RimWorld

RimWorld

1,301 ratings
Vanilla Vehicles Expanded - Upgrades
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Mod, 1.5
File Size
Posted
Updated
3.486 MB
3 Aug, 2024 @ 9:22am
30 Aug, 2024 @ 3:12am
2 Change Notes ( view )

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Vanilla Vehicles Expanded - Upgrades

In 1 collection by Oskar Potocki
Vanilla Expanded
107 items
Description
[www.patreon.com]


Improve your vehicles with the Vanilla Vehicles Expanded - Upgrades, a mod which offers a revolutionary enhancement to your vehicle management in-game. This mod introduces a comprehensive upgrade system that allows players to customize and enhance their vehicles using valuable resources.

Here’s what you can expect:

- Tailored Customization: Each vehicle in your fleet can be individually upgraded with unique enhancements, from reinforced armor and engine covers to offroad tires and cargo expansions.

- Impactful Choices: Every upgrade comes with significant advantages but requires strategic resource investment, making your decisions impactful as you develop vehicles suited to various tasks.

- Dynamic Visuals: Upgrades are not just statistical; they also change the appearance of your vehicles, adding layers like armored treads and upgraded exhaust systems that visually reflect your modifications.

- Diverse Enhancements: Choose from a variety of enhancements that boost speed, improve armor, increase cargo capacity, and more, each tailored to different vehicle types, from explorers and haulers to combat-ready tanks.

We’re excited to utilise what Vehicles Framework has to offer, and you can expect more vehicle upgrades to be added to this mod later down the line.




















































Traveller
Mule
Bangbus
Roadkill
Highwayman
Prowler
Bunsen


Scytheman
Wagon
Roadrunner
Snatcher
Bulldog
Tango
Wisent


None of the Tier 3 vehicles are currently planned to have access to the upgrade system. That is because the Upgrade system exists to:

a) Bridge the gap between Tier 1 and Tier 2, making Tier 1s usable and valid in late game.

b) Slightly benefit Tier 2 to make them more specialized in late game.

Tier 3 vehicles are already as specialized and powerful as we like them. As such, upgrades won’t exist to make them even stronger.






This mod has undergone testing, but there may still be issues that you come across. It’s essential that you report any issues related to Vehicles Framework directly to Phil via the Framework mod page - not to me. I can’t fix these issues.

[forms.gle]



Graphics are created by Oskar Potocki.

Code is done by Smash Phil.

Storyteller artwork by vitalii.

Screenshots by Reel and pregazer.

Built on Vehicles Framework by Smash Phil.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Where can I find change logs?
A: Check change notes.

Q: Why are there no upgrades to flying vehicles?
A: Upgrading flying vehicles has not been our priority just yet. When more flying-related mechanics make it into Vehicles Framework, we will reconsider our stance.

Q: Why is this a separate mod?
A: Because each upgrade essentially brings a lot of kb of textures - each upgrade is the equivalent to a brand new vehicle, filesize-wise. Use this mod only if your machine can run it.

Q: How do I upgrade vehicles?
A: Simply select a vehicle and press the Upgrades button.

Q: Does it work with existing vehicles on existing saves?
A: Yes it does!

Q: Why no upgrades for boats?
A: For the same reason there are no upgrades to flying vehicles. Other than mounting a gun or increasing speed, there really isn’t anything new and original upgrades can bring to boats.

Q: Can I add it mid save?
A: Yes!

Q: CE compatible?
A: No idea. Ask CE.
Popular Discussions View All (3)
25
29 Jan @ 3:46am
Bug reports
Oskar Potocki
10
9 Jan @ 12:38pm
Idea for an upgrade
76561198844634538
0
21 Aug, 2024 @ 4:46am
1.4 contitable ?
andrzej tatowski
298 Comments
prettypunkrock 13 Mar @ 7:24pm 
After I installed the mod and upgraded the Mule, it immediately starts draining fuel down even with the engine off. Mod list is auto-sorted and almost entirely Vanilla Expanded. Is this a known bug?
Dust 11 Mar @ 2:58pm 
Any plans for upgrades to the boats or is their use too niche?

Fishing boat seems like it could have some things, Dinghy doesn't necessarily make sense, but this is rimworld, so why not :P Strap a rocket or cabin on it or something.
|_| Clyax 7 Mar @ 6:15am 
True. I wish we could get maps on Vanilla Expanded Vehicles
CursedByLight 7 Mar @ 12:15am 
Yeah it inspired my comment since it was the top mod of the week. I saw Mo's fully stocked kitchen on a semi, but it looks unstable and its dependent on a framework that might not be maintained properly into the future, and the framework says to expect bugs in its description. Vehicles expanded already has a deployable functionality with the burya missile rack.
|_| Clyax 6 Mar @ 12:49pm 
@CursedByLight That sounds amazing! My desire for a mobile ground base is great! Nomad play-styles would be improved greatly by this.
CursedByLight 6 Mar @ 2:46am 
While they are tier 3 vehicles, the hermano and other cargo vehicles could serve as deployable work benches powered by fuel reserves. It could be really fun upgrading the hermano into a deployable stove food truck at the expense of cargo capacity, or perhaps a mutually exclusive upgrade to turn it into a butcher table or nutrient paste grinder/vat for hunting trips. The wisent or big rig could upgrade a machining bench, fabrication bench, or even garage bench for some on-the-go shells for your udar, or repair components for other vehicles you find.

Granted this can be all accomplished by packing along some tables and power cells, but that can get a little silly on the road. Not sure how or if the bills could get saved, but at least the nomadic vehicle convoy playstyle could benefit with all the world map stuff you're working on.
Roroboshi 28 Feb @ 8:36am 
Where is this upgrades button? Where should I look for it?
|_| Clyax 28 Feb @ 5:21am 
@Moxie I think you were looking at the wrong vehicle. According to the original Vehicles Expanded mod, the Mule is objectively worse in every way except Fuel Consumption and build cost.
qwe5n 26 Feb @ 6:18am 
@Lurch The Bastard there is a mod for that