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We've documented 22 accessibility features for Dark Souls, including Fully Voiced (Or No Speech), Control Assists, Remap Buttons, Play Without Hearing and Colour Blind Friendly. Its accessibility is strongest in Controls and Visual but it also has features in Reading, Navigation, Audio and Getting Started to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
Our accessibility examiner, Ben Kendall, first checked Dark Souls accessibility 14 months ago. It was re-examined by Ben Kendall and updated 14 months ago.
Accessibility Notes
On PC, both controller and mouse and keyboard are supported, and both are also fully remappable. You ca have two keys per action on the keyboard. You can make the camera automatically lock-on to enemies in combat, reducing the number on controls in fights.
Although you can save progress without checkpoints, when you die you go back to the start of the level and have to retrace your steps. The game is incredibly difficult and requires precise timings and reactions to ensure you don't get hit.
Text tends to be high in contrast, but there are some instances where this is not the case. Subtitles are always high in contrast, although both they and other text throughout the game are less than 1/20th of the height of the screen. There's lots of text you need to read to fully understand all of your statistics.
There is no map or navigational tools, and although levels are fairly linear, it is still possible to get lost or be unsure of the way forward. You can adjust your HUD by making it smaller, but not larger.
Blood can be disabled. There are frequent screen-shake effects throughout the game, as well as occasional flashes. The game is sometimes low in contrast, especially in dark areas.
Game Details
Release Date: 22/09/2011, updated in 2018
Out Now: PC, PS3 and Xbox 360
Skill Rating: 14+ year-olds
Players: 1 (4 online)
Genres: Action, Adventure, Fighting (Narrative, Role-Play and Simulation)
Accessibility: 22 features
Components: 3D Third-Person
Developer: From Software PR (@FromSoftware_PR)
Costs: Purchase cost
Controls
We've documented 10 accessibility features for Controls in Dark Souls which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Two Sticks: Can play with multiple buttons and two sticks.
Mouse And Keyboard
Can play with the following:
Mouse and Keys: Can play with mouse and multiple keys.
Remap Controls
Can customise the controls for the game as follows:
Remap Buttons: Can re-map all buttons so that you can use alternatives that better suit your play.
Remap Mouse and Keyboard: Can remap mouse and keyboard key bindings, on systems that support these controls.
Remap Extra Mouse Buttons: Can remap additional buttons on mice that provide more than the two standard buttons, on systems that support these controls.
Remap One Action to Multiple Buttons: Can remap multiple buttons to perform the same action to reduce the need to memorise buttons and make the action easier to access.
Invert X/Y Axis: Can invert the direction required to control looking and aiming. This enables you to match your instinctive orientation when looking.
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Informative Vibration: Controller vibration indicates events or interactions in the game, echoing visual and audio cues. This can provide additional information about progress, approaching enemies or hitting a target.
Sensitivity
You can adjust
Adjust Mouse/Stick/Touch Sensitivity: Adjust how sensitive touch/mouse/stick controls are.
Similar Games With More Accessibility Features for Controls
If you want to play Dark Souls, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- God of War Ragnarök (13 Controls Features)
- 1428: Shadows over Silesia (11 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dark Souls which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dark Souls, and offer accessibility features for Difficulty:
- God of War Ragnarök (3 Difficulty Features)
- Star Wars Jedi: Survivor (3 Difficulty Features)
- Horizon Forbidden West (3 Difficulty Features)
- Nier: Automata (3 Difficulty Features)
Getting Started
We've documented 1 accessibility feature for Getting Started in Dark Souls which deals with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Assistance With Controls: The game can automatically assist with aiming, steering, reloading, jumping, running etc. This reduces the challenge of certain aspects of play to remove barriers and make control of characters more accessible.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dark Souls, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- 1428: Shadows over Silesia (8 Getting Started Features)
- God of War Ragnarök (8 Getting Started Features)
- Star Wars Jedi: Survivor (7 Getting Started Features)
- Deathloop (7 Getting Started Features)
Reading
We've documented 3 accessibility features for Reading in Dark Souls which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Voice Acted
All Dialogue is Voice Acted (Or No Speech In Game): All of the game dialogue and narrative can be voiced, or there is no speech in the game. This means there is no requirement to read the dialogue and narrative text to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Dark Souls, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- God of War Ragnarök (7 Reading Features)
- Star Wars Jedi: Survivor (6 Reading Features)
- Metroid Dread (6 Reading Features)
- Star Wars Jedi: Fallen Order (6 Reading Features)
Navigation
We've documented 2 accessibility features for Navigation in Dark Souls which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces.
Head-Up Display
Adjust Head-Up Display: Resize and adjust the content of the head-up display. This enables it to be made more visible. It can also enable the removal of too much information that can be distracting or confusing.
Menu Navigation
Digital Menu Navigation: Menu choices with Gamepad can be made without using an analogue stick to guide a cursor to a selection. For example, using D-Pad, buttons or the Stick to change menu selection in a single action.
Similar Games With More Accessibility Features for Navigation
If you want to play Dark Souls, but it doesn't offer the Navigation accessibility features you require, these similar games extend the Navigation accessibility:
- God of War Ragnarök (11 Navigation Features)
- 1428: Shadows over Silesia (10 Navigation Features)
- The Witcher 3: Wild Hunt (8 Navigation Features)
- The Legend of Zelda: Tears of the Kingdom (7 Navigation Features)
Visual
We've documented 4 accessibility features for Visual in Dark Souls which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Audio Cues for Visual Events
Audio Cues for Visual Events: Audio is provided to indicate visual events. Game events or progress highlighted by visual icons, effects or animations are also accompanied by audio to signify that progress. This is useful for blind players.
Motion Sickness Friendly
Motion Sickness Friendly: Doesn't have 3D movement elements that may trigger motion sickness, like motion blur, depth of field and field-of-vision. Or includes the ability to disable motion blur, depth of field and field-of-vision effects.
Colour Options
Colour Blind Friendly: Game doesn’t rely on colour or can switch to colour blind friendly mode with double coding or similar way to avoid colour dependance.
Violence
Turn Off Blood: Reduce or disable graphic content of blood and gore.
Similar Games With More Accessibility Features for Visual
If you want to play Dark Souls, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Star Wars Jedi: Survivor (7 Visual Features)
- Chivalry 2 (7 Visual Features)
- 1428: Shadows over Silesia (6 Visual Features)
- God of War Ragnarök (6 Visual Features)
Audio
We've documented 2 accessibility features for Audio in Dark Souls which deal with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Play Without Hearing
Play Without Hearing: No audio cues are necessary to play the game well.
Similar Games With More Accessibility Features for Audio
If you want to play Dark Souls, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- God of War Ragnarök (4 Audio Features)
- Star Wars Jedi: Survivor (4 Audio Features)
- Nier: Automata (3 Audio Features)
- Deathloop (3 Audio Features)
Communication
We haven’t documented any accessibility features for Communication in Dark Souls which deal with how you can communicate with other players in the game and what options are available to customise and control this interaction. The following games are similar to Dark Souls, and offer accessibility features for Communication:
- Monster Hunter (3 Communication Features)
- Chivalry 2 (2 Communication Features)
- Destiny 2 (2 Communication Features)
- Elden Ring (1 Communication Feature)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Ben Kendall