Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Anyway what I'm saying is use RimSort. ;)
I'm not planning on making an asexual gene out of the very low libido genes since those are intended to decrease frequency, not stop lovin' completely. I believe I have seen other mods that do add an asexual gene, so I don't think there would be any value to adding one to this mod.
Perhaps I'm wrong and they're compatible? But if not, it could be fun for the "Very Low Libido" xenotypes assigned in this mod could be assigned a forced-"Asexual" trait instead.
Just a thought, not important at all. (=
Interestingly enough, there are a couple xenotypes that don't have inheritance in their data. On top of Hussars, Genies, Sanguophages, and Highmates don't have the inheritable true tag.
It's mentioned that the Hussar go-juice dependency is partially to keep them easy to control / dependent on their creators/owners, main area in which that backfires being "hey Hussars work for me instead I also have go-juice."
I also don't think I've ever encountered a germline Hussar, so I might just be unlucky but I'm pretty sure they only exist as a xenotype, ergo their creators wouldn't care how fecund or libido-y they are, cos that doesn't make Hussars, in fact if anything they might want them to be less likely to have lovers and children as that creates conflicting loyalties.
Though, any traits are good for my nigh-immortal super-soldier!
and, yeah, those additions shouldn't necessarily be a high priority. After all, if the choice is another group of traits, or one edited xenotype, I will take the first one! (:
As adding those xenotypes, I can add those to this mod directly, though it might be a little bit due to outside circumstances consuming more of my modding time than I would like. I'll let you know here when I complete the patches.
Alpha Genes (all of them)
Some of the Vannilla Races Expanded mods (Currently: )
Vanilla Races Expanded - Phytokin (all of them)
Vanilla Races Expanded - Genie (all of them)
Vanilla Races Expanded - Husar (The uhlan)
Vanilla Races Expanded - Saurid (all of them)
Also, just noticed that this mod has a warning if you use "More Biotech Style Genes- All in one" instead of the 2 seperate ones. Think you could fix that?
Thanks!