RimWorld
71 voti
Garage Doors Expanded
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.5
Dimensioni del file
Pubblicato in data
Aggiornato in data
4.059 MB
4 lug, ore 13:24
10 ott, ore 10:50
11 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Garage Doors Expanded

In 1 collezione di NuanKi
My Mods
15 elementi
Descrizione
Garage Doors Expanded: Stronger, Safer, Better!

Recomended to play this video while reading the description
Hey there, RimWorld enthusiasts! Tired of the same old garage doors? Want to enhance your colony's functionality and security? Well, have we got a deal for you! Introducing 'Garage Doors Expanded'!

That's right, folks! We're bringing you an incredible new array of garage doors to choose from. Need a compact 1x1 door? We've got it! How about a 1x2 or a 1x3 door? You betcha! And for those who need something a little bigger, we're adding 1x6 and 1x7 doors to your toolkit!

But wait, there's more! We're not stopping there! Each of these doors comes in a super-tough, armored variant that reduces breaching damage by a whopping 95%! Protect your colony with style and strength!

So what are you waiting for? Upgrade your colony's defenses and aesthetic appeal with 'Garage Doors Expanded'! Order now and make your RimWorld colony the envy of the galaxy!

Recomended mods:
Concrete Walls - Forked: Adds a new material for even stronger walls/garage doors
Boathouse Doors: Adds boathouse doors that can be placed in water
VFE - Architect: Adds Armored Walls (reduces breaching damage by 95%)

Compatibility:
RIMMSqol: Dropdown Feature (see the last image on the RIMMSqol Workshop page)
Material Sub-Menu: Dropdown Feature (you can use it alongside RIMMSQol)
Save Our Ship 2: Doors are considered part of the Hull and are hermetic


Translations:
Chinese by forthespirit
40 commenti
NuanKi  [autore] 11 ott, ore 23:12 
@RutraNickers Maybe in a future
NuanKi  [autore] 10 ott, ore 10:55 
Thanks, compatibility has been added. You can use either one or both together if you're using other features from Rimmsqol (the Material Sub-Menu takes priority).
Warspite Enthusiast 10 ott, ore 5:24 
Hello again, just a heads-up that Material Sub-Menu and its dependency Float Sub-Menus can also be used to group the doors and is far lighter than RIMMSqol.
RutraNickers 9 ott, ore 5:55 
Can you make a standalone version that doesn't need VVE? I want to only use rimthunder vehicles, but they don't have garage doors.
Warspite Enthusiast 5 ott, ore 16:42 
Ah, right. I forgot that they are both stuffable and a dropdown. Thanks!
NuanKi  [autore] 5 ott, ore 11:53 
RIMMSQol also has some nice QoL features, such as in the floors dropdown, where instead of showing the material as a preview, it shows the tile made from the material without needing to select the material
NuanKi  [autore] 5 ott, ore 11:49 
@Warspite Enthusiast
The patch for the dropdown does use the vanilla <designatorDropdown>, but only when RIMMSQol is present. This is because (see the last image on the RIMMSQol mod page) it has a feature that allows switching between both dropdowns (materials or buildings) by clicking again, whereas vanilla can only show one or the other.
Warspite Enthusiast 5 ott, ore 5:20 
Hello, is there a reason that the dropdown menu feature has to be patched through RIMMSqol instead of just using the vanilla <designatorDropdown> argument?
NuanKi  [autore] 29 set, ore 9:59 
both
jjh5874 29 set, ore 9:22 
does this need vanilla vehicles expanded or just the framework?