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We've documented 21 accessibility features for Graveyard Keeper, including Guaranteed Progress, No Quick Reactions, No Button Combos, No Repeated Pressing and No Holds. Its accessibility is strongest in Getting Started and Controls but it also has features in Visual, Reading, Audio and Navigation to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Graveyard Keeper accessibility 2 years ago. It was re-examined by Angela Hickman Newnham and updated 2 years ago.
Accessibility Notes
Three important game resources are represented by the same symbol and only differentiated by color (red, blue, and green).
While there is a game map available, the player's current location in the world is not indicated on the map.
Most tools have the option where you can either press the button rapidly or hold it down for the most efficient use, but neither is required to play the game.
The voice acting in the game is gibberish sounds and does not assist with reading.
Game Details
Release Date: 15/08/2018
Out Now: PC, PS4, Switch and Xbox One
Skill Rating: 10+ year-olds
Players: 1
Genres: Role-Play, Strategy (Adventure, Collecting, Narrative and Simulation)
Accessibility: 21 features
Components: 2D Overhead, Day and Night, Grid, Open World and Pixels
Developer: Lazy Bear Games (@LazyBearGames)
Costs: Purchase cost, In-Game Purchases and In-Game Pass
Controls
We've documented 5 accessibility features for Controls in Graveyard Keeper which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Graveyard Keeper, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Wytchwood (19 Controls Features)
- Final Profit: A Shop RPG (13 Controls Features)
- Wylde Flowers (13 Controls Features)
- Staxel (9 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Graveyard Keeper which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Graveyard Keeper, and offer accessibility features for Difficulty:
- Wylde Flowers (2 Difficulty Features)
- Final Profit: A Shop RPG (1 Difficulty Feature)
- Staxel (1 Difficulty Feature)
- Forager (1 Difficulty Feature)
Getting Started
We've documented 6 accessibility features for Getting Started in Graveyard Keeper which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
No Jump Scares: No sudden loud noises or popping-up scary visuals that unexpectedly appear without warning, or the option to disable them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Guaranteed Progress With God Mode: There is no fail state for any game level, where you lose progress or have to start again. Or there are options to make failing impossible: infinite health or lives, unlimited time. Sometimes called God Mode or Unfailable.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Graveyard Keeper, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Final Profit: A Shop RPG (9 Getting Started Features)
- Wytchwood (7 Getting Started Features)
- The Garden Path (7 Getting Started Features)
- Staxel (7 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Graveyard Keeper which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Captions
Speaker Indicator: Textual captions indicate who is speaking (or there is only ever one person speaking). This can also be indicated visually in the game with character icons or placing text in speech bubbles next to the person speaking.
Similar Games With More Accessibility Features for Reading
If you want to play Graveyard Keeper, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Wylde Flowers (7 Reading Features)
- I Am Dead (7 Reading Features)
- Return of the Obra Dinn (6 Reading Features)
- Final Profit: A Shop RPG (5 Reading Features)
Navigation
We've documented 1 accessibility feature for Navigation in Graveyard Keeper which deals with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Menu Navigation
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Similar Games With More Accessibility Features for Navigation
If you want to play Graveyard Keeper, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Wytchwood (6 Navigation Features)
- My Time At Portia (6 Navigation Features)
- Spiritfarer (5 Navigation Features)
- The Garden Path (4 Navigation Features)
Visual
We've documented 5 accessibility features for Visual in Graveyard Keeper which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Visual Distractions
No Flashes: No flashing strobe effects or you can disable them. This includes the absence of flashing from dramatic visual effects, explosions or weather effects like lightning.
No Screen Shake: No screen shake effect or it is included but it can be disabled. This includes the absence of screen shake for dramatic effect as well as to indicate hits on a target.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Menu Audio Cues: Navigating menus provide an audio cue for each selection.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Similar Games With More Accessibility Features for Visual
If you want to play Graveyard Keeper, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- One Hour One Life (8 Visual Features)
- Spiritfarer (7 Visual Features)
- Strange Horticulture (6 Visual Features)
- Wytchwood (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Graveyard Keeper which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Graveyard Keeper, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- One Hour One Life (4 Audio Features)
- I Am Dead (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors @growingupgamers