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We've documented 18 accessibility features for Metal: Hellsinger, including Control Assists, Custom Difficulty, Visual Cues, Audio Cues and Fully Subtitled (Or No Speech). Its accessibility is strongest in Controls and Getting Started but it also has features in Difficulty, Reading, Navigation, Audio and Visual to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Andy Robertson, first checked Metal: Hellsinger accessibility 2 years ago. It was re-examined by Andy Robertson and updated 2 years ago.
Accessibility Notes
Game Details
Release Date: 15/09/2022
Out Now: PC, PS4, PS5 and Xbox X|S
Skill Rating: 11+ year-olds
Players: 1
Genres: Rhythm, Shooting (Action and Traversal)
Accessibility: 18 features
Components: 2D Side-On
Developer: Outsiders Games (@OutsidersGames)
Costs: Purchase cost
Controls
We've documented 5 accessibility features for Controls in Metal: Hellsinger which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Remap Controls
Can customise the controls for the game as follows:
Select Preset Controller Mappings: You can select preset button layouts from options provided by the developer.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Metal: Hellsinger, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Severed Steel (11 Controls Features)
- Robobeat (10 Controls Features)
- Klang 2 (9 Controls Features)
- Superhot (7 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in Metal: Hellsinger which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Adjust After Setting
Adjustable Anytime: You can adjust the difficulty while playing, without having to restart the level you are on. This enables you to quickly adjust the game to suit your needs and see the difference immediately.
Similar Games With More Accessibility Features for Difficulty
If you want to play Metal: Hellsinger, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Klang 2 (3 Difficulty Features)
Getting Started
We've documented 4 accessibility features for Getting Started in Metal: Hellsinger which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Onboarding Before Play
Before you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. They can also provide an easier way of turning on important adjustments without digging through menus.
Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
View Control Mapping: You can view a map of controls during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. This includes games that always display buttons to press during play.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Bank Progress With Frequent Checkpoints: If you fail you can retry that level or aspect of the game without losing a lot of progress (less than 5 minutes). This is often provided via Frequent Checkpoints combined with restarting without losing time, equipment or score.
Reading
We've documented 2 accessibility features for Reading in Metal: Hellsinger which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Simple Minimal Reading: Minimal reading is required. The quantity and complexity of reading are at a level that a primary/elementary student (9-year-old) could understand.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Metal: Hellsinger, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Klang 2 (6 Reading Features)
- Robobeat (5 Reading Features)
- No Straight Roads (4 Reading Features)
- Post Void (3 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Metal: Hellsinger which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Clarity
Clear Mission Objectives: The game provides clear, structured missions with directional guidance and advice on which can be attempted next. This also indicates (ideally on maps where they are provided) which missions can't be attempted because you do not have the appropriate items yet.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Metal: Hellsinger, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Robobeat (5 Navigation Features)
- Klang 2 (5 Navigation Features)
- Severed Steel (5 Navigation Features)
- BPM: Bullets Per Minute (3 Navigation Features)
Visual
We've documented 1 accessibility feature for Visual in Metal: Hellsinger which deals with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play Metal: Hellsinger, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Severed Steel (7 Visual Features)
- Ultrakill (5 Visual Features)
- Klang 2 (4 Visual Features)
- Aaero (3 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Metal: Hellsinger which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play Metal: Hellsinger, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Severed Steel (3 Audio Features)
- Ultrakill (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson