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If you want it to be more specific about what is available then the EBSG framework also contains the randomizer hediff comp that SHG uses, so with a little bit of xml work you can make new randomizers. The randomizers can't access anything beyond their list, so it won't work if you want a truly random mutation similar to AG's. I'm not planning on adding anything like that to any of the BSG mods because I feel that it doesn't particularly fit in well with the general goal of these mods.
Mutation Genes
Mutation Gene Type 1: Single-mutation. Disappears on causing a mutation, and so only causes a single, permanent mutation.
Mutation Gene Type 2: Daily mutation. Similar to catastrophic mutation in Alpha Genes, but only adds/replaces a single gene each day.
And then there'd be a separate mutation gene of both types one and two for different stat offsets, each skill offset, cosmetics, "actual random" (both archite and non-archite versions), etc.
Combined with Xenotype Exporter, it'd give players a lot to play with regarding controlled randomness. Almost like Genetic Drift if it let you specify only a single xenotype to be subject to mutations.
Also, apparently past me just outright forgot to add a complexity for some of the genes, so they were defaulting to 1 for all of them (like cell stability and happiness genes). Past me has been reprimanded, and those genes have complexity now.
2. EBSG(link in description) has genes related to influencing mental break threshold, and this mod adds mildly aggressive, which slightly increases the chances of violent breaks. I'm not planning on making other violent break genes because that gives a full spectrum.
3. I'm not planning on making genes that limit other mental breaks since there aren't really other mental breaks that have the same potential to have long-lasting impact like aggressive genes.
Would it be possible to add a gene that adds a passion to a skill and either no skill bonus or very small (+2/+4) skill bonus?
I'd like to have certain xenotypes to be inherently passionate about something, but not necessarily immediately good at it.
(haven.t played for like a year)
thx anyway for your great work
the vanilla once suppress depresive
i ask is ther a reason they aren.t supressed anymore ?
2: This is a vanilla thing. I believe Ludeon wanted them to not suppress traits to allow for more variation between generations.
mhhh if so why doesn.t positive genetic joy not supress negative mood traits ?
(and vise versa?)
so as long as you use it you cannot actualy use genes like "high libido" from the high and low mates