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I really appreciate you keeping this up.
Maybe someone else will chime in?
If that's not enough, it's probably because RimWorld has changed too much since No Sympathy was written. There's a reason this mod is unsupported, after all.
Actually, rewriting No Sympathy would probably solve all the problems that everyone is having, since we could introduce conditional logic and other neat tricks that are impossible to do with the current approach.
I was looking at the code to try and install "Grim Reality" without one overriding or overlapping the other. There was and I would have to delete the code line-by-line; It would help greatly if there were checkboxes in the mod-options to toggle sensitivity to (1)prisoners (2)guests and (3)butcherhumanlike.
I would happily keep maintaining No Sympathy , if only it wasn't slowly becoming more and more broken for non-obvious reasons. No XML patches in the mod have been substantially changed in years, and the thoughts being patched out haven't changed, either; and, as best as I can tell, XML patching is still an essential RimWorld modding system. So I have no idea why thoughts that should be patched out, and indeed were patched out, would suddenly stop being patched.
Actually, several of the last "updates" have consisted entirely of incrementing the internal version number, just to keep RimWorld from complaining that the mod is for a previous version.
If you ever do decide to take on maintaining the mod, I'll be happy to help you as much as I can.
Thank you for keeping it updated for this long! I hope it stays alive out there. If the mod breaks, I honestly might try to learn how to fix it. Either that or stay in one version of Rimworld forever, haha.
This is truly one of the best mods ever made.
My only regret is that Discord (and the Googlepocalypse) has ruined any chance of finding correct, up-to-date information on how to write code mods for RimWorld. The functionality of No Sympathy seems like it should be trivial to make into such a code mod, if the process to do so was properly documented.
It's likely that it's either some other mod, or that RimWorld's internal code has changed again.
I can't salvage organs from my precious war prisonners without everyone being sad. That's dramatic.
Going to try and move "No Sympathy" to the end of my loading order. Dosen't seem to be a 1.5 version for CherryPicker yet :'(
If you have another mod that changes thoughts or moods, such as Psychology, you'll probably have to configure said mod somehow... if that's even an option. Multiple mods tend to break things. Also, make sure that No Sympathy loads after other mods.
If that fails, try using CherryPicker to disable the unwanted thoughts, as per the second-to-last entry in the FAQ.
Still gets debuff for harvesting organs and organ murder.
I don't know if it's correctly patching Biotech, Harvest Organs Post Mortem or Rim of Madness: Vampires right now.
( No Sympathy for Prisoners was written for 1.1, when the game logic was much less sophisticated, and only simple changes were needed to cover all the cases. Getting this mod to work with the stuff introduced by Ideology and Biotech would require rewriting everything into a proper DLL mod, which is outside my skillset.)
All I actually ever do is bump up the version number. Unless Ludeon goes back and updates some ground-level foundational stuff, this mod will never need an update.
So even if I'm not around to change the version numbers, you can probably keep using this safely for years to come.