Unturned
Kuwait
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NSTM  [developer] 10 mai. 2021 às 12:21
Kuwait Suggestions
Have any suggestions? Ideas? Let me know here!
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A mostrar 1-15 de 148 comentários
Indigo 14 mai. 2021 às 9:04 
redoing the t on the map logo
danaby2 14 mai. 2021 às 9:06 
redoing the t on the map logo
DOGE 14 mai. 2021 às 9:19 
redoing the t on the map logo
Animatic  [developer] 14 mai. 2021 às 9:33 
I am being mocked.
chormender 14 mai. 2021 às 12:05 
redoing the t on the map logo
Kat 14 mai. 2021 às 14:51 
Add some more guns that are full auto.

I get its supposed to be a more difficult map or more realistic, but the whole experience just feels underwhelming because the only way to get a somewhat decent full auto weapon is to grind through the quests to buy them, or just get super duper lucky at the mili base.

Also it makes the PVP just plain boring. All of the combat now is just spam peeking around corners, and when two people get too close it just becomes drop shotting while strafing and jumping because almost every weapon is burst or semi auto. Its goofy and doesn't fit well with the movement system of the game.

In most games semi auto works but on here it doesn't due to the ability to quickly go prone and jump, aswell as the guns not firing as fast as you're clicking, they randomly just stop shooting for no reason, even if im shooting like one bullet per second.

Also im not sure if there is one, but a civillian shotgun would be nice.
Última alteração por Kat; 14 mai. 2021 às 15:07
Kat 14 mai. 2021 às 14:54 
Also, please make better building materials more available to players.

Palm doesn't have enough health at all, and that would be okay if brick wasn't so rare. Or if there was something else to craft things out of that wasn't end game.

It just feels pointless to build a base when its so easily destroyed, it just promotes spam honeycombing and laggy structures to make up for the low health.
Última alteração por Kat; 14 mai. 2021 às 14:55
Iambad 14 mai. 2021 às 15:08 
too much empty space
ShaunTheKnife 15 mai. 2021 às 5:32 
needs a hospital, there only seems to be 1 pharmacy in kuwait city for medical supplies, also ability to craft an oven with the palm bonfire
Botin 15 mai. 2021 às 9:00 
Massively increase loot from supply and weapon beacons. Currently they only give loot every fifth beacon because they are really buggy, and once you actually get loot you get like 3 ekhos. Spending lots of meds and several hundreds of bullets just to get 18 shots worth of ekho ammo feels extremely underwhelming.
Izzy 15 mai. 2021 às 12:12 
Well, here's a few things:

1. This map needs a normal craftable campfire. A small one, not a huge bonfire the size of a car.

2. More loot variety. Please. Damn, if you're gonna loot the whole town, all you're gonna see is Whips, Slippers, flashlights and binoculars. Oh, and the damned chocolate milk. Im not saying the loot has to be better or even OP, but at least add some variety. Too much same stuff.

3. Loot from containers is always 100% quality, i don't really see a point why's that so.

4. A bit more buildings? As someone above said, there's not a single hospital, only one pharmacy and a tiny police station.

5. Sandstorms don't really do anything except for poor visibility. Maybe add even more thirst depletion when outdoors, or something more interesting?
Última alteração por Izzy; 15 mai. 2021 às 12:12
ThatOneGuy 15 mai. 2021 às 15:03 
less barren wasteland
presidentmccormik 15 mai. 2021 às 16:31 
What i didn't like in Germany or Belgium was that there weren't any american bases despite Brussels holding the NATO headquarters and Germany having around 36 US bases.
What i would like is maybe a small US Easter-egg, as this would seem like a good map to have it because le funny bushisms
Kameu 16 mai. 2021 às 7:50 
nerf spawnrate of the mythic gun ammuniton cause people are raiding everyone after 1 day
Animatic  [developer] 16 mai. 2021 às 18:27 
Originalmente postado por <color=#800080>TheFemboyJackal:
Add some more guns that are full auto.

I get its supposed to be a more difficult map or more realistic, but the whole experience just feels underwhelming because the only way to get a somewhat decent full auto weapon is to grind through the quests to buy them, or just get super duper lucky at the mili base.

Also it makes the PVP just plain boring. All of the combat now is just spam peeking around corners, and when two people get too close it just becomes drop shotting while strafing and jumping because almost every weapon is burst or semi auto. Its goofy and doesn't fit well with the movement system of the game.

In most games semi auto works but on here it doesn't due to the ability to quickly go prone and jump, aswell as the guns not firing as fast as you're clicking, they randomly just stop shooting for no reason, even if im shooting like one bullet per second.

Also im not sure if there is one, but a civillian shotgun would be nice.

I don't think I'll be adding more full auto guns, not this early on at least. The full auto meta is Unturned boils down to who's gun can fire the fastest- I wanted a more methodical approach with semi and burst guns. As for drop shotting/strafing movements, as time progresses, I'll be changing up the recoil of the guns to mitigate this.

On the topic of a shotgun, one will be added soon(ish).

Originalmente postado por <color=#800080>TheFemboyJackal:
Also, please make better building materials more available to players.

Palm doesn't have enough health at all, and that would be okay if brick wasn't so rare. Or if there was something else to craft things out of that wasn't end game.

It just feels pointless to build a base when its so easily destroyed, it just promotes spam honeycombing and laggy structures to make up for the low health.

Palm is meant to be weak since it's abundant. Brick can be found as well as mined underwater- both can be upgraded to be stronger than vanilla metal using spectral stones.
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