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번역 관련 문제 보고
밸런스 조절을 잘못한듯 괜히 했다 전설파티만 잃었네 ㅋㅋ 시발거 좀 조정을 제대로 하던가
10/10, would recommend
Being playing with your mod extencively I have a game-desighn proposition.
Considering the sheer difficuty of this encounter... And this encounter IS difficult. Yes there are replies of some people here who were lucky to guess all the mechanics. But still this encounter is on the Darkest Dungeon level difficulty with all the damage and "50+ crits".
Losing a hero to retreat is too much. You can be punished by death and the loss of trinkets if you dont retreat when it is time. This is fair. You are punished for overconfidence. Plus a chance of failing to retreat - to keep the player on his toes.
But losing a lvl 6 hero to retreat punishes for the rational desicion that is probably made bc of the "65 hp crit" on the "50 HP 30 PROT tank (one of my cases). A punishment for being unlucky is a bad mechanic. It might be "realistic". Shit happends, yes. But "realism" doesn't always mean "fun".
I have to buy food and fill out rent forms in real life. It's not fun. There is a reason for the Shrieker existance in the default game. Nobody likes losing game-changing trinkets for being unlucky.
This mechanic is somewhat tolerable in the Darkest Dungeon, because by that time you typically have 8+ "lvl 6's" heroes. And a lot of these heroes combos do work in the DD encounters. Plus having a single "bullshit mechanic" on a final boss is... more tolerable i think (It's a final boss, you know, so one bullshit mechanic this time you will have to deal with.)
Here you really MUST bring a special heroes to have a decent chance to win. And what if you have only 4 heroes who can decently put a pressure on the pos-4 boss? And you can't try again, after learning the mechanics without losing a lvl-6 hero.
Yes you can just sacrifice lvl-0 randos and be done with it for the time. But that's never fun. At least for me.
So. How about removing the retreat-sacrifice mechanic and maybe introduce a more tolerable one? Like -1000g weekly as the "tribute to the invader". They are barbarians after all. So let them behave like Tatars on the submissed land. This way player will have the option to retreat without the "losing lvl-6" penalty anytime. Learning mechanics and preparing properly is the main fun of this game after all. And -1000g is tolerable. If you dont fail 10 missions in a raw...
I don't really know if my idea is possible to code in. But I suspect that the inability to retreat unpenalised is the main reason people complain about the sheer difficulty of your otherwise really good mod.
-The first 3 ranks are populated with weapon crates. The weapon crates have 84 hp and are completely immune to any DOTs. This already makes taking care of them a bit of a hassle, if you went for Bleed and Blight, but once you kill one, she summons a 40~ HP minion with high DPS, the HP meaning you aren't consistently oneshotting it. Again, because this is combined with her having 3 actions/round, spending this many rounds trudging through her barrage results in no time for any 3rd rank damage to actually get through
I don't think the boss is overtuned, she's pretty beatable with prior knowledge and on a modded saveslot, but the Warhawk absolutely requiring you to use backline DPS, when you have no clues that you have to bring backline DPS(especially as the natural point-of-reference for wildlanders is bandits, which don't at all want you to bring 4th rank hitters), combined with the mission having the retreat-and-lose-1-hero mechanic, honestly feels like straight up bad design.
I know this is supposed to be hard, but the design of the boss legit feels like hostile DMing. You can really only use one gameplan and the Warhawk Matron has absurdly good tools that make basically any other composition unusable
-Her attacks are completely unripostable. If you had frontliners who could contribute a bit to hitting backline through ripostes, sorry, no you don't
-Her movement resistance isn't absurd, but pulling her makes her do a melee attack. This is fine, basically every ranged damage enemy has a retreating attack, but hers does decent damage and makes her go BACK 3 IN ONE TURN. She's also fairly fast and has 3 turns/round, so pulls really don't open up any damage window for frontline DPS to get working
I hate you and I love you lmao
Overall, a must have for any crazy fool that enjoys the thrill of difficult boss fights and events that break the monotony.
To everyone else who wants to try this mod, do not install if you are a casual or you can't handly spicy looking mods (Coward)
I forgor.
Is this event repeatable? Can you make it so? It was so much fun, I want to go again!
-The Wildland Bombastic Babes of Big Butts and Big Ass Guns. I love/hate them. Thicc enough to survive 2-3 rounds of damage, and hit like the trucks their design was inspired in. All good, BUTT I believe their melee attack with the cannon is too overwhelming for the damage it does (+crits jesus christ) and needs a tuning down. They are using BIG ASS cannons for the fight, seems unfair to get rekt by the plastic tusks on their huge guns.
And that's it. Overall I really really enjoyed this mod, 8.8/10. Its definitely hard, not for the faint of heart or the ones that get attached to parties too quickly, and I firmly believe that with a bit of tuning here and there this could be one of the Greatest of all time in the workshop.
PD. "its LE BAD because its LE HARD" lmao GIT GUD
I know its supposed to be Hard but this seems extremely unnecessary, considering that the interactions between Player - Ammo - Warmommy are way more fun and could offer an added Risk/Reward to the fight, like the Consecrated Pews for the Prophet.
-Unlike some of the comments here, the Hyenas NEVER dodged my attacks and seem annoying rather than BS lethal. Their "do a barrel roll" attack seems a bit OP though, a bleed or stun proc instead might balance that out.
Just like Prophet, the quickest way to end the fight is focusing down the Warhawk Mommy, she doesn't have PROT and a regular-ish DODGE, but she's THICC AF boi, so crits are a must.
THE BAD:
-Warhawk Mommy has a really frustrating mechanic and that is: if you destroy one of her ammopiles, you negate that type of ammo for her, but she IMMEDIATLY summons a Wildland Babe that adds up to the total DPS of the fight.
This is not only unfair but kills the fun right out of the fight AND it doesn't provide anything to the player other than expediting the Total Party Wipe, and negating the Warmommy 1 of her 2 least used ammo options, since 80% of the fight she will spam her plant ammo, on 3rd position.
There are some ancestor backpacks in the long route but honestly I came out barely alive after the Boss Matron so I don't think they are worth it.
Now regarding the Warhawk Matron SPOILERS AHEAD
Big Muscle Viking Mommy is tough, DARKEST tough. It reads like a Prophet Boss fight on cocaine and steroids.
I absolutely LOVED her ammunition interactions, BUT I wish there was more clarity regarding the effects of 2/3.
That is, the plant ammo, blights, and heal her.
I have no idea what the other 2 do other than look really sick.
There's living amber monster ammo, and cannonball and swords ammo.
I think one of those is supposed to bleed but I'm not sure.
Overall the dungeon is hard to beat ( ͡° ͜ʖ ͡°).
My first party full lvl 5 party was wiped out, but I attribute it more to pathing (took the long route) and torch than anything else. If you dont take the most "Optimized" route you're in for a world of pain.
Enemies are balanced in my opinion with a couple of exceptions (Wildlander Dumptruck Bombard), with good synergy and a lot of damage, no PROT and decent DODGE coming up with really slow SPDs that allow for tactical options. In my experience is better to bring a Vestal and Death Door Trinkets, you might be looking at some 40+ DMG crits on the Viking-helmet ladies.
Just finished this and OH BOY ITS HARD. Oh and the Mod is difficult too I guess.
THE GOOD:
The designs and voices are absolutely FLAWLESS, despite its horny appearance doesn't feel out of the DD universe at all and really add to the Hellion visual lore, speaking of which, CRIT Hellion/Shieldbreaker in 1st is an absolutely must, she hard counters the Boss Warhawk Matron, also something that hits in 4th rank is absolutely necessary, otherwise youre fucked.
Just check Black Reliquary because it's awesome, and uninstall this mod because it is completely unbalanced and because they'll never look at it ever again.
Im just gonna take the hit, lose my team and all their high level trinkets and remove the mod.
Id advise against using this mod unless your a glutton for punishment.
Also regarding their strenght, obviously you are meant to use modded classes like unchained, or custom ones, the vanilla ones are not enough.
Overall, good mod, wish the common enemies could appear in the weald, the main mission had some hints and a small lore, like the incandescent whisperer. But it is what it is... Solid 6/7
Enemies are way overbuffed, with easy 20-30 damage per turn which can end your advance in a couple of fights even with several healers.
Voice effects are sub par in a really tryhard way and give me a feeling of a kid from twitter using a microphone, not something that belongs in a heavy atmosphere game.
Enemy design, again, solidifies the image of creators being pervish kids born after 2000 without a sence of style and measure.
Stay away from this mod.
the repost does not react to the attacks of the boss .... what kind of nonsense?
He took away the 2nd group of characters, alive, the cook died when leaving the dungeon ... what the hell are such miracles? Thanks I played enough, not for this I rocked the characters for 20 hours ... So that the boss unfairly killed them all.
10 out of 10 wish the boss would step on me
Enemies can make a normal attack (Not crit) of 18 damage aprox. Much, much more if they crit (One archer dealed 42 to one hero, he was top health, and suddenly on death's door), They have a large healthpool, can buff themselves, can AOE attack with the power of a standard single blow, they can debuff, and stun. Oh, and the hyenas can call other hyenas.
Add that to the RNG nature of Darkest Dungeon and you have frustrating and unbalanced experience.
Alltough monstrous size has no intrinsic merit, unless inordinate exsanguination be considered a virtue..