Cube Escape Collection

Cube Escape Collection

42 ratings
Cube Escape Collection - 100% Guide
By Eren Hinger
A guide to completing every level and unlocking every achievement in Cube Escape Collection.
2
   
Award
Favorite
Favorited
Unfavorite
OVERVIEW
!!! SPOILER WARNING !!! (obviously ._.)
Greetings! This is a guide to completing all nine games and unlocking all 72 (WHAT) achievements.

I am writing guides for every game in the Rusty Lake franchise by following the recommended playing order. If you came from my Rusty Lake Hotel, Rusty Lake: Roots or Rusty Lake Paradise guide, links will be provided to the previous and next games when necessary. If you're just here for Cube Escape Collection, feel free to ignore these.

One final note: Certain achievements/secrets require you to jump between games. If I skip an achievement, that means you need to play another game to find a clue for it, and it will be revealed in due time.

A video walkthrough is planned in the future. Stay tuned!

Alright, enough talking. Take my hand and a deep breath as we dive into the murky depths of Rusty Lake.
CUBE ESCAPE: SEASONS

Spring 1964
Items: Check the drawers to find a spoon and some matches. Turn to the right and draw back the curtains, then try to open the window to find a photo piece. Refocus on the window until you see a woman outside, then click her.
Achievement Get: The woman

Flick the light switch and look up to find another photo piece. Click the bird several times.
Achievement Get: Harvey

Look to the right towards the kitchen and open the cabinets to find an empty pot, some bird food and some wood. Face the fireplace on your right and grab the photo piece behind the radio.
TIP: You can check the message board in Seasons for hints on how to complete the current level.
Puzzles: Feed Harvey the bird food to receive an uncooked egg. Fill the empty pot with water, put the pot with water on the stove, place the uncooked egg inside the pot, turn the gas on and light the burner with the matches. Place the cooked egg in the egg cup and beat it with the spoon to get a black cube. Place the wood in the fireplace and light it, place the cube in the hole in the mantel, and place the photo pieces in the frame.
Achievement Get: In bloom
TIP: Click the settings icon in the top right and the X in the same place to remove gaps in your inventory, if you'd like to keep it tidy.
Summer 1971
Items: Grab the cassette next to the mantel and the plug on top of the cassette player. Check the drawers for a screwdriver and some matches, grab the photo piece behind it and the telescope on top of it, then click the flowerpot multiple times to get another photo piece. Grab the photo piece on top of the clock, then turn on the light and look up to find a key.
Puzzles: Put the cassette in the cassette player and interact a few times to get some cassette tape. Place the plug at the end of the frayed cord, use the screwdriver to fix it, plug it in, then turn off the lights and turn on the desk lamp to reveal a hidden photo piece. Look at the moon with your telescope to see a gruesome scene, as well as a code. Use the key on the locked cabinet and input the code (1487) into the safe to get a shrimp. Pry the oven door open with the screwdriver, place the shrimp inside, turn on the gas and light the oven, then close and reopen the door. Enter the portal to find a black cube. Put the cassette tape in the fireplace and light it. Place the cube in its slot and the photo pieces in the frame.
Achievement Get: The lake
Fall 1971
Items: Grab the photo piece behind the message board. Check the drawers for a knife. Grab the photo piece behind the kitchen counter.
Puzzles: Stab Harvey with the knife and grab the photo piece inside of him. Turn on the TV and select the channels in the correct order based on what appears on screen (3612453254), then grab the black cube. Look up and interact with the eye, then look back down and grab the photo piece on the floor. Place the cube in its slot and the photo pieces in the frame.
Achievement Get: Pink blossoms
Winter 1981
Items: Grab a blueprint piece behind container two. Check the drawers for a hatchet and some matches. Grab the three blueprint pieces behind container one, behind the oven and behind the lake photo.
Puzzles: Use the hatchet on the boarded-up window to get some wood. Input the time on the digital clock on the analog clock (13:10) to unlock the door and grab the blue cube inside. Place the cube in its slot and the blueprint pieces in the frame.
Achievement Get: Blueprint
CHANGE THE PAST
In Winter 1984, there are times associated with the three photos on the wall. Input these times into the clocks of the memory where you repaired each photo to unlock the door and solve the puzzles that follow.
Spring 1964: Input the time (9:05) and grab a coat hanger, a key and a trowel. Use the hanger as an antenna for the radio and change the station to hear Harvey's song and another key. Grab the pot with water from the stove and put out the fire to get the wood back. Unlock Harvey's cage with the new key, refocus on the cage to make Harvey leave, then prop open the window with the wood and take it back to free him. Use the key on the locked cabinet and input the same code from Summer 1971 (1487) to get a seed. Use the trowel to dig up the flower in the flowerpot and replace it with the seed. Light the candle on the mantel before exiting the memory.
Summer 1971: Input the time (3:55) and grab the wrench. Use the wrench on the pipe behind the oven. Light the candle before you leave.
Fall 1971: Input the time (11:25) and grab the matches. Light the candle and leave.
Winter 1981: Take the prozac from the candle wax, the cactus fruit from the cactus and the mushroom from the mold. Use the hatchet on the window to break it, then play Harvey's song on the radio to bring Harvey inside and take the flower from him. Grab the glass from the kitchen cabinets. Fill the glass to get water, then put the water along with one of the four objects you obtained in the blender, the only exception being the fruit which is blended on its own. Fill the glass with flower juice, fruit juice, mushroom juice or prozac juice and place it in the corresponding container based on the note on the message board (flower juice in container one, fruit in two, mushroom in three, prozac in four), flipping the switches as you do. Pull the switch by the phone to make it ring in the past. Use the phone in either Summer 1971 or Fall 1971.
Achievement Get: Find me in the past
In Spring 1964, use the phone to save the woman. Click on the four objects to the left and right of the clock, then the clock itself. Zoom in on the grey dot, then the tree, then the window.
CUBE ESCAPE: SEASONS COMPLETE!
NEXT GAME: CUBE ESCAPE: THE LAKE
CUBE ESCAPE: THE LAKE
PREVIOUS GAME: CUBE ESCAPE: SEASONS

The Cabin
To get a certain achievement, you need to be holding 13 items at once in your inventory. Be cautious when using items.
Items: Facing the table, grab the fishing rod and the line underneath the table, then grab the knife in the table drawer. Turn right and grab the paper behind the top left corner of the window. Refocus on the window until a shadowy figure appears, then click it.
Achievement Get: A corrupted soul

Turn right to grab the crowbar inside the cabinets and the hook behind them. Look up and grab the insect on the ceiling.
Puzzles: Use the crowbar on the notch above the cabinets facing the table to get a key, as well as the notch in the bottom right facing the cabinets to get an eye.
Achievement Get: Eye
Unlock the glass cabinet with the key to get some mold. Face the door and set up the rod, line, hook and insect on the porch. Cast out and reel in a shrimp. Place the shrimp on the cutting board and cut it open to get a key and a shrimp head. Unlock the top cabinet and grab the worm and the magnet inside. Tie the magnet to the fishing hook, then cast and reel in three times to get a key and two chests, then take the magnet back. Use the mold as bait to get a shell.
Achievement Get: Shell
Use the worm as bait to get a fish. Use the shrimp head as bait and reel in a body. Use the knife on the body to get an apple.
Achievement Get: Apple
Unlock the bottom cabinet and grab the coin inside.
Achievement Get: Coin

Examine the first chest. The pattern on top, as well as the code itself, are mirrored digits. Solve the equation and enter the code (6*237=1422) to get a gem.
Achievement Get: Blue gem
Examine the second chest. Use the safe code from Seasons (1487) to get another gem. You should now have 13 items.
Achievement Get: Hoarder
Look at the second chest again and you'll notice a code for Cube Escape: Seasons. Go to Fall 1971 in Seasons (you may have to redo some of it) and use the code (25641) on the TV.
Achievement Get: Young Laura
Put the fish on the cutting board, then cut it open and click several times to grow a tree. Place the five items displayed on the paper in the corresponding slots on the tree (from the top clockwise the order is blue gem, shell, eye, coin, apple) to create a pentagram. Look at the door and interact with the corrupted soul to end the game. Replay the chapter exactly the same, but use the green gem instead of the blue gem. Interact with the corrupted soul to destroy it, then click the black cube.
Achievement Get: The pentagon
CUBE ESCAPE: THE LAKE COMPLETE!
NEXT GAME: CUBE ESCAPE: ARLES
CUBE ESCAPE: ARLES
PREVIOUS GAME: CUBE ESCAPE: THE LAKE

Arles, October 1888
Items: Facing the bed, grab the painting piece behind the left painting. Grab the absinthe bottle under the right pillow on the bed. Take the hat, shake the middle coat to find a small key, and pick it up off of the floor. Turn right and grab the absinthe spoon on the table, along with the painting piece behind it. Grab the sugar cube by the vase and the painting piece behind it. Turn right towards the chair and grab the painting piece behind it, as well as another painting piece pinned to the wall by the towel. Turn towards the window and grab the painting piece behind the mirror. Take the jug and the brush on the table, then grab the paint brush in the drawer. Open the window and click on the man in the boat.
Achievement Get: Row, row, row the boat...

Puzzles: Complete the right painting and interact to get a sun flower. Place the sun flower in the vase. Shrink all of the sunflowers (top left, middle right, bottom left,) and grab another small key. Use the two small keys on the cabinets and grab the wine bottle and the knife. Place the absinthe spoon and the sugar cube on top of the glass on the table, then fill the glass with absinthe.
Achievement Get: My favorite drink!
Click on the dissolved sugar to get a painting piece. Complete the left painting and interact to get a golden key. Use the key to unlock the door and offer Paul some absinthe.
Achievement Get: Cheers!
Give Paul the hat and pick up the palette he drops. Go over to the mirror and cut your ear off with the knife, then take the ear.
Achievement Get: Ear
Look at the stripes on each of the drinks and containers in the sketches below the right painting and above the coats. Place the ear in the bowl where the jug was, then pour the drinks into the correct containers (left to right is wine, absinthe, water, wine, absinthe). Enter the ear, grabbing the gun on the ground along the way. Reach the end and enter the blue door.
Achievement Get: Déjà vu
Reenter the ear and examine the grey door. Using the clues on the door and the scale, weigh the objects to find their value. Enter the code (1458) and go through the door. Look in the mirror, shoot yourself with the gun, and take the white cube.
Achievement Get: White Cube
Look at the left sketch. You need to find seven symbols throughout the room. "hn" can be found under the left pillow, "l" can be found by peeling back the bottom right corner of the right sketch, looking at the ceiling facing the bed or the cabinets reveals "ql," "ra" can be found on the left cabinet door, "g" can be found after using the brush on the dusty spot on the table, "wm" is on the towel and "?" can be found on the wall inside the ear. Place the palette on the left sketch and match the symbols to their colors. Use the paintbrush to paint the sketch ("ra" is light green, "l" is dark green, "wm" is white, "ql" is light blue, "g" is dark blue, "hn" is yellow and "?" is black). If you go outside the lines too much, you'll have to restart, so use the cloth in the top right to reset the painting if you mess up. Once the painting is complete, grab the black cube.
Achievement Get: Black Cube
Place the black and white cubes inside the door with two slots and enter the painting.
CUBE ESCAPE: ARLES COMPLETE!
NEXT GAME: CUBE ESCAPE: HARVEY'S BOX
CUBE ESCAPE: HARVEY'S BOX
PREVIOUS GAME: CUBE ESCAPE: ARLES

1969
Items: Grab the spoon by the wine glass and a piece of duct tape behind it. Turn right and grab the duct tape behind the dominoes. Turn right towards the comb, then take a piece of duct tape and a match from the matchboxes. Grab the duct tape behind the fruit, then take the safety pin next to it.
Puzzles: Complete both pictures with the duct tape. Play the sequence of notes on the comb (B B D D B B# G A B D B A G# A) to get a silver key. Unlock the cigar box and grab the cigar, the knife and a piece of paper. Pry the firefly jar open with the knife. Use the paper as a hint to solve the puzzle. Take the three fireflies. Solve the domino puzzle by lining up matching numbers on different dominoes. Puzzle Solutions:Achievement Get: Dominoes expert
Pull on the new tear to get a piece of paper. Using the tape on the wall, open the fruit by extending its roots(?) (from left to right, 0221) and descend the staircase.
Achievement Get: Back in the box
Cut open the moving part of the box wall with the knife to find a pigeon.
Achievement Get: Peekaboo!
Use the piece of paper you got from the dominoes to reposition the crow and the fish (crow's left hand up, right hand on beak, fish's right leg crossed). Light the match against the matchboxes, put the cigar in the fish's mouth and use the lighted match.
Achievement Get: Smoked fish
Click the wine glass to make wine appear inside. Changing the wine to different levels and hitting the rim of the glass with the spoon changes the tone it plays. Play the pigeon's melody on the glass (zero being the lowest level and three being the highest, 32103), and turn to the right to see a rope. Click and hold on the rope until it's all the way down, then let go. Do this three times.
Achievement Get: A feather
Put the safety pin in the wall through the two dots next to the firefly jar, then pull the rope down to tie it to the pin. Look up and wait a few seconds.
Achievement Get: You died!
Look up again and quickly use the three fireflies on the corrupted soul, then click on the black cube.
Achievement Get: Escape the box
CUBE ESCAPE: HARVEY'S BOX COMPLETE!
NEXT GAME: CUBE ESCAPE: CASE 23
CUBE ESCAPE: CASE 23
PREVIOUS GAME: CUBE ESCAPE: HARVEY'S BOX

The Murder Scene
Items: Unzip the back of Laura's dress and grab the paper. Turn around and grab the paper underneath the couch cushions. Take the word "psittacus" on paper from the parrot sketch. Take the cigar from the ashtray on the table, taking note of the word on the typewriter on the newspaper. Turn right towards the bookshelf and take the word "arles" on the label from the painting. Click the window in the painting.
Achievement Get: View of Arles

You'll also notice a code in the window. Go into the ear in Arles (you may have to redo some of it). You'll have to restart if the grey door is already open. Enter the code (1853) into the grey door, walk through and click on the hotel in the window.
Achievement Get: Rusty Lake Hotel
Grab the word "cactus" on the label behind the cactus.
Puzzles: Move Laura's hair aside, open her mouth and chase the beetle that crawls out. Try to catch the beetle facing the couch, the ceiling, the window, Laura, and the bookshelf. Lift the iron, click the beetle to make it walk underneath and kill it, then grab the key from its remains. Open the nesting dolls, match the given item to a doll, then close and reopen the doll to get the next item (rose to doll one, fish skeleton to four, blood to three, egg to two). Grab the key and unlock the left and right cabinets, grabbing the paper and the jar of flies. Put a fly in the fishbowl. You can use the two plants, the shrimp, the fish's tail and its fin to move the fly. Feed the fish three flies.
Achievement Get: Force-feeding
Push the fly into the shell, then feed the firefly to the fish to get a key. Look at the books on the bookshelf. You need to pick them up in order. You can pick up any book that has a matching symbol on it, no matter how much of the book it covers. Solve the book puzzle (from left to right, 9 6 13 14 5 8 2 10 1 16 3 12 11 4 7 15) and move the shelf to reveal a false wall. Use the key to unlock the drawer and grab the folder inside. Rip the cover of the folder to get the name "lacus fleo" on paper. Use the four words on the puzzle in the newspaper. Tear the newspaper to get the word "fate" on paper. Place the three pieces of paper on the message board. Use the cigar to burn the corresponding spots on the painting to get a code. Input the code into the false wall behind the bookshelf to reveal a number. Puzzle Solution: Place the word "fate" next to the phone, then pick up the phone and dial the number (024355). Finish the call and turn around. Click on Laura, then look up and wait a few seconds to see a code. Use the code (1421) on the safe, then grab and open the evidence packet.
Achievement Get: Rusty Lake Archive
The Investigation
Items: Turn right and grab the bag of coffee grounds in the cabinets. Grab the piece of paper behind the TV. Turn right towards the projector and grab a razor, a coffee filter and a map. Take the piece of paper behind the projector table. Turn right towards the typewriter and grab the marker, some numbers on paper and a screwdriver. Grab the empty coffee pot from the coffee machine.
Puzzles: Shave your face with the razor in the mirror and wash the hair down the drain to receive a young crow, filling the coffee pot with water while you're there. Unscrew the vent cover with the screwdriver, feed the cat the crow, then refocus to get an egg. Place the map on the projector and turn it on, then turn around and pull the screen down. Draw the diagram on the tack board with the photos of locations with the marker, then circle a, b and c. You can click the X in the top right to reset if you mess up. Swap the map for the paper with numbers and look at the screen to reveal a code. Use the code (746) on the machine. Give Laura the egg and she'll give you a white cube. Put the water, filter and grounds into the coffee machine, replace the coffee pot and turn it on to make some coffee. Pour the coffee in the mug on the desk and drink it to reveal a code. Use the code (247) on the TV, then click the right window pane to get a black cube. Place the two pieces of paper on the message board. Type the underlined words on the typewriter (man, walked, lake, mill, stopped, numbers) (you'll have to click the ink at some points) to get a code. Type the word you found in The Murder Scene(crow) on the typewriter to get a time.
Achievement Get: Dark wings
Use the code (392) on the TV. Place the white and black cubes in the TV.
Achievement Get: Ventilated
Turn the ceiling fan on.
The Chapel
Items: Turn left towards the statue and take the bird's eye, taking note of the code to the left.
Puzzles: Rotate the three statue parts to match the carvings on the statue base. Each statue will give you an item that you have to put in the headpiece of the next one. Grab the shell once this is completed. In the bottom left boxes, open the cabinet and set the switches to match with the green line in the top boxes (top to bottom, 213), then solve the puzzle to get a key. Unlock the box and put the bird's eye in the skull to receive another key. Move to the top boxes and solve the puzzles (the green line box has already been solved) to get two pieces and some ink. Unlock the box and pour ink into the jar to get a heart. Use the heart on the last bottom left box to get some scissors. In the bottom right boxes, solve the puzzle to get a piece. Put the shell in its slot to receive some oil and use the code (148) for another piece. Place the four pieces in the correct spots to get a candle. Solve the two painting puzzles to receive a black cube from the middle painting. Puzzle Solutions:
Place the black cube in the slot in the wall and click where the cross indicates. Light both fire bowls with the candle and use the oil on them in the order displayed above the door. Interact a few times and the man in the boat will row over to you.

Achievement Get: Mr. Crow
Cut the stitches over his mouth with the scissors and interact a few times.
The Cabin
WARNING: THIS CHAPTER IS TIMED, SO ACT FAST!!!
The Cabin: Grab the two cogs in the cabinet and the one behind them, then open the two false walls to the left of the window. Turn right and grab the cog behind the window, then open the false wall to the right of the window and solve the puzzle. Turn to the right and grab the crowbar and the cog inside the cabinets, the cog behind them and the matches in the box. Open the false wall above the cabinets and use the cogs to solve the puzzle. Puzzle Solutions:
Take the boards off of the false wall, light the fuel tank above the lever with the matches, then pull the lever and enter the elevator. Push the red and white buttons.

Achievement Get: I made it
CUBE ESCAPE: CASE 23 COMPLETE!
NEXT GAME: CUBE ESCAPE: THE MILL
CUBE ESCAPE: THE MILL
PREVIOUS GAME: CUBE ESCAPE: CASE 23

The Living Room
Items: Turn around towards the oven and grab the wood on the floor, the matches on the table and the pot with water on the stove.
Puzzles: Burn the spiderweb on the ceiling to get a key. Unlock the cabinet and open the old lady's mouth. Use addition to push all of her teeth in (dots+dots=numeral and vice versa) and grab the golden tooth. Put the wood and the golden tooth in the top compartment of the oven, then light it and check the bottom compartment for liquid gold. Pour the gold into the key mold on the table, then close and reopen it to get a golden key. Unlock the ceiling trapdoor.
Achievement Get: The attic
The Attic
Items: Get some bird sh*t from Harvey. Turn right to take the knitting needles and the telescope from the cabinets. Turn around towards the spinning wheel and grab the scissors behind the pot.
Puzzles: Input the time from Case 23 (3:25), then turn left and click on the crow.
Achievement Get: The Old Crow
Turn the knob on the TV to see Laura, refocus and turn it again to get a call. Finish the call and turn the knob again. Go downstairs, cut the old lady's hair and try to feed her the bird sh*t.
Achievement Get: Fine dining
Turn the hair into wool with the spinning wheel, then give the needles and the wool to the old lady. Use the bird sh*t and the water on the pot, then refocus and cut the grass. Feed the grass to the cow, place the pot below its udders and use the paper above the cow as well as the symbols on the picture frame next to it to milk the cow (from left to right, 421234). Place the pot with milk on the stove to heat it, give the hot milk to the old lady and take the oven glove she knits. Look out the right window upstairs at the chapel using the telescope to find a code. Use the code (1384) on the basement door.
Achievement Get: The basement
The Basement
Puzzles: Turn the wheel to make the water level rise, then make the duck eat the three plants on the wall to get a fat duck. Note the time etched into the wall above the window. Input the time (6:10) and unlock the clock door to release Laura. Interact with her to make her crawl downstairs, then look back at the TV. Turn the knob until the TV turns off, look out at the chapel and zoom in on Dale with the telescope. Interact a few times to summon a storm.
Achievement Get: T-Pose
Put the duck in the oven and take it out with the oven glove, then feed the grilled duck to the old lady to get a net. Catch the fish with the net, grill it and feed the old lady to get some strong rope. Use the rope as a belt between a gear and the machine Laura is shackled into. Randomly spam the arrows on the machine.
Achievement Get: Fun time with Laura
Use the arrows to put Laura's head inside the machine. You have to play a memory game here. Match six pictures to extract a white cube from Laura. Place it in the designated tube in the basement and pull the lever. Look outside to see a code. Use the code (257) on the machine and pull the switch, then play the game again to extract a black cube. Place the black cube in the tube and pull the lever. Head upstairs and click the severed cow head several times.
Achievement Get: Undead Cow
Finish the dialogue with Laura's corrupted soul until they release Harvey.
Achievement Get: Free bird
CUBE ESCAPE: THE MILL COMPLETE!
NEXT GAME: RUSTY LAKE HOTEL
CUBE ESCAPE: BIRTHDAY
PREVIOUS GAME: RUSTY LAKE HOTEL

1939, My Birthday
Items: Check the drawers for a screwdriver and a knife. Grab the bubble gum on top of the gramophone. Check the mail slot to receive a letter (it lands behind you) and take the stamp. Turn right towards Grandpa and grab the gin from the cabinet. Turn right towards your parents and untie the balloon. Turn right towards the kitchen and grab the balloon. Grab the matches from the sink cabinet. Interact with the shadowy figure outside the window.
Achievement Get: Mr. Rabbit

TIP: Talking to the three adults in the room will tell you what you need to do.
Puzzles: Cut Dad a piece of cake. The nine candles must be separated by four slices. Puzzle Solution: Take the slice of cake and give it to Dad to receive a needle. Fill the balloon with water, put it in the freezer, then close and reopen it to get ice cubes. Play the minigame on the Rusty Lake Theatre poster. Put three blocks with the same pattern in a column ten times. Once completed, take the record. Give Grandpa the gin and the ice, then put the record and the needle on the gramophone and play the music. Take the stamp on Grandpa's chair as the music plays. Give Mom the gum, pop the bubble she blows with the knife and take the chewed gum.
Achievement Get: Weapon of choice
Answer the phone and turn to face your parents. Look through the peephole of the door.
The Massacre
Items: Take the coin from the lid of the chest. Look at the postcard under Dad's jacket and take the two stamps. Grab the battery from the shattered flowerpot and the key from the vase. Interact with the piece of paper in Grandpa's jacket pocket to get a drink recipe.
Achievement Get: A drink at the theatre

Puzzles: Fix the three decorations by lining the flags up in the correct order and take the flag that rips. Each one has a different pattern. Puzzle Solutions:
(The last one should read "12=4x3" or "12=3x4.")

Achievement Get: Alternate Solution
Place the three flags on the fourth decoration facing the kitchen to get a bolt. Unlock the top cabinet and take the kettle. Fill the kettle with water, turn on the gas for the stove, light it and put the kettle on, taking the gastube from the oven as well. Wait for it to whistle and take it. Using the drawing of a tree as a reference, draw a tree in the steam on the window and take the piece of glass when it shatters. Pour boiling water outside the front door, then move the welcome mat to find another battery. Unscrew the door lock and take the wire. Place the gum on the corner of the kitchen counter and take the fly once it lands there. Put the fly on the mousetrap, refocus and take the fish.
Achievement Get: Unexpected prey
Feed the cat the fish and take the key from the sh*t. Line the four stamps up with the Van Gogh painting and use the symbols on the postcard to get a code. Unlock the bottom cabinet, input the code from Hotel (1894) and use the snowglobe.
Achievement Get: The break out
Input the code from the stamps (1966) and use the snowglobe. Take the watch from Mr. Owl. Open your present and put the wire, the two batteries, the glass, the gastube, the bolt, the watch and the coin into the machine to receive a blue cube. Open the secret compartment on the clock and put the blue cube inside.
Achievement Get: Time-traveller
Rewind time and take the coin from the machine. Open the chest and take the gun. Give it to Grandpa and face your parents again. Look through the peephole. Talk to Grandpa.
Achievement Get: BOOM! Ha ha
Follow the blood trail and play through the end scene.
CUBE ESCAPE: BIRTHDAY COMPLETE!
NEXT GAME: CUBE ESCAPE: THEATRE
CUBE ESCAPE: THEATRE
PREVIOUS GAME: CUBE ESCAPE: BIRTHDAY

1971, Rusty Lake Theatre
TIP: Speaking to the bartender will give you clues on what to do.
Puzzles:Make Bob a gin tonic using the recipe from Birthday by pouring the correct liquids (2x gin, 2x tonic) into the cocktail shaker.
Achievement Get: Rusty Lake G&T
Give Bob the gin tonic and take the cocktail glass back. Replace the glass and use the recipe next to the back bar to mix a screwdriver cocktail (2x vodka, 2x orange juice).
Achievement Get: Screwdriver
Give the screwdriver cocktail to Bob and take the screwdriver he spits out. Turn right towards the piano and play the slider game. You need to get the block with the arrows on it into the designated spot. (Due to the nature of this puzzle and the formats for Steam guides, it's impossible for me to show this without putting a ridiculous number of images in to this segment. If you are stuck, feel free to look up the solution. Sorry for the inconvenience.) Once the puzzle has been solved, take the plug and the plunger. Turn right towards the spotlight, align the plug with the frayed cord, fix it with the screwdriver and plug the spotlight in. Using the clue in the sketch above the spotlight, play DEADFACE on the piano. Copy the notes that the hand plays from the other marked key (C, D#, C# D#, D# C D#, C D# D# C#, B C C# D#) and take the key. Unlock the water closet and take the glass from the counter, as well as the heart in the cabinets. Unclog the toilet to receive a fetus. Look in the mirror and realign the broken image, then remove the shattered parts of the mirror to receive a code. Use the code on the puzzle cabinet and take the shell. Puzzle Solution: Turn right towards the stage and watch "An Introduction by Mr. Owl." Once "The Lady of the Lake" begins, make the Lady sing until she dies. Balance the hat, the shell, the fetus and the heart on the scales (from left to right, shell, fetus, heart, hat), then take the flower from the Lady. Once "The Signs" begins, align the parts of the symbols to see a code. Input the code to receive a recipe. Puzzle Solution:







Use the recipe to mix a Harvey Wallbanger (2x orange juice, 1x galliano, 1x vodka).

Achievement Get: Harvey Wallbanger
Give Bob the Harvey Wallbanger and collect some blood from his head in one of the glasses. Once "The Fish and the Parrot" begins, place the flower in the flowerpot. Orient the pipes from the water pipe to the flower. Take the bird seeds, orient the pipes from the left funnel to Harvey and drop the seeds in. Take the black egg from Harvey and drop it in the left funnel, getting another egg. Repeat this process and get a third egg.
Achievement Get: Omelette
Orient the pipes from the left funnel to the frying pan and drop the egg in. Take the worm from the pan, orient the pipes from the right funnel to the fish and drop the worm in. Once "An Intermezzo by Mr. Crow" begins, click the light bulb corresponding to how many fingers Mr. Crow holds up, how many times he taps his cane and which light bulb he looks at (12312132213, 23112312321, 312321232321). Use the recipe next to the spotlight to mix a Bloody Mary (1x vodka, 1x tabasco, 2x blood).
Achievement Get: Bloody Mary
Give Bob the Bloody Mary. Talk to the bartender after he shoots himself.
Achievement Get: Women...
Find the four white cubes inside Bob's head. Three are on the left path, one is on the right path. You will encounter Laura in doing this.
Achievement Get: The Woman
Once "Remember the Seasons" begins, use the photo in Bob's pocket to line up the tree, the window and the moon (the window is the photo frame). Place the white cubes in four of the five slots that descend and line them up with the image. Drag across each image to reveal a symbol and a digit. Input the code (7285) on the door along the right path in Bob's head to receive a black cube. Place the black cube in the fifth slot, align it in the correct spot and interact with it. Look in the wash closet and quickly look at the mirror after interacting with Bob, as a code will appear for a few moments. In Dale's office in Case 23 (you may have to redo some of it), use the code (a1 b7 c1) on the machine.
Achievement Get: Mugshot
Focus on where Bob was sitting. Read the coasters for a code and play it (BADEGG) on the piano. Open the letter you receive after Harvey finishes singing for a code.
Bad Egg Symphony
Play the melody (C C D D# G E D D# C A# G# G# G# G#) on the comb in Harvey's Box.
Achievement Get: A familiar melody
Once "The Mill" begins, use the row of pictures behind you and the clue next to the water closet door to orient the blades of the windmill (going clockwise, yellow, pink, red, orange, blue, white).Once Mr. Owl finishes talking to you, enter the elevator and play through the end scene.
CUBE ESCAPE: THEATRE COMPLETE!
NEXT GAME: RUSTY LAKE: ROOTS
CUBE ESCAPE: THE CAVE
PREVIOUS GAME: RUSTY LAKE: ROOTS

Winter 1972, The Cave
Items: Grab the pile of wood in the corner. Turn right towards the mirror and take the melting pot on the shelf. Turn right towards the dog and click on him a few times.
Achievement Get: Good boy!

Take the petri dish on top of the drawers, then check inside for a knife and some matches.
Puzzles: Unlock the big cabinet and play the game inside. You have to free the bugs before the spider reaches them. Solve each round in the least amount of moves possible. (Steam image formatting is my enemy. Sorry for the inconvenience.)
Achievement Get: Arachnophobe
Take the book and place it on the lectern. Put the pictures in their correct spots on the family tree, then interact with Laura's picture and take the card. Puzzle Solution:
Achievement Get: Genealogy
Place the card over William's portrait. Copy the pattern into the grid on the door behind you. Face the dog and solve the puzzle on the wall by matching the shapes with their top half. Drag the elixir over to William, then give it to Aldous once you get it back. Take the moth. Find four bugs in the room, represented by small dots. Each one is a different color and flies in a certain pattern. Enter the patterns into the cabinet below the mirror and take the pickaxe. Puzzle Solution:
Light the torch next to the hole in the wall and feed Mr. Bat the moth. Take the card and place it on the next page in the book. Copy the pattern into the door and solve the next wall puzzle. Move the diver to the correct cubes, allowing Dale to pass the corrupted souls until he reaches the white cube. Use the pickaxe on the crack in the wall. Give the knife to the arm and take it. Using the wall painting, copy the rock formation pattern in the small dish by collecting the correct stalactite water. Collect from the fourth stalactite to remove a layer. (From left to right, 23212211232.) Break the rock with the pickaxe and take the water bottle. Grind the arm into dog food and give it to the dog. (There's a hint for the next part on the back cover of the book.) Take the dog turd. Place the petri dish under the microscope and the turd inside. Move the bacteria so that no lines are crossing. (I can't show the solutions without spending an hour formatting images. Please look the answers up if you are stuck. Sorry for the inconvenience. ;-;) Take the elixir, then place the bottle on the stand next to the microscope and put the elixir inside. Give Mr. Crow the elixir. Change into crow form and remove the shattered glass to find a card. Change forms several times.

Achievement Get: Transformation
Place the card on the next page in the book, then copy the pattern into the door and solve the next wall puzzle. Grab the cubes and creatures the three fish face towards (black cube, octopus, white cube, anglerfish, blue cube, golden cube), then move to the white cube. Break the crack in the wall and take the ore inside. Place the wood in the fire pit and the pot with the ore over it, then light it. Take the liquid metal and pour it into the key mold, then close and reopen it to get a key. Unlock the bottom drawer and take the duct tape. Seal the tube and turn the wheel. Give Mr. Owl the elixir.
Achievement Get: Fresh air
Take the diamond and the card from the box, then place the card in the book and copy the pattern into the door. Using the hint on the fourth wall mural, turn the red and green dials to their correct positions (green one to the right, red one to the left) and pull the lever. Enter the submarine.
Achievement Get: Submarine
The Depths
Items: Turn left towards the monitors and grab the ink pot and the shell next to the map.
Puzzles: Using the map and the photo next to it, set the coordinates on the monitor. (X:3 Y:5 D:40.) Turn left and put the diamond in the control panel. Turning the dial and pulling the lever on the control panel moves the submarine, turning the knob on the compass rotates the submarine and turning the wheel above the monitors changes the depth. Head to the highlighted destination. Pick up the white cube in the left window and drop it into the pipe. Pull the lever to send it through, then pull the lever on the pipe to your right. Line up the mountains in the memory, then take the cube. Play the fish game in the right window. Use the red dots to guide the fish into the pipe. If the pipe is closed, a fish must push the button first. Each dot can be used once. Collect the six fish from the bucket and open the box to the left of the right window. Light the coals and put the fish on the correct hooks. Puzzle Solution: Close and reopen the box, then put the code you find (OWL) into the box to your right. Give the crab the shell and take the pearl. Put the pearl on the box on the shelf. Take the geo triangle and, using the image inside the the box, line it up to find the coordinates (X:2 Y:2 D:30). Set them on the monitor and go to the location after putting the cube in the control panel. Grab the black cube, send it through the pipes and line up the writing on the wall to receive the cube. Use the telegraph to tell the anglerfish to move UP and LEFT (.._⏎.__.⏎._..⏎.⏎.._.⏎_⏎), then enter the code it gives you (INK). You need all the suction cups to be showing. Clicking on a tentacle pops two out and pops one out on its neighbors. (From left to right, 11244444444.) Collect some ink from it and pour it on the map. Set the coordinates (X:4 Y:6 D:0) on the monitor, put the black cube in the control panel and go to the location. Grab the blue cube, send it through the pipes and line up the wallpaper to receive the cube. Guide the fish to the hook using the red dots. Once the hook disappears, look through the periscope to receive a code. Enter the code (KIT) and take the hook. Pull the mast of the ship in a bottle out with the hook and look at the photo. Set the coordinates (X:3 Y:4 D:50) on the monitor and put the cube into the control panel. Do NOT go to the location. Instead, click here to go to a separate guide for the achievement. Follow the instructions there and return once you've finished.
Achievement Get: The story continues

Go to the coordinates. Take the cubes from the control panel and exit through the left window. Enter the white cube. Pull the machines over Dale and Laura's heads, pull both levers, then place the cubes in the slots and interact to create a golden cube.
Achievement Get: Golden Cube
Give Dale the golden cube and have him exit. If you have every achievement, you'll notice a symbol next to each game. These will be important in the future.
CUBE ESCAPE: THE CAVE COMPLETE!
NEXT GAME: RUSTY LAKE PARADISE
SUGGESTIONS/CRITICISM

I believe I have everything covered so far. However, in case there is anything I missed, or you have suggestions to improve on this guide, please let me know in the comments. Any criticism/help is welcome and strongly encouraged, even if it's something small like a spelling/grammar error. :)

Thank you for taking the time to read my guide. Have a wonderful day, and always remember to Š̶̖Ȁ̴̝́̚Ç̶̛̖̞̥͈̬̇̂̊͘R̵͙̣͈͔̣̐̌͝Î̷͎̭̹̜̭̖̈́̊F̸̹̹̻̘́I̸̧͕͚̻͒͑C̷̳̯̺̙̽̃͒̕͜E̵̡̛̽̒͋͝ ̸̧̬̩̳͓̊̌́̊͒̕Y̸̯̫̦̪̓͗͛̐̃̓Ō̴̆̀̀̕͝ͅŲ̵̲̞̹̌̌Ṛ̶̡̦̲̫̅̽̓ ̷̞̝̦̒͌̀M̵̭̏E̶̛͖͖̲̭̓̉͆M̸̦͈̦͎̯͇͊̅̾̓̊̈́Ö̵̻͎̜̤̫̌͐͐̄̏R̶͖͚̼͌̒̅̑͋Ỉ̴̪̘́͑̃Ȇ̵͈̅̌̇̚S̶̮͊̈́̐̀̑͝ ̴̛͉̗̂̅̌̔̕͜T̵̞͕͍̘͕̋̐͘͝Ǫ̷̟͉̕ ̸̥̞͋̅̎͌̃͗T̸͕̓̒H̸̡̧̲͖͎̬͊͗Ȩ̸̝̣͊̈́͂̓͠ ̷̨̤̗̄͊̉͊͐Ḷ̶̲̘͒̕A̵̗̟̥̞̝̽͜Ḱ̴͕̖̖́̈́E̶͔͚͆.̸̢̧̙͉̝̊͋̈͘͜͠
12 Comments
Wolfiesoul97 28 Jun, 2024 @ 8:48pm 
the melody on harveys box is wrong its #G A not G #A :yummydoggo:
Eren Hinger  [author] 24 Feb, 2024 @ 8:45pm 
Oops so I kind of slacked off like a lot. Um. Paradise is finally here lol. Won't happen again!

Probably.
Eren Hinger  [author] 13 Jan, 2024 @ 5:22pm 
CecilAlucard, I had it before but must've removed in in the midst of making some edits to that segment for conciseness. Thank you for letting me know!
CecilAlucardX 6 Jan, 2024 @ 8:07pm 
Your Summer guide is missing the set the tape on fire.
krana 12 Dec, 2023 @ 10:49pm 
Thank you!
Eren Hinger  [author] 11 Dec, 2023 @ 8:05pm 
I FINISHED RRRRRRAAAAAHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!
Eren Hinger  [author] 11 Dec, 2023 @ 4:09pm 
Can't believe I missed that, thank you Ian! Updated it accordingly.
Ian 8 Dec, 2023 @ 9:22pm 
Excellent guide. I believe there is a slight mistake in the notes to be played on the comb in Harvey's Box . The correct code is (B B D D B B G# A B D B A G# A) . In sheet music, accidentals like sharps appear to the left of the note they are applied to.
Eren Hinger  [author] 3 Nov, 2023 @ 7:00pm 
Thank you for the kind words. But I'm still gonna work harder to prevent myself from procrastinating. Thank you! :steamhappy:
N95 3 Nov, 2023 @ 11:47am 
Nah its fine good guide bro keep it up