Euro Truck Simulator 2

Euro Truck Simulator 2

Volume/Mass Fix for some SCS cargoes
16 Comments
patrick77333666 7 Mar @ 4:42am 
nice
DÖNER 23 Feb @ 8:08am 
NİCE
PikPikker  [author] 18 Feb @ 9:33am 
4 cargoes already touched by this mod also overheld both mass and volume changes, and the same would happen to the pallets, just into reverse direction of decreasing mass - but since the 1.54 will contain cargo def rework I guess I won't release any changes until the final release of the game update

thanks for your feedback @hottt3, I'll be keeping that in mind and thinking what to do next carefully :queenleonora:
hottt3 18 Feb @ 9:27am 
@Noobicuz, @PikPikker For me, changing the default mass does not seem a good idea. If you really want it, please make a separate mod for that.
Noobicuz 18 Feb @ 8:05am 
Yes that´s right :)
PikPikker  [author] 17 Feb @ 4:16pm 
hello! am I understanding you right - you are talking about changing their default 23000 kg mass (on a default trailer) to 9900 kg, right? sounds doable, interesting and realistic, I'll have a look a little bit later, but I also wonder what other drivers think about this - I'm waiting for some little feedback from other on that point :steamhappy:
Noobicuz 17 Feb @ 10:53am 
Hey, nice mod. I noticed that the weight for empty pallets is way to high. 23t or smth if I remember correctly. In real life, if we calculate with EURO-Pallets with a weight of ~20kg we end up on 9.900kg for 495 Pallets (15/Stack on 13,6 meters)
PikPikker  [author] 8 Feb @ 6:04pm 
I reported some of them (forklifts), it was more than a month ago and SCS still hasn't responded... I hope they do it someday but meanwhile we can enjoy this fix
hottt3 7 Feb @ 2:13pm 
Thanks for the mod! I didn't know about those bugs in the game. Are they going to fix them?
SobeK 7 Feb @ 2:05pm 
Thank You! 💪
PikPikker  [author] 3 Feb @ 8:04am 
it happens in ATS the day I get back to it, which I hope comes soon :steerme:

meanwhile there is an ATS mod by me which fixes the train axles weight, hopefully it is accessible somehow through my workshop profile
Kaog 3 Feb @ 7:08am 
In ATS this happens too?
RizalMcCartney 30 Jan @ 5:41pm 
finally logical cargo weight
Jan van de Straat 29 Jan @ 1:38pm 
Your position is total understandable! :steamthumbsup:
PikPikker  [author] 29 Jan @ 4:18am 
thanks for your feedback!

I see what you're talking about, I checked SCS reefer defs and I only see the cooler just adds 700 kg to the trailer mass keeping the 35t limit on 3 axles - which still means about 26t of load is possible

it's mostly like SCS are wrong on that point but such problem, well, is a little another case rather than this mod covers and requires reworking of all the reefer defs - and I'm not sure if it would be that "harmless" for the default game (even if it's not - it's just a massive work for less than 10% of mass difference)...

lastly - and that's imho - the difference between 22 and 24 tons is not that sensible and since our game is not that much of a true simulator I find that acceptable... the original idea of this mod was about fixing 2x cargo mass difference when it was 12t instead of 24t - which makes a HUGE difference :FH5DangerSign:

I hope my position is understandable! :lovegrenade:
Jan van de Straat 29 Jan @ 4:06am 
Thanks for your work! Most of the time I drive refrigerated transport and I feel that some loads are too heavy. In particular I mean loads of 24 tons. Since a refrigerated truck is heavier than a normal trailer, the load mass must be less. I have researched (used trucker/haulage forums and manufacturers' technical specifications) that it is realistic to transport a maximum of 22.5 tons. I do not use modded cargo.