Euro Truck Simulator 2

Euro Truck Simulator 2

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Volume/Mass Fix for some SCS cargoes
   
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28 de jan. às 2:45
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Volume/Mass Fix for some SCS cargoes

Numa coleção por PikPikker
PikPikker's Actual Mods for ETS2
10 itens
Descrição
Hello!

This tiny fix rewrites the def files of some default SCS cargoes to prevent them from spawning of incorrect mass. For instance, "Rough Terrain Forklift" has a volume bug and spawns only with a half of intended mass. This fix doubles it making it 12600 kg instead of 6300 kg because 6300 kg is single forklift but there are two of them on the basic single trailer.

Currently fixed cargoes:
- Rough Terrain Forklift
- Metal Coil
- Square Tubing

I will add more of them fixed if I find out some more incorrect ones. If you think you found any more of such bugged cargoes (which has volume mistake that make their mass not corresponding to trailer's visual), let me know and I'll have a look and fix them if possible.

Any cargoes from mods will never be supported! This fix is also not tested with trailer mods which use them as a load and functionality with any mods is not guaranteed.

If you use offline cargoes you should wait until they are reloaded (or reset game economy manually) after you activate the mod, because when this is mod is recently activated it usually breaks all the masses of these cargoes. Online cargoes are updated instantly.

Highest priority in mod manager recommended. This addon might break some of your cargo/trailer mods if they change SCS files. It is possible though to apply this fix into modified files but it needs to be done manually (using Notepad++ for example).

Game version: 1.50 or higher (tested since 1.53)
Credits: SCS (for all the base files), PikPikker (me)
4 comentários
RizalMcCartney Há 2 horas 
finally logical cargo weight
Jan van de Straat 29 de jan. às 13:38 
Your position is total understandable! :steamthumbsup:
PikPikker  [autor] 29 de jan. às 4:18 
thanks for your feedback!

I see what you're talking about, I checked SCS reefer defs and I only see the cooler just adds 700 kg to the trailer mass keeping the 35t limit on 3 axles - which still means about 26t of load is possible

it's mostly like SCS are wrong on that point but such problem, well, is a little another case rather than this mod covers and requires reworking of all the reefer defs - and I'm not sure if it would be that "harmless" for the default game (even if it's not - it's just a massive work for less than 10% of mass difference)...

lastly - and that's imho - the difference between 22 and 24 tons is not that sensible and since our game is not that much of a true simulator I find that acceptable... the original idea of this mod was about fixing 2x cargo mass difference when it was 12t instead of 24t - which makes a HUGE difference :FH5DangerSign:

I hope my position is understandable! :lovegrenade:
Jan van de Straat 29 de jan. às 4:06 
Thanks for your work! Most of the time I drive refrigerated transport and I feel that some loads are too heavy. In particular I mean loads of 24 tons. Since a refrigerated truck is heavier than a normal trailer, the load mass must be less. I have researched (used trucker/haulage forums and manufacturers' technical specifications) that it is realistic to transport a maximum of 22.5 tons. I do not use modded cargo.