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We've documented 15 accessibility features for BPM: Bullets Per Minute, including Large Text, Control Assists, Custom Difficulty, Select Difficulty and Visual Cues. Its accessibility is strongest in Reading and Navigation but it also has features in Controls, Difficulty, Visual, Audio and Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Accessibility Notes
Game Details
Release Date: 15/09/2020, updated in 2021
Price: 50% Off
Out Now: PC, PS4 and Xbox One
Skill Rating: 12+ year-olds
Players: 1
Genres: Rhythm, Shooting (Action and Traversal)
Accessibility: 15 features
Components: 3D First-Person
Developer: Playtonic Games (@PlaytonicGames)
Costs: Purchase cost
Controls
We've documented 2 accessibility features for Controls in BPM: Bullets Per Minute which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Similar Games With More Accessibility Features for Controls
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Halo Infinite (14 Controls Features)
- Boomerang X (12 Controls Features)
- Severed Steel (11 Controls Features)
- Robobeat (10 Controls Features)
Difficulty
We've documented 2 accessibility features for Difficulty in BPM: Bullets Per Minute which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play.
Difficulty Options
Select Difficulty: Select the level of difficulty from a range of presets. This not only offers a way to adjust the challenge of a game but enables you to do so without dealing with individual criteria.
Customise Difficulty: Customise different aspects of the game to create a challenge of an appropriate level. Adjusting elements individually enables you to tailor gameplay to suit your needs and style of play.
Similar Games With More Accessibility Features for Difficulty
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Difficulty accessibility features you require, this similar game extends the Difficulty accessibility:
- Boomerang X (3 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in BPM: Bullets Per Minute which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Similar Games With More Accessibility Features for Getting Started
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Boomerang X (6 Getting Started Features)
- Metal: Hellsinger (5 Getting Started Features)
- Splitgate Arena Warfare (5 Getting Started Features)
- Halo Infinite (4 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in BPM: Bullets Per Minute which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
No Reading: No reading is required, other than simple menus. The game either has no text or can communicate textual content with visuals and interactions. If reading isn't required because the text is voiced the All Dialogue is Voiced feature indicates this.
Text Visibility
Large Clear Text: All essential text is large and clear or can be adjusted to be. The general text used throughout the game in menus, instructions and other key information (excluding subtitles that are assessed separately) is at least 1/20 (46 pixels on 1080 screen) the height on landscape screens and at least 1/40 height on portrait screens. We base this on the full line-height, including the space above and below the letters.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Halo Infinite (6 Reading Features)
- Robobeat (5 Reading Features)
- Heartbeat: Regret (5 Reading Features)
- Boomerang X (5 Reading Features)
Navigation
We've documented 3 accessibility features for Navigation in BPM: Bullets Per Minute which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Head-Up Display Navigation: Indication of where to go next with overlaid arrows, minimaps and waypoint markers. This supplements in-game visual and audible cues with additional guidance about where you are and where you need to go.
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Game Map: View a map of the game world during play, with the landscape, points of interest and missions highlighted throughout the entire game. This enables the orientation of the player and the world, confirming a direction of movement and the location of destinations or points of exploration.
Similar Games With More Accessibility Features for Navigation
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- Halo Infinite (11 Navigation Features)
- Robobeat (5 Navigation Features)
- Heartbeat: Regret (5 Navigation Features)
- Severed Steel (5 Navigation Features)
Visual
We've documented 2 accessibility features for Visual in BPM: Bullets Per Minute which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Similar Games With More Accessibility Features for Visual
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Halo Infinite (7 Visual Features)
- Severed Steel (7 Visual Features)
- Heartbeat: Regret (6 Visual Features)
- Plants vs. Zombies: Battle for Neighborville (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in BPM: Bullets Per Minute which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Audio Events
Visual Cues for Audio Events: Text or other visual indicators of audio events. This mirrors audio indicators of progress in the game with a corresponding visual indication.
Similar Games With More Accessibility Features for Audio
If you want to play BPM: Bullets Per Minute, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Halo Infinite (3 Audio Features)
- Severed Steel (3 Audio Features)
- Vectronom (3 Audio Features)
- Ultrakill (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson