-all here.
Quality over quantity Pt 2: Q/Q philosophy extends to the battlefield too--elite units are deadly compared to new recruits, and promotion, leveling up, and tactical advantage can allow a lone unit to stand up to a horde
Transparency: Units and their effects are transparently stated in their in-game texts, so to allow players to plan without guessing, think without relying on tribal knowledge
Defense and attrition: you will likely find it much easier to defend than to attack, nor will a few barbarian horsemen be able to overtake your city. Likewise, don't be surprised when you are unable to overtake an AI capital even when you have decisive advantage over open terrain.

Thanks for playing my mod, you can find me on the Old World Discord as Harry!#5866.
62 Comments
Harry  [author] 22 hours ago 
no, but tech diffusion rate is tuned down 25% as of last update.
Sooner535{UFIP} 23 hours ago 
Is there a way to disable tech diffusion
Conir 5 Mar @ 10:39pm 
thank you for making this! will give it a shot as soon as i exhausted the base game :)
Harry  [author] 23 Feb @ 8:20am 
Thanks! Yes, I'm aware that ambition is much more difficult; in the base game it's a tier 5 goal; in the mod it is tier 7. In the next update it will be upped again to tier 8, for comparison this will the same tier as "3 Cathedrals". This should be a good spot for it, but will certainly be hard to achieve without being led for many years by a high Discipline generals. (On the flip side, should you achieve it, given how impactful promotions are in the mod compared to vanilla, you will certainly find all your other military goals to be much easier :RedHare: )
ThatDamnSalarian 23 Feb @ 7:52am 
This is a great mod, thank you for making it! Just one thing: the ambition for two units (ranged + melee) have the maximum promotions is much harder now because of the new promotion cap. Could it be changed?
Harry  [author] 12 Feb @ 9:29am 
Are you on the main branch and did you update the game through the in game menu? If both are true and you still have issues, send me your logs and save file please
Tash 10 Feb @ 4:15pm 
Hey Harry,love your mod. i'm having an issue when i start a new game with dynamic units that my mouse sselction doesn't go through so it makes the game un playable. But when i turn off this AMAZING mod i can play but i miss it so much that the game becomes un playable...lol please help :-)
Harry  [author] 30 Jan @ 4:30am 
strange, if your mod is up to date (you have to update all mods in game, subscribing to Steam isn't enough), this shouldn't happen. send me the logs via Discord and I can troubleshoot for you
banqixiangye2001125 29 Jan @ 8:34pm 
yes
Harry  [author] 29 Jan @ 6:37pm 
are you on the main branch?