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We've documented 19 accessibility features for Dicey Dungeons, including Adjust Speed, Low Pressure, No Quick Reactions, No Button Combos and No Repeated Pressing. Its accessibility is strongest in Controls and Getting Started but it also has features in Visual, Reading and Audio to reduce unintended barriers.
This report is created with input from accessibility experts and the player community to help people find games that have the accessibility features they require. Once you have found potential games on the database, there are excellent specialist accessibility sites that offer in-depth reviews to guide your purchasing decisions.
External examiner, Angela Hickman Newnham, first checked Dicey Dungeons accessibility 3 years ago. It was re-examined by Angela Hickman Newnham and updated 3 years ago.
Game Details
Release Date: 13/08/2019, updated in 2023
Out Now: Android, Mac, PC, PS4, PS5, Switch, Xbox One, Xbox X|S and iOS
Skill Rating: 11+ year-olds
Players: 1
Genres: Battle, Role-Play, Strategy (Adventure, Fighting and Puzzle)
Accessibility: 19 features
Components: 2D Side-On, Cards and Dice
Developer: Terry Cavanagh (@TerryCavanagh)
Costs: Purchase cost
Controls
We've documented 8 accessibility features for Controls in Dicey Dungeons which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
Gamepad
Can play with the following:
Multiple Buttons & Single Stick: Can play with multiple buttons and a stick.
Mouse And Keyboard
Can play with the following:
Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel.
Mouse and Keys: Can play with mouse and multiple keys.
Touchscreen
Can play with the following. Additional gestures may be required for games played with a screenreader like VoiceOver.
One Tap Targeted: Can play with touchscreen, tap in specific locations.
Button Combinations
Specific button operation required to play
Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. This is in addition to the movement stick/button which is not considered a hold for this purpose.
Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action.
No Simultaneous Buttons: Only one button or key required at a time, in addition to direction stick(s).
Controller Vibration
Vibration Optional: Controller vibration not used in the game or you can disable it.
Similar Games With More Accessibility Features for Controls
If you want to play Dicey Dungeons, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility:
- Crown Trick (11 Controls Features)
- Luck Be A Landlord (11 Controls Features)
- Rogue Lords (11 Controls Features)
- Wildermyth (11 Controls Features)
Difficulty
We haven’t documented any accessibility features for Difficulty in Dicey Dungeons which deal with how you can adjust the challenge of play, and whether this is locked once chosen or can be adjusted as you play. The following games are similar to Dicey Dungeons, and offer accessibility features for Difficulty:
- Wildermyth (3 Difficulty Features)
- Cassette Beasts (2 Difficulty Features)
- Black Book (2 Difficulty Features)
- Boyfriend Dungeon (2 Difficulty Features)
Getting Started
We've documented 5 accessibility features for Getting Started in Dicey Dungeons which deal with what support is offered to get started with the game. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing.
Assistance Getting Starting
These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges.
Tutorials: There are helpful tutorials and instructions on how to play. Information is provided in a timely manner, with appropriate level of detail.
Reaction-Time Not Critical: Individual game actions don’t need quick reactions, or there are settings to lower the requirement for quick reactions. This means you don't need to quickly press a button in response to an on-screen prompt, target a fast-moving target or skillfully complete a scenario against the clock.
Low Pressure: Game tasks aren't time-limited or there's a low-pressure mode. This avoids the pressure of being put on the clock for overarching missions, or failing tasks because you didn't reach a destination in time.
Adjust Speed: Adjust the speed of the game at critical moments or throughout, or rewind play for a second attempt, to ease reaction times. By slowing the game, you have more time to interpret what is happening and then execute your actions. It also reduces the pressure on getting things right quickly or the first time you attempt them.
Assistance For Progressing
These features aid your progress through the game offering different ways of maintaining your progression.
Save Progress Anytime: The game automatically saves progress or you can save any time. This doesn’t mean you never lose progress, but it does mean you can stop whenever you want (without having to get to a save point) without losing progress.
Similar Games With More Accessibility Features for Getting Started
If you want to play Dicey Dungeons, but it doesn't offer the Getting Started accessibility features you require, these similar games extend the Getting Started accessibility:
- Gubbins (7 Getting Started Features)
- Crown Trick (7 Getting Started Features)
- Home Quest (7 Getting Started Features)
- Golf Peaks (7 Getting Started Features)
Reading
We've documented 2 accessibility features for Reading in Dicey Dungeons which deal with how much reading or listening comprehension is required, how well the game provides visual and audible access to the text and whether subtitles and captions are a good fit for purpose.
Reading Level
How much reading is required to play the game's main path or story and how complex the language is. The presence of voiced characters doesn't reduce this requirement, as it's recorded as a separate datapoint.
Moderate Reading: Moderate reading required. The quantity and complexity of reading are at a level that a high school student (14-year-old) would appreciate.
Subtitles
All Speech Subtitled (Or No Speech In Game): All spoken content has subtitles, or there is no speech in the game. This means there is no requirement to hear spoken dialogue or narrative to play the game.
Similar Games With More Accessibility Features for Reading
If you want to play Dicey Dungeons, but it doesn't offer the Reading accessibility features you require, these similar games extend the Reading accessibility:
- Tinyfolks (6 Reading Features)
- Dodgeball Academia (6 Reading Features)
- A Dark Room (6 Reading Features)
- Harry Potter: Magic Awakened (5 Reading Features)
Navigation
We haven’t documented any accessibility features for Navigation in Dicey Dungeons which deal with how the game provides guidance and assistance to navigate its worlds. These are only for games that have traversal and exploration in 2D and 3D spaces. The following games are similar to Dicey Dungeons, and offer accessibility features for Navigation:
- Crown Trick (8 Navigation Features)
- Rogue Lords (8 Navigation Features)
- Citizen Sleeper (7 Navigation Features)
- Roguebook (7 Navigation Features)
Visual
We've documented 3 accessibility features for Visual in Dicey Dungeons which deal with how you can adjust the visuals to suit your needs, and offer additional information if you can't hear the game.
Contrast
Medium Contrast: Game uses generally well contrasting and bright visuals, or has a slider to make this the case.
Interactive Elements
Large Game Elements: Game characters and other elements are large and distinguishable. Enemies and player characters are at least 1/6 of the height of the screen. Or there is a zoom feature to make them larger.
Outline Interactive Elements: Characters, platforms and enemies can be outlined or highlighted for visibility. This can be with a large border around the character or a special visual mode that adjust the colour to make characters more visible.
Similar Games With More Accessibility Features for Visual
If you want to play Dicey Dungeons, but it doesn't offer the Visual accessibility features you require, these similar games extend the Visual accessibility:
- Slay the Spire (9 Visual Features)
- Tinyfolks (8 Visual Features)
- Griftlands (8 Visual Features)
- Gubbins (7 Visual Features)
Audio
We've documented 1 accessibility feature for Audio in Dicey Dungeons which deals with how you can adjust the audio of the game and whether audio cues compensate for aspects of the game that are hard to see.
Adjustable Audio
Balance Audio Levels: Set music and game sound effects separately. This enables you to select your preference as well as ensure critical game sounds aren't obscured by other audio.
Similar Games With More Accessibility Features for Audio
If you want to play Dicey Dungeons, but it doesn't offer the Audio accessibility features you require, these similar games extend the Audio accessibility:
- Dodgeball Academia (3 Audio Features)
- Wildermyth (3 Audio Features)
- Puyo Puyo (3 Audio Features)
- Golf Peaks (3 Audio Features)
System Accessibility Settings
In addition to the accessibility features provided in the game, you can also use system-wide accessibility settings:
Android
Android has accessibility settings including ways to navigate and interact, although not all games support this.
Nintendo Switch
Nintendo Switch has some built-in features, including a lockable zoom, that can be used on all games.
PC
Windows has extensive accessibility features. Some, like colour correction, work with games. Lots of accessibility software can be used with PC games, from voice recognition to input device emulators.
PlayStation 4
PlayStation 4 has a range of accessibility settings. Some are system only, some work in games (invert colours and button mapping).
PlayStation 5
PlayStation 5 has a range of system-wide accessibility settings.
Xbox One
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
Xbox Series X|S
Xbox One has a system features, the excellent co-pilot share controls mode and adaptive controller support for all games.
iOS
iOS has a very extensive suite of accessibility settings including ways to navigate with voice and comprehensive screen reading, though most of the features don't work with games.
Read more about system accessibility settings.
Accessibility Report supported by VSC Rating Board, PlayabilityInitiative and accessibility contributors Andy Robertson and @growingupgamers