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If you want it to be more specific about what is available then the EBSG framework also contains the randomizer hediff comp that SHG uses, so with a little bit of xml work you can make new randomizers. The randomizers can't access anything beyond their list, so it won't work if you want a truly random mutation similar to AG's. I'm not planning on adding anything like that to any of the BSG mods because I feel that it doesn't particularly fit in well with the general goal of these mods.
Mutation Genes
Mutation Gene Type 1: Single-mutation. Disappears on causing a mutation, and so only causes a single, permanent mutation.
Mutation Gene Type 2: Daily mutation. Similar to catastrophic mutation in Alpha Genes, but only adds/replaces a single gene each day.
And then there'd be a separate mutation gene of both types one and two for different stat offsets, each skill offset, cosmetics, "actual random" (both archite and non-archite versions), etc.
Combined with Xenotype Exporter, it'd give players a lot to play with regarding controlled randomness. Almost like Genetic Drift if it let you specify only a single xenotype to be subject to mutations.